Showing posts with label restriction. Show all posts
Showing posts with label restriction. Show all posts

Sunday, June 2, 2013

Death Knight one-per-realm restriction lifted

Death Knight one per realm restriction liftedWoW Insider received an email this morning about a small change that has us all a'fluster. Saruya sent us a notification that the restriction preventing players from having more than one death knight per realm has been lifted. We immediately logged into WoW to check this out, and as the eagle eyed among you will be able to see, this is definitely the case. I was able to make six death knights on Argent Dawn, with no issues whatsoever, and many more on other realms.

What's got us a little confused, though, is that we're not entirely sure when the restriction was lifted. Nethaera posted on the official US forums on April 14th, after the release of patch 5.2, that there was no update on when it would be lifted. This implies to us that it's a recent change, but it is conspicuously absent from the patch notes! Funny enough, when you assume there is not the possibility to create more than one DK per realm, you don't often try. So, we thought we'd post this here to clarify: you can now have all the DKs your cold, frostbitten heart desires.

Tags: breaking, death-knight, DK, one-death-knight-per-realm, one-dk-per-server

Filed under: Death Knight


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Wednesday, April 17, 2013

Time restriction are causing problems with getting to end game

Dear Zemna,

Icy-Veins does not deliver messages to Blizzard, nor is it a website that is in any way, shape, or form connected to Blizzard.  It is only a medium to talk about the game that Blizzard designs and maintains.  That said, I'll address your issues in an objective manner.

Getting to end game PvE does not, by any means, require 30 hours a week.  My guild raids for 3.5 hours 3 times a week for a total of 10.5 hours and is 13/16 heroic.  Efficiency with time spent is the best means to find efficient end game PvE style groups.

Your PvP game has suffered in what way?  You could grind your weekly Conquest Point cap in about 10 wins with minimal to little effort until you got to higher ranks.  However, as you grow in rank, you'd also grow in gear.  I don't even consider myself a PvP novice as I purely do it for enjoyment, but winning 10 games usually took me 1 hour per week.

Blizzard has expressed many times that they want time spent in the game to be enjoyable and not so much of a grind.  They've made continuous changes to expedite processes.  Your definition of a 'healthy' game contradicts what many view as a hobby.  Hobbies do not have time limits or constraints.  Hobbies and games should be played to whatever level you desire so that it does not interfere with real life relationships and responsibilities.

Raid Finder gives players, such as yourself, a means to play in a high level, high group situation without a schedule.  You can do LFR on a Monday morning while sick or Friday night when you don't feel like going out or hanging out with your significant other/children/pets/friends.  Organized raid groups have higher rates of communication, devotion, and skill that allow them to defeat more complex mechanics and raid demands.  There are no restrictions in place, and if you're having issues finding a guild that suits your needs, please consider finding another guild before ranting about the current system not catering to your specific desires, not needs.

Sincerely,

Zagam


View the original article here

Friday, February 22, 2013

Time restriction are causing problems with getting to end game

Dear Zemna,

Icy-Veins does not deliver messages to Blizzard, nor is it a website that is in any way, shape, or form connected to Blizzard.  It is only a medium to talk about the game that Blizzard designs and maintains.  That said, I'll address your issues in an objective manner.

Getting to end game PvE does not, by any means, require 30 hours a week.  My guild raids for 3.5 hours 3 times a week for a total of 10.5 hours and is 13/16 heroic.  Efficiency with time spent is the best means to find efficient end game PvE style groups.

Your PvP game has suffered in what way?  You could grind your weekly Conquest Point cap in about 10 wins with minimal to little effort until you got to higher ranks.  However, as you grow in rank, you'd also grow in gear.  I don't even consider myself a PvP novice as I purely do it for enjoyment, but winning 10 games usually took me 1 hour per week.

Blizzard has expressed many times that they want time spent in the game to be enjoyable and not so much of a grind.  They've made continuous changes to expedite processes.  Your definition of a 'healthy' game contradicts what many view as a hobby.  Hobbies do not have time limits or constraints.  Hobbies and games should be played to whatever level you desire so that it does not interfere with real life relationships and responsibilities.

Raid Finder gives players, such as yourself, a means to play in a high level, high group situation without a schedule.  You can do LFR on a Monday morning while sick or Friday night when you don't feel like going out or hanging out with your significant other/children/pets/friends.  Organized raid groups have higher rates of communication, devotion, and skill that allow them to defeat more complex mechanics and raid demands.  There are no restrictions in place, and if you're having issues finding a guild that suits your needs, please consider finding another guild before ranting about the current system not catering to your specific desires, not needs.

Sincerely,

Zagam


View the original article here