Showing posts with label Community. Show all posts
Showing posts with label Community. Show all posts

Saturday, July 13, 2013

Community Blog Topic: What is your favorite playable race?

Community Blog Topic What is your favorite raceFor this week's Community Blog Topic, we're going to talk about race. Which one is your favorite playable race? For me it's the Forsaken. I love how tragic their backstory is. I love the concept of a zombie race that isn't mindless. And I love their leader, The Banshee Queen, The Dark Lady, Lady Sylvanas Windrunner.

I really love their starting quests and I particularly think Silverpine Forest is brilliant. Everyone should play through it at least once. Even if you aren't into playing Horde, it's the only way to get the full story of the worgen -- which I agree isn't quite fair to the ex-Gilneans.

I also love getting into arguments about whether or not they are evil. As I said in that post, I consider them more amoral than immoral. I also think that Sylvanas's current way of increasing the population makes perfect sense for them. It's an excellent use of the otherwise unemployed Val'kyr and why let all of those dead bodies go to waste?

The odd thing is that I actually don't have any high level undead characters. My max level characters are a tauren, a blood elf and a pandaren. That's partially due to the classes I play. Forsaken can't be druids or paladins. They can be monks, but I hopped on the panda bandwagon when monks were released and didn't look back.

I have a mage who is closing in on 90, but she's a goblin -- having jumped on that bandwagon back when goblins were fresh and new. This is all guilting me into either playing one of my lower level undead alts or creating a new one.

So what is your favorite playable race? Is it also the race of your main character? Do you have several characters of your preferred race, or are you disloyal like me? Why do you prefer your favorite race? Blog your answer and put a link into the comments below or just respond by leaving a comment. We'll spotlight some of the responses next week. Tags: community-blog-topic, featured, game-discussion, gamer-discussion, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Analysis / Opinion


View the original article here

Friday, July 12, 2013

Community Blog Topic Results: Favorite class and spec

Community Blog Topic Results Favorite class and specLast week, we asked "What is your favorite class and spec?" We got many answers from altoholics who couldn't choose to enthusiastic odes. Here's what everyone had to say, listed in order of popularity.

Hunter

AlternativeChat over at ALT:ernative says

If it's Hunter shaped, I'm going to play it.
She favors the Beast Mastery spec due to its utility in soloing and farming as well as its pet buffs granting access to all DPS and crowd control abilities.

AdmiringAzeroth agrees but plays Survival as primary spec. The commenters favored hunters overall, mostly the beast master spec. I suspect that part of the reason people are so passionate for this class is that the hunter community is so strong and close-knit. As AlternativeChat says

The hunter community is one of the strongest and most entertaining parts of Warcraft: the people who play my class with me are passionate, voracious and dedicated to their chosen path.

Mage

Fire mage was the second most popular class/spec. MusedMoose went as far as to putting his passion to song, sung to the old school Spiderman theme:

Fire mage, fire mage
Burn you back to the iron age
Does that hurt? You'll die soon
Combustion makes you go boom.
Look out! Here comes the fire mage...

Fire mage, fire mage
Friendly neighborhood fire mage
Cut me down, to the ground?
Cauterize means I'll stick around.
Flame on! Here comes the fire mage...

In a heated fight, come at me in a dash
With Inferno Blast, you're a pile of ash!

Fire mage, fire mage
Pyroblast you right off the page
Living Bomb, Flamestrike too,
Was a raid, now a bar-be-que
Look out! Wherever there's a bad guy
It's now a well-done stir-fry
Thanks to the fire mage!


Shaman

The Shaman was well represented, with enhancement being the favorite. Even though the class has had its ups and downs, as snarkygoldfish said, it's still a passionate favorite for many. Also, lightning is cool.

Druid

There was much love for druids, but the most affection was for a spec that doesn't exist anymore: the old feral bear/cat spec, as expressed by dreamweaver7x:

Paired with a Resto offspec (back when we were still Trees, and healed exclusively with HoTs) and three sets of gear in my bags, this was and still is my favorite way to play the game. Too bad this entire class/spec combination and playstyle is gone from the game.
I tend to agree with tlacoatl16's assessment of the Boomkin spec as well. Balance has become somewhat of a boring rotation as opposed to blasty fun it used to be. It definitely isn't as fun as the monk for me by a longshot these days, though it used to be my main.

Paladin

Paladins got much love, particularly the retribution specialization. I agree that ret is the most fun spec for pallies, making me feel uber while leveling. But the most passionate reason for loving the paladin came from get.sam.inbox for protection.

I feel that I can do anything. Before Mists, before active mitigation, I liked it well enough but I didn't mind main speccing Holy. Active mitigation turned a fun side line into my one true spec. I love tanking, I love soloing, I love living when I should die, I love the paladin lore, I love stepping forward to protect my friends. I love the tie in to my favourite movie (The Avengers) with 2 abilities. I love the utility of the class. I love the flavour of the class. I love how everything is useful.

Priest

Shadow and discipline specs got equal amount of love, with the holy spec being conspicuously absent. DanielWallin describes what's good about both specs:

My Shadowpriest have been my main since early vanilla and I've still not grown tired of him. It's something about melting faces that attracts my dark side i guess.

I mainly go disc in guild raids nowadays and I really find the damage mitigation aspect appealing. Just let the raid bathe in shiny Sprit Shell bubbles before incoming heavy raid damage. Love it. But I still prefer those fights when we drop a healer and I can go back to that face melting business.


Warlock

Love for the warlock was spread across all three specs. But etherraichu expresses what he likes about affliction.

But an affliction warlock drops all pretenses. He *could* use fire. He *could* summon demons. Instead, the affliction warlock intentionally delays the effects of their powers, simply to cause as much pain as they can to their enemy.

We are without a doubt, evil. Evil without question, without remorse. And despite all of that...

...You need us, and we know it. <3


Death Knight

DK specs were equally enjoyed as well. Ravyncat at Ravyn's Reliquary wrote a passionate piece about her love for the death knight.

They are fun to play and have interesting Lore. I like that they have two class specific mounts as well. Plus they come with their own badass instant transmog gear so you never have to look sloppy while leveling.

I could also say they make good tanks and soloers – and they do! – but mostly I love running around and bashing the crap out of stuff until it dies. Death Knights do this very well.


Monk

All three specs for the monk were represented amongst the favorites as well. Niwnamahs enthused about the brewmaster.

I LOVE my Brewmaster. So much. And not just because I can throw giant kegs of beer to generate massive amounts of threat, and then breath fire on multiple enemies at once.. The stagger and shuffle mechanics are very unique to tanking, and make my toon feel EXTREMELY powerful, even as a leather-wearer.

Rogue

Rogues received some affection across the specs, but Quandary over at A Gamer at Heart only liked what the subtlety rogue was like in Cataclysm.

If you got your rotation and finishers right, you'd be nothing special. The niche lay in using Shadowdance, Vanish and Preparation to maximise the expose weakness debuff at the right times (eg not before SnD was about to fall off) whilst executing everything else flawlessly. If done really well the damage meters would make you stand out but it was very difficult to do perfectly. It was that level of difficulty that I really liked.

Warrior

By far the least represented class was the warrior with the arms spec getting the most attention. AshCurtis has an explanation as to why the warrior is so low on the favorites list.

... if I am being honest warrior is feeling tired now, as a class. It's lack of utility and ability to look after itself infuriates me.

Refuse to choose!

Altoholism was rampant in the comments. JeffLaBowski at Sportsbard expressed it well.

Well, I have lots of favorite specs but for an altoholic, choosing a class is like going to a buffet and eating a salad. It can't be done!
That used to be how I felt before the monk and in fact I still do spread my time over several characters, but it's mostly spent these days over several monks. I guess it's still possible to be an altoholic and to love a single class -- you just end up with many alts from the same class.

It was entertaining to read all of the passionate descriptions of why everyone loves their chosen role. Tune in soon for the next Community Blog Topic. Tags: classes, community-blog-topic, community-blog-topic-results, favorites, featured, game-discussion, gamer-discussion, specifications, specs, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Analysis / Opinion


View the original article here

Wednesday, July 3, 2013

Community Blog Topic: What is your favorite class and spec?

Community Blog Topic What is your favorite class and specFor most of my WoW career, my main character and first love was a druid. I particularly liked the balance spec even when it wasn't fashionable to do so. I still like my druid, but she is not even close to my favorite character. I've leveled paladins and mages, priests and shamans. I've toyed with hunters and warlocks. But the class that I love the best now is most definitely the monk.

I haven't felt this way towards a class in a game since my bard in Everquest. Well, that's true for fantasy characters. I also adore my operative in Star Wars: The Old Republic. But for World of Warcraft, my true love is the monk. I played with the brewmaster a bit, but while I like the spec, I'm not overly fond of tanking, so it's not quite for me. It's easier to do solo questing and dailies on my windwalker so that is the spec I play the most, but my favorite is the mistweaver. I enjoy the different healing mechanics of the monk and I feel I do a good job with them.

I love everything about the monk: the fun glyphs, the animations, and of course the skills. I also love how easy she is to play. I struggle a bit on mediocre gear doing the Tiller dailies on my other characters, but my monk with the same gear breezes right through them. It's hard playing my other characters, even though I have two other 90s and a mage in her 80s.

The monk is for me.

What is your favorite class/spec and why? Has it changed over your time playing WoW? Do you actually play your favorite class or are you playing another for the good of your guild or grouping with friends? Blog about your answer and post a link in the comments. Or, if you don't have a WoW-related blog, respond below. We'll highlight the responses next week. Tags: community-blog-topic, featured, game-discussion, gamer-discussion, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Analysis / Opinion


View the original article here

Saturday, June 29, 2013

Community Blog Topic Results: Merging servers and Virtual Realms

Community Blog Topic Results Merging servers and Virtual Realms DNPLast week's Community Blog Topic was whether or not servers should be merged to alleviate the problem with low population servers. With the announcement that Virtual Realms will be tested on the patch 5.4 PTR, this subject became very timely, if not a little belated. Blizzard's answer to whether or not servers should be merged seems to be yes ... kinda. Rather than merging servers into several bigger servers, Virtual Realms will cluster several separate realms together into one big meta server with a shared AH and the ability to join guilds and groups cross realm. I assume that like servers will be put together, just like CRZ, so that PVE and PVP players won't be mixed.

If Virtual Realms make it to the live realms and work, it seems like an excellent solution to the problem of dead and imbalanced servers. But how will it be implemented? And what if Virtual Realms don't work? Should servers be merged?

They predicted it

Dead Gnomes Society's alykii actually predicted virtual consolidation. Looking very prescient, alykii described what it looks like we'll be testing.

Cross-realm Guilds – the ability to join a guild physically located on another realm without having to transfer characters.One AH for each faction (yes, it would change the economy as we know it, but the AH interface needs a makeover anyway).Cross realm grouping for ALL content without necessarily having to go through the battletag system.The ability to mail items across realms to other toons.The ability to send tells to players not on your battletag or in your group by typing the name-realm.
The only thing not mentioned in the patch notes about Virtual Realms so far is mail, but it only makes sense that with cross-realm guilds and auction houses that we'll have cross-realm mail.

Jeff LaBowski at Sportsbard also suggested cross-realm everything as a solution, but is reticent to try it.

This option makes me shudder a little. I think I would feel more like a number than a name. They would need to update the UI in the auction house. They would also need to start moderating public chats. If you don't know what I am talking about- roll a toon on Cenarion Circle or Argent Dawn and wander over to Goldshire. Read /1 general chat for a minute. You will only need a minute. This is what we can come to expect more of if we get more CRZ or "super servers". Not really looking forward to that.
I admit that the Elwynn Forest general chat is pretty awful on just about any decently populated server. It's not just the infamous erotic roleplayers on certain RP servers. The general tendency toward Barrens Chat or worse exists in Goldshire for some reason.

It will be interesting to see how the chat channels will be handled on Virtual Realms. Perhaps the zones will be instanced as many other MMOs do. In both City of Heroes and Star Wars: The Old Republic, zones would be instanced but you could go to any zone you wished if you wanted to meet up with friends. Carmelo at Clever Musings did not like the way Guild Wars 2 handled overpopulated zones and is not looking forward to any possible implementation of overflow zones in WoW.

Blizzard could clearly design a better system, but I'm wary of the logistics. What happens when someone switches zones? Could you voluntarily switch to a different zone instance like TERA allows players to? Would that open the potential for abuse? People already complain about CRZ making it impossible to find rare NPCs. Would players constantly begin swapping between zone instances looking for the Time Lost Proto-Drake? Would spawn timers need to be adjusted to compensate for the dramatic increase to players in a zone?
At The Golden Crusade, xsinthis2 also discussed Cross Realm Zones and the possibility of expanding it to the AH and guilds as being the only way to make CRZ work to alleviate the issues in low population realms. Anastrace said something similar in the comments.

Single player appeal

While most people agreed that either merging servers or expanding CRZ was the right thing to do, some are happy on their low pop servers. Although World of Warcraft is a multiplayer game, Jimmy and others like to play it like a single player game. Jordan is also a proponent.

WoW may technically be an MMO-rpg, but it is still a phenomenal single-player RPG. The amount of hours and quality solo play I've gotten out of WoW outstrip any rpg I've ever played in my life. Whatever console rpg I pick up, no matter how much I like it, I can only clock in about 100 hours before I get bored with it and need to put it down for 1-3 years. But I haven't put WoW down since 2007!
Names

Quite a few people mentioned the inherent problem with names when merging servers together. Whether as one big meta realm or merging two or more realms into one, keeping one's identity is very important to most players. Many people, including shawneesue, thought that using the original server name as a sort of surname would allow people to keep their preferred names. I assume that is how it will be done on the Virtual Realms.

Login to the character, not the realm

A few people, such as Yoshihito, would like to see the realm choice come after logging into a character, rather than merging the realms. This system is used in Toontown Online, where you could choose non-full servers and teleport to friends as necessary.

What about the economy?

There was much discussion about what would happen to the economy, should the Auction House go cross realm. For example, gamer4279 thinks that prices would bottom out. But jemjem.nightfall believes that people will be selling more at the lower price, therefor making up for the difference with volume instead of high prices. On the other hand, shawneesue is afraid that auctions would come and go too fast to be clicked on. It's hard to say what a cross-realmed AH will be like for WoW before we actually see it.

Merge away

Regardless of the method used, most people believed that some kind of merging of the realms, whether virtually or physically, was needed to fix the problems of low population realms. I, for one, am very excited about Virtual Realms and hope they make it to the live servers. And I think that this solution is better than merging servers. We'll have to see what patch 5.4 ends up delivering to us. Tags: community-blog-topic, community-blog-topic-results, crz, featured, game-discussion, gamer-discussion, merge-servers, virtual-realms, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Analysis / Opinion


View the original article here

Friday, June 21, 2013

Community Blog Topic: Should servers be merged?

Community Blog Topic Should servers be mergedThe last Community Blog Topic discussed what features we wish WoW had. Many people had wishes that would be solutions for the current low population server problem. Mine was to have one free character transfer per month. Others suggested that realms be merged and there was also much talk about making WoW one giant server.

Many pointed out that my idea of free transfers would help people leave low pop realms, but everyone might move to the same popular realms that already have queues. Leaving it up to each individual player might be too haphazard a way to handle it. But there is a certain appeal to letting people chose where they want to move their characters. Perhaps the highest population servers would not be available for free transfers.

What about merging servers? One of the main problems is perception. If Blizzard decides to save low pop servers by merging them, they will be admitting two things: that Cross Realm Zones aren't working for what they're trying to do and that subscriptions are so low they have to adjust the realms accordingly. Merging servers would definitely hype up "the sky is falling" mentality.

What if Blizzard put us all together on one big server? This would be a major change, but wouldn't necessarily mean that WoW's decline is inevitable. It would mean a new direction for how they view massively multiplayer. Of course, we all couldn't be in the same zone at the same time, but games like City of Heroes and Star Wars: The Old Republic instanced zones just for that purpose.

The way it would work, if done the same way as those games, is that once too many people fill Orgrimmar-1, Orgrimmar-2 through whatever would be created. You could still talk to your friends in another instance, but you couldn't see them unless one of you requested to change instances from a simple drop-down menu option. It worked well for the populations on those game's servers, but World of Warcraft's millions might be too much for that to work. I really don't know. Community Blog Topic Should servers be merged DNPA problem with both merging servers and having just one enormous server would be names. We get very attached to our character names and would like to keep them even when moving. One way that this could be accomplished would be the addition of surnames. So my goblin mage could be Tizzi Sparklepants and therefore be able to keep her name even if there are many other Tizzis out there.

I like CRZ because I do feel like I'm in a multiplayer game when I'm having to fight for the same quest mobs while leveling instead of being all by my lonesome. But it doesn't solve poor local economies and it doesn't promote local communities. Merging servers, if done properly, would help both. But what about CRZ AHs and/or CRZ guilds. Perhaps that would solve low pop problems without having to lose server identity and still have room for returning subscribers.

Should Blizzard merge servers in order to get rid of empty servers? Or is there another solution? Would it be better to merge them all into one big server? How should that be handled? Or should servers just be left as they are and let CRZ work its magic -- if you can call it that?

Blog about your answer and post a link in the comments below. Or if you don't have a WoW-related blog, just leave a comment with your response. Tags: community-blog-topic, featured, game-discussion, gamer-discussion, realms, servers, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Analysis / Opinion


View the original article here

Thursday, June 20, 2013

Community Blog Topic Results: Features we wish WoW had

Community Blog Topic Results Features we wish WoW hadLast week, we asked, "What 3 features do you wish WoW had?" Quite a few people answered, many with more than three features. For myself, I suggested cross-realm mail, one free server transfer a month, and story questlines for each class. Here's the breakdown of the responses.

Level scaling

Since reading everyone else's ideas, I'd like to boot cross-realm mail out of my top three list and instead replace it with level scaling so that players of disparate levels can play together. Jojo over at Admiring Azeroth would also like to see level scaling be used so that players could return to lower level zones and complete the content with an appropriate amount of challenge. Feckless Leader's Ross has this to say about what scaling down would have to offer the max-level player:

Quest rewards can always contain gold, and perhaps scaled-down players would also earn the currency of the day, or be able to champion faction rep will questing with your friend. Of course this would work for low-level dungeons, too.

Player housing

Blizzard developers have said in the past that they don't like the idea of player housing. Of course they said the same thing about a few changes we've had now, so there's no reason to discount this as a possible option in the future. The reason they gave was that people would hang out in their Azerothian homes, turning captial cities into ghost towns. JeffLaBowski at Sportsbard suggests time limits would solve that problem. Henry at Taufmonster's Log posits that housing should be part of a guild neighborhood.

The guild neighborhood could have shared projects where the group could work together to add things like a bar, profession areas, things like a moonwell. It would then make a great personal gold and time sink but also a group time sink. It would also be great at giving a group identity and group goals.
Jojo from Admiring Azeroth would like to see player housing be implemented more like a gallery or museum area. This area would be where you could store things like archaeological artifacts or transmog armor. In addition, there could be a guild museum where heads of downed bosses could be displayed as well.

I have to say that player housing isn't high on my list because I do like the community feeling of people hanging around the big cities, though it would be nice to have the extra, personalized storage that player housing would provide.

Character copy

JeffLaBowski suggests an innovative way for friends to play together on different realms.

Forget the server transfer. You want a max level toon on any given server. Copy it over. They would have to work out whether you can take items or not. Also, put a decent cooldown on the ability so it wouldn't get abused. Maybe even make it limited to a one time thing per character. I'm thinking no gold and maybe only soulbound items would carry over.
Cross-character dungeon queues

Carlos at Clever Musings has an idea I'd never considered before: the ability to queue for dungeons on one character while playing on another character.

The general idea is that I'd like to be able to log on my main and go do dailies while being queued for a dungeon on an alt. Imagine that you're out in the world, earning reputation with the August Celestials, maybe doing a few pet battles in the Vale of Eternal Blossoms, but when you accept the queue, you're suddenly zoned in, on that alt, to the dungeon.
Account-wide storage

Aion in the comments would like to see at least 20 spaces of storage for account-wide use, much like the stash in Diablo III. Many commenters agreed.

Account-wide heirlooms

One of the most popular ideas in the comments was to make our heirlooms be truly account-wide by making them also cross-server and cross-faction. I agree wholeheartedly.

Tabard storage

Many people including thehuntressinthenight suggested that tabards be on the character pane or chosen from from some other menu rather than taking up space in the bank.

Secondary equipment slots

I love drakynfyre's solution to carrying two sets of equipment around for dual spec or PvP/PvE swapping.

Secondary equipment slots to swap gear out. No more holding equipment in your inventory. The equipment manager would let you open a second set of gear slots, and place your other set there. Gear is inactive while in the secondary slots. Switching gear switches these slots.
Guild store

Both lilkimmi2 at Dead Gnomes Society and JeffLaBowski believe there should be a separate store for guildies, perhaps where guildies could place workorders for crafted items. Or from Dead Gnomes Society:

Allow guild leaders to assign a price to certain items in the GB and open up a payment window when someone wants that item. Give players the option to sell or donate an item to the GB.
10-man LFR

In the comments, jmuiji suggests 10-man LFRs.

The current LFR is 25 so that a little dead weight won't kill the raid. So what? In the current LFR, you get a LOT of dead weight that kills the raid, and all you gain from it is a longer wait time. five-man dungeons have a little dead weight kill the run too, you know the answer to that? Kick the dead weight and get another. A Ten-Man LFR would give you the ability to more easily spot the dead weight and be rid of it, rather than the mass cluster of "It's not my fault!" that you've got now.
Peer policing

JS in the comments suggests a punk button that could be used once a year in order to boot a funsucker out of the game for 24 hours. More seriously, Feckless Leader suggests that the League of Legends Tribunal System be used in WoW.

Account-bound professions

BapoThe-Paladin posits that professions become account bound. Carmelo at Clever Musings suggests that professions be transferred. I think I prefer the account-bound solution, but either way would fix my problem with changing my main and realm and therefore not having access to my maxed out professions.

Appear offline

Ravyncat1 is one of many who want the ability to appear offline to Real ID and Battletag friends. This seems like such a simple, fundamental feature to any chat program that I am surprised it wasn't implemented from the beginning.

Open tapping

A few people agree with SallyBowls that open tapping of mobs and resource nodes would be a great idea. This way, playing together in all of these newly full Cross Realm Zones would be more enjoyable.

Cross-faction grouping

Both Kandorr and Taufmonster would like to see cross faction grouping so that you could play with anyone on your Real ID/Battletag friends list, regardless of faction.

A path for Best in Slot gear for each group size

In the comments, schmidt had a few great ideas, my favorite of which being his idea that Blizzard provide gear paths according to what group size you prefer to play in.

Provide paths towards BIS gear for all group sizes - raid, party, small group (scenarios), and solo - with roughly equivalent difficulty. If individual loot is implemented, it would be possible to have all such content share looting limits for the cutting edge gear across all group sizes, thus making it mostly useless from a gearing perspective to do all content every week, and as a consequence allowing the player to choose what he wants to do.
Gear dyeing

A few people including Tgail suggested being able to dye your gear different colors. It seems to me that this would make the crafting professions more attractive for making money as they'd be able to sell different colors of the same gear.

There were quite a few more ideas and variations of the same idea bandied about in the blogs and comments for last week's question, but it would take another page or two to list them all here. I tried to pick the most innovative or commonly asked for features with one exception: I left off merging servers or single server suggestions on purpose to discuss more fully in our next Community Blog Topic. Stay tuned! Tags: community-blog-topic, community-blog-topic-results, featured, features, game-discussion, gamer-discussion, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Analysis / Opinion


View the original article here

Monday, June 10, 2013

Community Blog Topic Results: What's wrong with WoW

Last week, we asked "What's wrong with WoW?" After four blog posts and over 300 comments, it is obvious that quite a few people have very strong thoughts on the subject. We specifically asked what people thought were the reasons that World of Warcraft's subscriber numbers were declining, so I'll be highlighting some of the responses that focus on that.

Age

Carmelo at Clever Musings touts WoW's age as being its biggest problem. 8 years is a very long time for a game, even though it does change every two years with expansions. I'm sure that some people are leaving to play shiny new games with prettier graphics.

Dailies

Over at Halbert's Cubicle, Harold cites dailies as the biggest issue.

Locking content behind daily quests limits the appeal of that content in the long term, on top of being obnoxious to players who can't play every day.
Other than gating certain aspects of the game behind dailies, just the sheer number of possible dailies is overwhelming, and Samutz agrees.
Not just the daily quests that you do everyday for weeks just to get some faction to like you, but also the daily heroics, the daily auction house management, the daily (ranch) farming, the daily mat farming for my professions, the daily leveling of an alt, etc
KevinWilliams says he doesn't have enough time to both do dailies to keep up with raid gear and do other fun things. While Satori commented:
Repetition on all levels and in all content and just not enough content otherwise.
Players

JeffLaBowski at Sportsbard says that the playerbase is both what's wrong and right with WoW. While there are funsuckers mucking up public chats and instance groups, there are also people that make one's experience in Azeroth more fun. But enough bad experiences and some people just want to play something that doesn't expose them to That Guy.

While many people in the comments complained about funsuckers, MrMassPanic complained about whining. Whether in battlegrounds or LFR or on the forums or whatever, people are whining too much for him to enjoy himself as much as he would like.

Lack of new players

Many commenters including vthemechanicv suggest that Blizzard is not doing enough to attract new players and that the funsuckers chase them away. To solve this problem, Dickece suggests a gear/skill scaling system to allow friends of disparate levels to play together, much like City of Heroes used to have.

Alt unfriendliness

Myramensgone at Insert Raid Here talks about the rep and valor grind that is already lengthy for main characters must be repeated for alts, making it very difficult to rotate different classes in the endgame content. Quite a few of the commenters claimed this as well.

Questing with friends

In the comments, Barleyhop says

Long story short: for a game that focuses so much on questing, Blizzard made it really hard to run quests with your friends. Too many linear questlines, too much phasing.
As much as I love the revamped quests that were introduced in Cataclysm, it's true that leveling quest chains in particular seem to be meant for solo players only. Friends will want to play games together that allow them to actually play together.

Not a unique experience

One of the things I love about Star Wars: The Old Republic is class questlines. Add them to more customization choices for each character and a wider range of clothing one can wear, and you have characters that don't all look the same doing the same exact thing. Drindaar_Lightbringer agrees

Not enough individuality. Players look the same, do the same quests, have the same storyline. Blizz needs to make the experience feel unique to the individual.

Low population servers

yocraigst cites low population servers with the steep cost of $25 to transfer each character as instrumental in lower subscriber numbers. Cross Realm Zones only do so much to alleviate the problems with low pop realms and do nothing to help the local economy. Many, many people in the comments agreed with him. In fact, it is probably the most common complaint.

Lore

Unresolved storylines and changed characters are why lib.feathers no longer plays

The characters that drew me in are gone or nearly unrecognizable. The stories that brought me here no longer exist. The game for me has become nothing but killing things and collecting things.

So maybe what would bring me back would be if they tied up some loose ends and breathed some life back into the characters I once adored.


Time-wasting mechanics

Blaming the subscription model, hunterkiller37 thinks that all of the activities intended to make people spend more time in game are what's hurting WoW. I'm an old-MMO-fogey so I remember the excruciatingly long boat rides and corpse runs in Everquest. Nothing in WoW makes me waste my time more than most things in the early years of EQ.

Pandas

Many including eroninja1 say that the pandaren race are the problem. Too many people think that pandas make the game silly or at least difficult to take seriously.

Not enough "sandbox" content

Discussing the difference between sandbox and theme park content, grendalsh suggests that the lack of things like player stores keeps people from staying with the game.

Raiding

Quite a few people feel that the grind necessary to raid and the difficulty of the raids other than LFR is why there is a decline in raiding guilds. As MichaelDrake said

Raiders want to raid. We don't want to do dailies. We don't want to farm rep. We don't want to farm mats to make gear or food. We don't want fake raids (LFR). We want to kill bosses that take up half the screen and taunt us with bad grammar. Finally, we want to show-off our (non-LFR) successes with shiny loot, mounts, and titles.
All of the above

In the comments, tobyragg cited many of the above issues as being parts of the whole problem.

The real answer is probably "death by a thousand paper cuts" and yes -- many of them seem quite self-inflicted these days. I really believe it is time for new leadership at the top of this game, a new direction, guidance from someone who truly plays and loves this game for what it is. We don't have that now, and it's showing.
And that makes sense. People quit for different reasons -- there isn't just one that stands out, though complaints about low pop realms and dailies were certainly common. There were also a lot of people who listed things they'd like to see changed in WoW -- wishlists abound -- but we'll save that for the next Community Blog Topic coming soon. Tags: community-blog-topic, community-blog-topic-results, featured, game-discussion, gamer-discussion, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics, wrong

Filed under: Analysis / Opinion


View the original article here

Sunday, June 9, 2013

Community Blog Topic: What 3 features do you wish WoW had?

Community Blog Topic What 3 features do you wish WoW hadIn the results of last week's Blog Community Topic, many people included wish lists for changes to World of Warcraft along with what they felt was wrong with the game. there were quite a few good ideas, but not really related to the topic. So this week, we want to know what is your list of the top three features you would like added to WoW.

Personally, I'm rather happy with the game as it is, but I still have a wishlist of things that would make my experience in Azeroth even better.

Free server transfers

I would like Blizzard to provide one free server transfer a month per account. It seems to me that many people are quitting the game because they can't afford the $25 to move their characters to a higher population server. Also, quite selfishly, I have some characters that I'd like to move to Zangarmarsh, our It came from the Blog guild server. And while I've paid to transfer characters there before, I really can't afford to keep shelling out the dough. I think this change would go a long way toward keeping people happy and still playing the game -- which is good for everyone.

Unique class storylines

I love what Star Wars: The Old Republic did with classes. Leveling up while following epic storylines specific to your class was a blast. I'd love to see something similar in WoW. I'd like to see what Blizzard has done with the monks' Peak of Serenity and the warlock's green fire quest done for every class. Perhaps we could get solo scenarios every 10 levels with an epic one at max level that might even need a group. I don't know. It doesn't have to be implemented that way, but something that made each class unique would be wonderful.

Account-wide mail

I want my account-wide heirlooms to actually be account-wide and not just server/faction-wide. I'd like to send cash and bags to my young Alliance duo that I am leveling with my daughter. Or at least just cash. I can see where this would affect the local economies, but we can already move cash around right now by selling battle pets acquired and leveled on different realms.

What about you? What are the top three features you would like to see added to World of Warcraft? Put your answer on your blog and post a link in the comments below. Or, if you don't have a WoW-related blog, just leave a comment. We'll spotlight some of the responses next week. Tags: community-blog-topic, featured, game-discussion, gamer-discussion, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Analysis / Opinion


View the original article here

Tuesday, June 4, 2013

Community Blog Topic: What's wrong with WoW?

Elf handsWe've talked a lot recently about what's right with WoW. Whether it's the metacommunity, making with the stabby, lore, friends, etc., World of Warcraft keeps us coming back for more. But at the same time, 1.3 million people have left the game since February of this year. WoW still has the most active accounts over all other MMOs at 8.3 million, but people are leaving. Why do you think that is?

Many people complain about the dailies. There are so many and if you are a completionist, your daily to-do list is overwhelming. Others complain about the people. The perceived preponderance of funsuckers in Azeroth can make you not want to log back in, particularly after an unpleasant experience.

Patches have been coming fast and furiously. Do players fall behind and feel like they can never catch up with the latest storylines and content? Or are the class changes so drastic that the character you fell in love with years ago just isn't the one you're playing now?

Community Blog Topic What's wrong with WoW DNPSome tout the age of the game as being a problem. While Blizzard is on the forefront of some gaming mechanics, other aspects of Azeroth are inherited from the early days of MMOs. The graphics for the vanilla races in particular are the most complained about. And rightly so. We get attached to the look of our characters, but upgrades to the classic races are long overdue.

For me, I am overwhelmed by the content that I can't keep up with, but I like the fact that there is too much to do rather than not enough. I remember just before the Burning Crusade was released doing nothing but grinding rep in Alterac Valley day after day because I had nothing better to do. Not that I didn't have fun, but a grind is a grind. And I can see the number of dailies seeming like too much of a grind.

I will also let funsuckers get to me more than I should. A bad PUG experience can make me not log in for a couple of days. I can see where people would quit the game over too many unpleasant encounters.

What about you? Why do you think WoW is losing subscribers? Is it a trend, or do you think it's a momentary lapse and the numbers will rise to eight digits again? What do you think Blizzard can do to keep players from canceling their accounts?

Answer in your blog and post a link in the comments below. Or, if you don't have a WoW blog, put your opinion in the comments. We will highlight some responses next week. Tags: community-blog-topic, featured, game-discussion, gamer-discussion, subscribers, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Analysis / Opinion


View the original article here

Sunday, June 2, 2013

Community Blog Topic Results: Rewarding well-behaved players

Award ceremonyPreviously in Community Blog Topic, we talked about the punishment of funsuckers. Conversely, last week we talked about rewarding players who are known for good behavior.

MrandMrsWoW voiced on their blog what many people in the comments were saying: good behavior is its own reward. They go on to list their reasons why well-behaved players should not be rewarded:

WoW is not school, and should be treated as such!Good behaviour is a basic human principal and should be a given (whether it is or not is a separate issue)Rewarding people for being polite will only encourage more scamming of the systemI can't think of a fair way to instigate a reward system: for LFR? For LFG? For guildies? Should we vote? How do we vote?What is 'well-behaved'? Not swearing? Saying hello? Not ninja-ing loot? I can't see a fair way to judge it.WE SHOULD NOT BE REWARDING GROWN ADULTS FOR NOT BEING NASTY TO EACH OTHER!
The World of Warcraft may not be school, but there are plenty of school-aged players who could use some guidance in the correct direction of becoming well-behaved adults. It's not WoW's job to parent them, but offering positive reinforcement by peers is not necessarily a school-only thing. With employee of the month awards and merit bonuses being used in the working world, rewarding good behavior is a commonplace tactic used by adults for adults.

The fact is that Blizzard is already engaging in behavior modification with the report system. We can right-click report for many reasons and use the customer service ticket system to report more egregious acts by players. The vote-kick system affects behavior as well and is sometimes exploited, yet is still a positive tool for most players.

But while most people want the ability to report bad players and have something to be done about it, quite a few commenters agree with MrandMrsWoW just as vehemently. Like xsushi:


That's like rewarding people who don't break the law. You should conduct yourself the way you want to be treated. You want respect? Show some!

and malacenious:
How about we, ya know, as decent human beings, try to always act nice and helpful?! I know it seems like a bold idea - doing something without the possibility of reward ... No, we should not have a method of reporting GOOD behavior. We should just act like upstanding, caring individuals and not only as such when there is a possibilty of being rewarded.

also slparker09
If you do something nice or helpful for someone else with an expectation of reward, you are no longer doing it to help someone else.

While I understand a misguided need for some people to want to offer praise, it isn't needed, nor should a system be implemented to praise them.

I offer help, I behave like a human being because it is what I am. I don't even expect a "thank you," for it. I did it because it is right, not because I deserve praise or perks for it.


But many people did like the idea and offered suggestions as to how to implement. Pashtarina blogged about this topic last year and has some very good ideas, such as chivalrous titles (Sir, Lady) being offered to those with a high enough score on the good behavior scale. I disagree with Pashtarina's suggestion about tangible rewards, however.
Instead of, or as well as, the prospect of earning a difficult to acquire title, fair players could earn more physical rewards. Not everyone is into mounts or titles, so perhaps there would have to be an array of different rewards, including good pieces of gear or weapons. For example, you could have the equivalent of a legendary, but earned in a far different way to however any such weapon has been earned before.
Any reward that affected gameplay would become a mandatory item for many guilds and would open up the system to even more abuse. It would only work if the gear were vanity items intended only for transmogging.

Quite a few people liked the idea of being able to thank players who were especially helpful.

Though mr-killik suggested sarcastically that we already had this in place in guilds

The reward for being well-behaved should be that you're allowed to call on other players for help. You could have their names handily accessible, in a sort of "friends list", if you will.

You should also be able to form a sort of 'extended group' of like-minded and supportive people. It could have its own chat channel and you could maybe pool your resources with people you trust, in a sort of "bank".


But kerfaxrogue offers up a plan which I really like
A way to avoid exploitation of this system would be the following:

Each player account would have a certain amount of "karma" that accrues over time. This would be divided evenly amongst all of the players that he/she reports "vote-kudos".


Overall, while I agree that good behavior should be its own reward and there are plenty of helpful players proving this every day, rewarding good deeds is a good thing, if it can be done properly. But can it be done properly? Or is a simple "thank you" all the reward that is needed?

Stay tuned for the next Community Blog Topic coming soon. Tags: behavior-modification, community-blog-topic, community-blog-topic-results, featured, game-discussion, gamer-discussion, positive-reinforcement, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Analysis / Opinion


View the original article here

Friday, April 19, 2013

The WoW Community

This hit me right in the feels as well... I personally was too afraid of that kind of bullying when I was new to the game, so I refused to raid, and instead stuck with battlegrounds.  Finally, I had a friend notice how terrible I was, and he instructed and guided me, molding me into the player I am now.  I have done my best to pay it forward, doing the same for some guildies that my husband and I picked up a couple years back.  They were a mage and warlock, husband and wife team, whose DPS was inconsistant and usually below the tank as well.  My husband, being a warlock, helped out as best he could.  I didn't know anything about mages, but the friend that taught me all I knew, did, so I grabbed him and asked him to teach our new guildie everything he could.

Point A.  Helping these guildies out earned my husband and I some wonderful friends, and they always come to us with questions about mechanics or rotations, because they know we will not make them feel more inadequate than they already do.  It would behoove us all to remember that we all learn differently, and sometimes it takes being shown and verbally explained before something clicks, rather than just reading a thread online about rotations or a boss encounter.

Point B.  The amount of elitism, and just plain bad manners due to not being held accountable, is rampant.  LFR, LFG, all those things that have been implemented to make the game more accessible has really only served to make players whine more, sit back and be carried, not have to learn mechanics, and not have to form core groups of friends or guildmates.  Nobody has to be civil to each other if they don't want to, and its just sad.

I know the community here at Icy Veins is wonderful, but perhaps we should all go out of our way to show some of our guildmates and friends the article that sparked this thread, especially those ones (you know who they are) that have sounded much like those elitist bullies.

Sounds like an anti-cyber-bullying campaign, lol... I'll get off my soapbox now. =)  Cheers!

Edit: Typos! Edited by Chibrius, 10 February 2013 - 08:04 PM.


View the original article here

Saturday, March 30, 2013

Community Spotlight: Vintage Destination Posters by Josh Atack

Josh Atack is a talented concept artist whose work can be admired at badgertracks.net .  He was kind enough to share a few of his World of Warcraft vintage-styled posters with us so we could share them with you. Excellent work, Josh!

VintagePosters_WoW_Blog_Thumb2_GL_550x200.jpg
VintagePosters_WoW_Blog_Thumb1_GL_550x200.jpg
VintagePosters_WoW_Blog_Thumb3_GL_550x200.jpg

If you are an artist who has been inspired by Blizzard games and have created some fan art you’d like to share, click here to review our submission policy and to send it over. We look forward to seeing your work!


View the original article here

Monday, February 11, 2013

The WoW Community

This hit me right in the feels as well... I personally was too afraid of that kind of bullying when I was new to the game, so I refused to raid, and instead stuck with battlegrounds.  Finally, I had a friend notice how terrible I was, and he instructed and guided me, molding me into the player I am now.  I have done my best to pay it forward, doing the same for some guildies that my husband and I picked up a couple years back.  They were a mage and warlock, husband and wife team, whose DPS was inconsistant and usually below the tank as well.  My husband, being a warlock, helped out as best he could.  I didn't know anything about mages, but the friend that taught me all I knew, did, so I grabbed him and asked him to teach our new guildie everything he could.

Point A.  Helping these guildies out earned my husband and I some wonderful friends, and they always come to us with questions about mechanics or rotations, because they know we will not make them feel more inadequate than they already do.  It would behoove us all to remember that we all learn differently, and sometimes it takes being shown and verbally explained before something clicks, rather than just reading a thread online about rotations or a boss encounter.

Point B.  The amount of elitism, and just plain bad manners due to not being held accountable, is rampant.  LFR, LFG, all those things that have been implemented to make the game more accessible has really only served to make players whine more, sit back and be carried, not have to learn mechanics, and not have to form core groups of friends or guildmates.  Nobody has to be civil to each other if they don't want to, and its just sad.

I know the community here at Icy Veins is wonderful, but perhaps we should all go out of our way to show some of our guildmates and friends the article that sparked this thread, especially those ones (you know who they are) that have sounded much like those elitist bullies.

Sounds like an anti-cyber-bullying campaign, lol... I'll get off my soapbox now. =)  Cheers!

Edit: Typos! Edited by Chibrius, Yesterday, 08:04 PM.


View the original article here

Tuesday, January 8, 2013

2012 Community Holiday Card & Dessert Favorites

by Zarhym Jan 4, 2013 5:00 PM PST

You provided us with yet another inspirational, entertaining, and downright hilarious collection of Blizzard-themed holiday greeting cards and baked treats to cap off 2012. We look back on all of the entries fondly, as if the spirited (and the quirky) creators among you buff our IRL mana regen.

And now for some of our favorites. . . .


Check out the StarCraft II Holiday Card and Dessert highlights, too.

Inspired? Hungry? Interested in participating? Awesome! Just wait about eleven months for the holidays to roll around again. You, too, could have your concoctions featured on worldofwarcraft.com, if not at least a delicious dessert to consume, or a geektastic greeting card to send to that weird aunt who doesn’t own a computer.

Happy New Year! +Spirit

Spamming Illegal Not Specified Other Real Life Threats Advertising Harassment Bad Link Trolling

View the original article here

Tuesday, December 25, 2012

The Chronicles of Community: The Skull, the Fansite and the Loot Closet

2012 was a busy year for the community team. There were many exciting challenges to overcome and evolving projects to wrench by the horns, and in these final days we’re preparing ourselves for the road that lay ahead (assuming the road still exists after tomorrow). As we began to calculate the initiatives we have lined up for next year and assess the environmental confines of our department here at Blizzard headquarters, a single concept became illuminated with a blinding simplicity: We need more meeting rooms!

Bashiok put it plainly: “Zarhym, we have to ‘meet.’ See, meetings are where we discuss ‘info,’ and info is what gives players a reason to post on the forums. If there's no info, they can't post. If they can't post, they can't forums. If they can't forums, they can't fall in love, and then I'm history.”

It wasn’t quite clear what he was getting at, but then, upon a soothing voice from beyond [the cube wall], a brilliant question floated: “What about raiding the Closet space?”

   boxes2_thumb.jpgjon_shoulder_thumb.jpg

Lylirra titled the right one: "Zarhym Shrugged."

The Closet, or There and Back Again

With a door that lets people in and out, but never seems to open, the community team’s Closet inhabits a space beyond our plane of existence. Only through the recitation of recently discovered incantations etched on Excel spreadsheets, and oaths forged in black Sharpie, have we, at last, managed to attune ourselves to this dungeon. And lo, the artifacts we found were plentiful, entombed in a series of cardboard coffins on musty shelves that stretched far and wide. These items of yore, we realized, were the perfect possessions to part with in the spirit of giving for the holidays!

We’ve catalogued the spoils of our intractable war with the dust mites dwelling in our mystical Closet, and, at the expense of a few hundred carrier pigeons, we tossed the riches to a number of worthy allies in the community. Many of these treasures are of a most rare quality and cannot be found anywhere anymore. (When was the last time you saw a signed standard edition copy of Wrath of the Lich King?)

d3_box_thumb.jpgphoto-4_thumb.jpg

Pop Quiz: From what year is that BlizzCon bag Lylirra's grasping?

This sweet loot has now been divvied up amongst many different sites, and we’re letting them set the terms for how and when it’s all given away. Below we reveal the sites that received packages from us, as well as what loot we sent out . . . but you’ll have to be sedulous in your pursuit if you want to find out when and where which items will appear! We have full faith in your sedulity.

Loot List (Checked it Twice)

Mists of Pandaria standard copies* (pretty much over 50!)Mists of Pandaria Collector’s Edition copies*, autographed by the development team (we’re pretty sure over 50!)Warcraft III Action FiguresTaverncraft World of Warcraft SteinsSoundBlaster World of Warcraft HeadsetsSteelSeries World of Warcraft keyboards, mice, and mousepadsWorld of Warcraft MegaBloksDiablo III stuff, and more still!

*These copies can only be claimed with North American game licenses.

   Stephjpg_thumb.jpgmicah_box2_thumb.jpg

Bashiok decides The Daily Blink gets to take the perky pug home.

Gift Givers

And other things happened.

Good luck to everyone who participates in the quest for giveaways. We now have a room ready for retrofitting with meeting materials, and for that we thank you.

P.S. Here’s a picture of my cat and me. BFFs for nearly fifteen years.


View the original article here