
But on the other end of the equation, there are lots of Horde players who don't play an orc. Take me, for example -- while I started out as a Forsaken priest, I've now played a blood elf rogue for far longer. To me, Hellscream's actions are questionable at best, horrific beyond imagining at worst. Yet here I am, still playing Horde and carrying out the orders of Hellscream. The why of it all is the part that is an incredibly clever design move on the part of the story development team.

After the Jade Forest, it felt a little better. I was still doing errands for people, but it was errands for the pandaren, and in a way it felt a little like atonement. Kind of an awkward apology of sorts for screwing up the continent with my faction's very presence. Was there fighting? Oh yes there was -- but it was directed at the creatures that were menacing Pandaria, rather than at whatever the bellowing orders of Hellscream dictated. I didn't mind that. I liked doing that.
In patch 5.1, Hellscream arrived on Pandaria and my sense of vague foreboding began anew. Garrosh seemed to be intent on somehow harnessing the powers of the Sha and using said powers to either create new warriors for the Horde, or bolster the existing troops. Either way, frankly after playing 85-90 and some end game I knew with certainty that the Sha were a really, really bad idea. You don't mess with the Sha. Why the heck would Garrosh want to mess with the Sha?
And yet, I carried out his orders anyway. I did everything he asked.

But it goes much deeper than just that vague sense of foreboding. Because we can sit there as players and say "You know, this is a terrible idea. These are terrible things I am doing. Why is Hellscream asking me to do these things?" all we want, but we still do them. As players, we still do them for the quest rewards, the gold, the valor points, and ultimately to move on in the story. We do them not because they make us feel particularly happy, but because we have no choice or alternative in the matter.
And that is where the character mirror really reflects back on us as players. Our characters have no choice, either -- any member of the Horde who does not carry out Hellscream's orders will be put to death. There is no trial, no judgement by peers, there is a simple accusation of treason and sentence carried out, swift and silent. End of story. If these characters do not do what Hellscream wants, their story will come to a quick end.

The odd part of all of this is that I end up doing, as a player, what my character would likely choose were she real -- I follow the orders to the letter, and no more. I don't go out of my way to murder Alliance, I don't happily seek to murder anything that stands in my way. In fact, I go about my quests with mechanical precision, completing all that is asked of me, but no more than that.
I find myself wondering if there is a way to measure this reaction in players. How many players just gleefully murder for the sake of killing all the things? How many hold back, and only do as much as asked, nothing more? And what is the racial distribution of these actions? Are players that play orcs more likely to do everything Garrosh asks and more, or are they also feeling that same sense of disquiet?

Hellscream is not my Warchief. His actions fly in the face of everything I've ever read or experienced, everything that the Horde is supposed to be. For both myself and my character, the Horde that I was introduced to was Thrall's Horde -- not weak by a long shot, but a smarter Horde, one that chose alliances where necessary, and fought where necessary just as well.

Tags: blood-elves, forsaken, Garrosh-Hellscream, goblins, Hellscream, horde-politics, mists-of-pandaria, orc, orcs, patch-5.1, tauren, The-Horde, thrall, trollsFiled under: Analysis / Opinion, Lore, Mists of Pandaria
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