Showing posts with label Druid. Show all posts
Showing posts with label Druid. Show all posts

Wednesday, July 24, 2013

Tier 16 Armor Set videos: Paladin, Druid, Rogue, Death Knight [Updated]

Adriacraft are back with more tier set videos. This time we've got the tier 16 armor sets for Paladins and Druids, with Rogues to follow later. What do you think of the sets? Here at WoW Insider we're unsure, both these tiers look rather similar, and there seems to be a recurring theme of basic-colored armor with some unusual, even bizarre, frill detail.

As previously, the tiers' different colors will come from different difficulties. You can also remind yourself of the previous datamined tier sets for the Warrior, Priest and Hunter. Hit the break for the other two sets! And do check out Adriacraft on YouTube for all the latest patch videos!

Tags: breaking, druid, paladin, patch-5.4, rogue, tier-16

Filed under: Mists of Pandaria


View the original article here

Thursday, May 30, 2013

The Druid in Mists of Pandaria

Bear Druid after a long dayTake all your Cataclysm builds and chuck ‘em.  They’are all dead and useless. Mists of Pandaria is revising everything. All classes will share a pool of abilities, as they always have, but each spec in each class will have a set of unique abilities that define that spec. These abilities will be learned from your trainer, as you level, just like any others.

By the way. Druids will have four specs in Mists of Pandaria. In reality, they always have, now it’s just official.

Note – this page is a work in progress. If you find something wrong, leave a comment.

Updated

7/26: Added a video on the Druid ability Symbiosis. This one ability make make Druids the essential class in raids and maybe PvP.12/13: Corrected the abilities table.

The talent system from Cataclysm is gone, as mentioned above. Many of the old talents (and some glyphs) have been rolled into abilities learned from your trainer. Many others have been ganked outright.

Talents are now available to any spec. You have six tiers of talents, learned at levels 15, 30, 45, 60, 75, and 90. Each tier has three talents and any spec can pick any one talent from each tier.

Weapon usage is unchanged.

Relics are gone.

Glyphs (for all classes) are changed. Prime glyphs are dead. Many individual glyphs have either been slain or have been changed in some way. primes and Majors have, more or less, been merged. Minors are similar to what they were before. You will have six glyphs at level 90, three major, three minor.

Battle Pet Training is a new ability, for all classes, that you get from your trainer. There are a few new abilities, in the table below, and check out what Symbiosis will do.

This is the new talent page, many of the old talents have been rolled into abilities that you will get from your trainer.

Druid Talents in M of P

Hover over the links for more info. Any Druid spec can pick any one talent from any row. You will have six total talents at level 90. Notes that there are no points to be spent in any talent, you will get the whole thing when you make your pick.

Displacer Beast – Activates Cat form and Prowl and teleports you up to 20 meters forward.Nature’s Swiftness – When activated various spells become instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%.Renewal – Instantly heals the Druid. Useable in all shapeshift forms.Cenarion Ward – Protects a friendly target, causing any damage taken to heal the target every 2 sec for 6 sec. Gaining the healing effect consumes the Cenarion Ward. Useable in all shapeshift forms.Faerie Swarm – Causes 3 applications of the Weakened Armor debuff and reduces the target’s movement speed by 50% for 15 sec. While affected, the target cannot stealth or turn invisible.Mass Entanglement – Roots your target in place and spreads to additional nearby enemies. Affects 5 total targets. Useable in all shapeshift forms.Typhoon – Summons a Typhoon that strikes targets in front of the caster, knocking them back and dazing them for 6 sec. Useable in all shapeshift forms.Soul of the Forest – Aessina’s blessing grants a benefit which varies by your combat specialization.Incarnation – Grants a superior shapeshifting form appropriate to your specialization. You may freely shapeshift in and out of this form for the duration of Incarnation.Disorienting Roar – Invokes the spirit of Ursol to roar, disorienting all nearby enemies. Any damage caused will remove the effect. Useable in all shapeshift forms.Ursol’s Vortex – Conjures a vortex of wind at the destination location that reduces the movement speed of all nearby enemies. Useable in all shapeshift forms.Mighty Bash - Invokes the spirit of Ursoc to stun the target. Useable in all shapeshift forms.Heart of the Wild – Increases Stamina, Agility, and Intellect by 6% at all times. When activated, dramatically improves the Druid’s ability to perform roles outside of their normal specialization.Dream of Cenarius – Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Tranquility is not affected.Nature’s Vigil – Increases all damage and healing for a short time. While active, all single-target healing spells also damage a nearby enemy target for some of the healing done, and all single-target damage spells and abilities also heal a nearby friendly target for some of the damage done.

This is the list of general abilities for Druids, all specs get all of these. See below for abilities unique to each spec.

There have been a few changes and a couple of new abilities. Some of the abilities have had their level requirements changed and I’m not certain how correct these are. (WoWhead’s databases disagree.) I’ll update when possible.

As mentioned above, you now have the four specs. Dual builds are still available, so you can still pick two. The old Feral tree and been split into Feral (Cat) and Guardian (Bear.) Each spec will now have a set of abilities, not talents, unique to that spec.

Points are not spent in any ability, you will get the whole thing when you get it, and they are all learned from your trainer.

The specs are: 

Balance – Super Chicken bolt lobberFeral – Kitty formGuardian – Bear formRestoration – Everyone’s favorite healing tree to hug.

The Four Druid Specs

These are in addition to the abilities listed above. Notice that some of these used to be talents. All of these are picked up from your trainer at the appropriate level.

Some are dead, some are abilities, some have been rolled into other things. I probably missed a few, leave a comment if you see a problem.

Sunfire, Blessing of the Grove, Feral Swiftness, Furor, Natural Shapeshifter, Naturalist, Nature’s Grace,Nature’s Majesty, Predatory Strikes, Starlight Wrath, Feral Aggression, Fury Swipes, Genesis, Improved Rejuvenation, Moonglow, Perseverance, Primal Fury, Feral Charge cat form,
Feral Charge Bear Form, Fury of Stormrage, Revitalize, Brutal Impact, Empowered Touch, Gale Winds, Nature’s Bounty, Dreamstate, Efflorescence, Endless Carnage, Natural Reaction, Nature’s Ward, Primal Madness, Blood in the Water, Gift of the Earthmother, Pulverize, Rend and Tear,

Heart of the Wild – talentBalance of Power – talentInfected Wounds – talentMaster Shapeshifter – now a glyphEuphoria – talentKing of the Jungle – now an abilityLiving Seed – now a Resto abilityMoonkin Form, Shapeshift – Balance abilityNature’s Swiftness – talentShooting Stars – Balance abilityStampede – Now an ability (Stampeding Roar)Thick Hide – Guardian abilityTyphoon – talentLeader of the Pack – Guardian abilityMalfurion’s Gift – resto abilityNurturing Instinct – Guardian abilityOwlkin Frenzy – Balance abilitySolar Beam – Balance abilityForce of Nature – talentNature’s Cure – Resto abilitySurvival Instincts – Guardian abilityWild Growth – Resto abilityFungal Growth – now is “Wild Mushroom: Detonate”Lunar Shower – Balance abilitySwift Rejuvenation – Resto abilityBerserk – Feral cat abilityStarfall – Balance abilityTree of Life, shapreshift – now an ability

In a nutshell – The druid can both give an ability to another character (for an hour) and borrow one at the same time. Druid an player need to remain reasonably close to each other, 30 yards. The spell you receive isn’t quite as nice as the original, but is still useful. No one loses a spell, but the recipient gains it for an hour.

Keep in mind that the M of P launch is two months away as I write this, so this ability may change. Given how overpowered it might be right now, change might be very likely.


View the original article here

Monday, May 20, 2013

Should you play a druid in WoW?

Should you play a druid in WoWJust getting started in World of Warcraft and not sure what you want to do? Or maybe you've been playing for a while but aren't sure which class you like best. We're here to help by taking a look at what each class can do and leading you to the right one. Today, we're talking druids.

Druids harness the powers of nature to help their friends or harm their foes. They wield can wield magic to harm like a mage or heal like a priest and can shapeshift into animal forms to dive into melee fighting. Like the monk and paladin, druids are a hybrid class that can fill any role in the game they wish: if you play a druid, you have the flexibility to do whatever you please. But are you up to the task of wielding the raw elemental power of nature? We'll take a look at just what druids can do and try to decide if it's the right class for you.

Just what is a druid?
Druids aren't the only class that can fill multiple game roles, but they are are perhaps the most hybrid of the hybrids. In fact, druids are so flexible that they have four talent specializations compared to the usual three: balance (magic ranged DPS), feral (melee DPS in cat form), guardian (tanking in bear form), and restoration (healer). So whatever you want to do in World of Warcraft, there's no question: a druid can do it. Or, at least, a druid can do it with the right talent specialization and gear.

Druids wear leather armor and can wield staves, one-handed maces, two-handed maces, daggers, fist weapons, and polearms -- but a druid's particular abilities lend towards attacking targets using spells or (shapeshifted) claws, so except for those low levels where you might hit things when you run out of mana, your weapon will probably stay holstered for most of your play time. For race choice, though, druids have the most restrictive options in the game: only night elves, worsen, tauren, and trolls can become druids. A druid's shapeshifting options
Shapeshifting is key to the druid class. In fact, no matter what race you choose, your druid will be spending most of their time shapeshifted into something else. Helpfully for druids who PvP, shapeshifting will clear movement impairments and shapeshift forms cannot be polymorphed. Here's what a druid can shift into: Cat Form: At level 6, a druid can turn into a cat, which increases their damage and movement speed. A cat druid is focused on melee DPS and cat abilities use energy -- like rogues and windwalker monks -- rather than mana. Cats also have the ability to stealth, letting them sneak around enemies and ambush them.Bear Form: At level 8, a druid can turn into a bear, which increases their armor, stamina, and threat generation. Bear is a tank form and a bear's abilities use rage like a warrior.Travel Form: At level 16, travel form lets druids move 40% faster than normal, making it a great way to get around. (At least outdoors, since it can't be used indoors.)Aquatic Form: At level 18, a druid gains aquatic form, which is useful for traveling through water. In this form, druids can breathe under water and swim faster. And, if you don't care for the form's seal-like looks, Glyph of the Orca turns your Aquatic Form into -- surprise! -- an Orca.Moonkin Form: Available to balance druids starting at level 29, Moonkin Form increases both arcane and nature damage done as well as reducing damage taken. And as a buff to other casters in your party or raid, moonkin druids increase the spell haste of party and raid members within 100 yards of your character.Flight Form: For those who long to fly, at level 58, this ability will allow you to instantly shift into flight form. The fact that this is instant cast when using an actual mount would have a cast time makes it the travel option of choice for all druids, as well as the envy of other classes. As a plus, you don't even have to train Expert Riding -- you get it as a bonus when you learn Flight Form.Tree of Life Form: Tree of Life isn't a traditional shapeshifting form because, unlike the rest, it is temporary, lasting only for 30 seconds on a 3 minute cooldown. Restoration druids who pick the Incarnation talent at level 60 gain access to this shapeshift, which increases boosts their healing abilities and armor.Swift Flight Form: At level 70, druids get swift flight form, which as you might expect, allows for faster flying. However, to gain access to this ability (which replaces Flight Form), you will have to train Artisan Riding, just like everyone else.Who should (and shouldn't) play a druid?
If, after reading this, you think druids sound pretty awesome, it's because we think they are. But is druid the perfect class for you? That's a different question. Here's why we think you'll enjoy playing a druid: Having a druid gives you options. If you want to tank right now, but want to heal or DPS in the future? You can do that, and do it well, without rolling a new character.Shapeshifting is just plain fun, and PvPers will definitely appreciate not being hindered by polymorphs or movement impairing effects.Druids are the only class other than rogue that can stealth. While there are some items that offer temporary invisibility, it's not quite the same as a rogue or druid sneaking around in stealth. So if stealth gameplay appeals to you but you're not interested in a rogue, druids are a solid option.You can look to druid icon Alamo for life advice. (Though whether you want to is another matter entirely.)And, on the flip side, here are some signs that maybe druid isn't the class for you: While a druid's flexibility can be great, it can also be a huge nuisance to collect the right gear and be familiar with all your abilities so you can play different class roles. If you're not interested in playing multiple roles, a class that focuses the one thing you want to do may suit you better.If you don't want to be one of the very few races that can be druids, well, you're out of luck.
Want to learn more?
Try these resources: And if you think druid isn't your cup of tea, check out our guides for monks and warlocks -- and keep your eyes open for more coming soon! Just because you're a newbie doesn't mean you can't bring your A-game to World of Warcraft! Visit the WoW Rookie Guide for links to everything you need to get started as a new player, from the seven things every newbie ought to know to how to get started as a healer or as a tank. Tags: class, classes, druid, druids, featured, guide, how-to-play-wow, new-to-world-of-warcraft, noob-guide, rookie-guide, world-of-warcraft-guide, world-of-warcraft-help, world-of-warcraft-noobs, world-of-warcraft-rookies, wow-class, wow-classes, wow-druid, wow-druids, wow-getting-started, wow-guide, wow-help, wow-noob-guide, wow-noobs, wow-to-play-world-of-warcraft

Filed under: Druid, WoW Rookie


View the original article here

Tuesday, December 25, 2012

The Druid in Mists of Pandaria

Bear Druid after a long dayTake all your Cataclysm builds and chuck ‘em.  They’are all dead and useless. Mists of Pandaria is revising everything. All classes will share a pool of abilities, as they always have, but each spec in each class will have a set of unique abilities that define that spec. These abilities will be learned from your trainer, as you level, just like any others.

By the way. Druids will have four specs in Mists of Pandaria. In reality, they always have, now it’s just official.

Note – this page is a work in progress. If you find something wrong, leave a comment.

Updated

7/26: Added a video on the Druid ability Symbiosis. This one ability make make Druids the essential class in raids and maybe PvP.12/13: Corrected the abilities table.

The talent system from Cataclysm is gone, as mentioned above. Many of the old talents (and some glyphs) have been rolled into abilities learned from your trainer. Many others have been ganked outright.

Talents are now available to any spec. You have six tiers of talents, learned at levels 15, 30, 45, 60, 75, and 90. Each tier has three talents and any spec can pick any one talent from each tier.

Weapon usage is unchanged.

Relics are gone.

Glyphs (for all classes) are changed. Prime glyphs are dead. Many individual glyphs have either been slain or have been changed in some way. primes and Majors have, more or less, been merged. Minors are similar to what they were before. You will have six glyphs at level 90, three major, three minor.

Battle Pet Training is a new ability, for all classes, that you get from your trainer. There are a few new abilities, in the table below, and check out what Symbiosis will do.

This is the new talent page, many of the old talents have been rolled into abilities that you will get from your trainer.

Druid Talents in M of P

Hover over the links for more info. Any Druid spec can pick any one talent from any row. You will have six total talents at level 90. Notes that there are no points to be spent in any talent, you will get the whole thing when you make your pick.

Displacer Beast – Activates Cat form and Prowl and teleports you up to 20 meters forward.Nature’s Swiftness – When activated various spells become instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%.Renewal – Instantly heals the Druid. Useable in all shapeshift forms.Cenarion Ward – Protects a friendly target, causing any damage taken to heal the target every 2 sec for 6 sec. Gaining the healing effect consumes the Cenarion Ward. Useable in all shapeshift forms.Faerie Swarm – Causes 3 applications of the Weakened Armor debuff and reduces the target’s movement speed by 50% for 15 sec. While affected, the target cannot stealth or turn invisible.Mass Entanglement – Roots your target in place and spreads to additional nearby enemies. Affects 5 total targets. Useable in all shapeshift forms.Typhoon – Summons a Typhoon that strikes targets in front of the caster, knocking them back and dazing them for 6 sec. Useable in all shapeshift forms.Soul of the Forest – Aessina’s blessing grants a benefit which varies by your combat specialization.Incarnation – Grants a superior shapeshifting form appropriate to your specialization. You may freely shapeshift in and out of this form for the duration of Incarnation.Disorienting Roar – Invokes the spirit of Ursol to roar, disorienting all nearby enemies. Any damage caused will remove the effect. Useable in all shapeshift forms.Ursol’s Vortex – Conjures a vortex of wind at the destination location that reduces the movement speed of all nearby enemies. Useable in all shapeshift forms.Mighty Bash - Invokes the spirit of Ursoc to stun the target. Useable in all shapeshift forms.Heart of the Wild – Increases Stamina, Agility, and Intellect by 6% at all times. When activated, dramatically improves the Druid’s ability to perform roles outside of their normal specialization.Dream of Cenarius – Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Tranquility is not affected.Nature’s Vigil – Increases all damage and healing for a short time. While active, all single-target healing spells also damage a nearby enemy target for some of the healing done, and all single-target damage spells and abilities also heal a nearby friendly target for some of the damage done.

This is the list of general abilities for Druids, all specs get all of these. See below for abilities unique to each spec.

There have been a few changes and a couple of new abilities. Some of the abilities have had their level requirements changed and I’m not certain how correct these are. (WoWhead’s databases disagree.) I’ll update when possible.

As mentioned above, you now have the four specs. Dual builds are still available, so you can still pick two. The old Feral tree and been split into Feral (Cat) and Guardian (Bear.) Each spec will now have a set of abilities, not talents, unique to that spec.

Points are not spent in any ability, you will get the whole thing when you get it, and they are all learned from your trainer.

The specs are: 

Balance – Super Chicken bolt lobberFeral – Kitty formGuardian – Bear formRestoration – Everyone’s favorite healing tree to hug.

The Four Druid Specs

These are in addition to the abilities listed above. Notice that some of these used to be talents. All of these are picked up from your trainer at the appropriate level.

Some are dead, some are abilities, some have been rolled into other things. I probably missed a few, leave a comment if you see a problem.

Sunfire, Blessing of the Grove, Feral Swiftness, Furor, Natural Shapeshifter, Naturalist, Nature’s Grace,Nature’s Majesty, Predatory Strikes, Starlight Wrath, Feral Aggression, Fury Swipes, Genesis, Improved Rejuvenation, Moonglow, Perseverance, Primal Fury, Feral Charge cat form,
Feral Charge Bear Form, Fury of Stormrage, Revitalize, Brutal Impact, Empowered Touch, Gale Winds, Nature’s Bounty, Dreamstate, Efflorescence, Endless Carnage, Natural Reaction, Nature’s Ward, Primal Madness, Blood in the Water, Gift of the Earthmother, Pulverize, Rend and Tear,

Heart of the Wild – talentBalance of Power – talentInfected Wounds – talentMaster Shapeshifter – now a glyphEuphoria – talentKing of the Jungle – now an abilityLiving Seed – now a Resto abilityMoonkin Form, Shapeshift – Balance abilityNature’s Swiftness – talentShooting Stars – Balance abilityStampede – Now an ability (Stampeding Roar)Thick Hide – Guardian abilityTyphoon – talentLeader of the Pack – Guardian abilityMalfurion’s Gift – resto abilityNurturing Instinct – Guardian abilityOwlkin Frenzy – Balance abilitySolar Beam – Balance abilityForce of Nature – talentNature’s Cure – Resto abilitySurvival Instincts – Guardian abilityWild Growth – Resto abilityFungal Growth – now is “Wild Mushroom: Detonate”Lunar Shower – Balance abilitySwift Rejuvenation – Resto abilityBerserk – Feral cat abilityStarfall – Balance abilityTree of Life, shapreshift – now an ability

In a nutshell – The druid can both give an ability to another character (for an hour) and borrow one at the same time. Druid an player need to remain reasonably close to each other, 30 yards. The spell you receive isn’t quite as nice as the original, but is still useful. No one loses a spell, but the recipient gains it for an hour.

Keep in mind that the M of P launch is two months away as I write this, so this ability may change. Given how overpowered it might be right now, change might be very likely.


View the original article here