Deepwing Gorge is the newest battleground in the game, added in patch 5.3. At this precise point in time, it is not in the Rated Battleground rotation, thanks to some bugs, but it will return fairly soon. Nonetheless, this guide is intended for random groups, not for rated teams, who, with additional organization, will be able to execute more complex and precise strategies. What are we supposed to be doing?
Good question. There are three mines, the Goblin mine, the Center mine, and the Pandaren mine. I wrote about this in more detail back when this was still on the PTR, but suffice it to say, for now, that the Horde has a slight advantage in getting to the Goblin mine, while the Alliance has a slight advantage in getting to the Pandaren mine. As a result of that, a strategy that seems to work well enough for random groups is to split your team, sending around half to the Center mine, and half to either the Goblin or Pandaren mine, depending on which faction you're playing. You will also need to take a few players, depending on your healer numbers, to get the opposite faction's cart. I've been having success with a warrior and a couple of healers as a cart team, but you will need heals at the Center mine, where most of the fighting will take place.
It might just be because this battleground is new right now, and players don't know exactly what's going on yet, but so far, the best time to capture the cart has been early on. For maximum effect, you'll need to wait until the other side has some points, as capturing the cart steals "gold" or points from the opposition, as well as adding to your own total. Naturally, therefore, you will want to prevent the other side capturing your cart.
So, in summary, in order of priority: Hold bases, two is plenty.Prevent the enemy from capturing your cart.Capture the enemy cart.
Carts and their capture
We've all seen bases before, this is nothing new, but the carts are a little different. They behave like the orbs in Temple of Kotmogu, they are picked up with a cogwheel click, and will follow you around behind you on a chain, even if you're a sheep or a frog. There is nothing an enemy player can do to remove the cart from you, apart from killing you.
Once the cart is dropped, it works like the flag in Warsong Gulch -- it can be picked up by the opposing team again, or returned to its base by you.
As far as capturing the cart goes, you need to run it all the way across the map to your base. Yes, that's right, past the line of three mines, all the way back home. Once the player carrying the cart gets to the cart spawn point in their own base, the cart will capture. The cart itself doesn't need to get there. What's more, it does not work like the flags in Warsong, where if the other faction has your cart you can't capture theirs.
OK, anything else to bear in mind?
First up, don't defend your cart inside your faction's base. The cart run is so long that you should be able to stop the cart carrier in the middle area of the map long before they're able to capture it. Secondly, if the game is looking close, capturing the opposition's cart will pull their point total down by 200 points. This could well give you the advantage you need to win the game.
When running the cart, it is a good idea to take it through bases you hold, preferably the side bases, so Goblin or Pandaren. Failing that, if they are in conflict, a great way to run the cart is down the outside wall of the center area. Do you want to capture flags, invade cities, attack towers, and dominate the enemy for your faction? Do you dream of riding your War Bear with pride? We'll steer you to victory with secrets of Battlegrounds and Arena, prepping you with proven addons and keybindings that win! Send questions or comments to olivia@wowinsider.com. Tags: arena, arena-guide, arena-strats, arena-tips, arenas, deepwind-gorge, featured, guide, how-to-play-battlegrounds, how-to-pvp, patch-5.3, patch-5.3-pvp, pvp-guide, wow-arena, wow-arena-guide, wow-guide
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Healing Per Second isn't everything. There's no point, if you're a priest, in flash healing away your entire mana bar then hitting the report total healing button. HPS in that instance means very little! For starters, what you're after is effective healing, not just raw throughput. There's no point smashing out 100k heals into players who only need 50k to fill up their health bars. Only 50k of that 100k is effective. Efficiency is something to monitor on meters, some classes have it harder than others, but watch your overhealing, and try to keep that low. There's an overhealing measure available on most meters.
Tanking is arguably one of the more stressful roles in WoW, particularly in the raid finder. You can't just waltz in and hit some things or heal some things and everything will turn out rosy, you do actually have to know the fights. Not that healers and DPS don't, it's just that they can generally get along a bit easier if they aren't exactly sure what's going on. The same is, alas, not so true for tanks. The fact that there's only two tanks, and that, even in the heady days of Dragon Soul, they had to be relatively co-ordinated on some, if not all the fights, puts the spotlight firmly on their performance. Some groups are forgiving, some less so.
What can be done about this? Option one is to move the caster to you, either by gripping them, if you're a DK, or by interrupting them. An interrupted or silenced caster will move towards whoever they're targeting. Ranged interrupts are perfect for this. Your other option is to gain control of the melee group, and then take them to the caster. Keeping any kind of ranged damage on the caster helps a lot, too.
Twinking doesn't have to be about PvP. This common misconception likely emerges because a lot of twinking information sites focus on PvP. But, twinking, while definitely great fun in a PvP context, is prevalent in PvE too. What is twinking? Well, it's simply focusing your gameplay and gearing efforts on a different level than the maximum. Popular PvP twinking levels are based around arena brackets, which are only accessible at certain levels. 70, 80-84 and 85 are the brackets as they stand for arena, and PvE twinking largely follows these brackets. For PvP, there is also the level 19 "bracket", which is hugely active thanks to the free-play accounts.
Mists of Pandaria is here! The level cap has been raised to 90,