Showing posts with label warchief. Show all posts
Showing posts with label warchief. Show all posts

Sunday, July 21, 2013

WoW Moviewatch: The Warchief addresses your concerns!

Garrosh took a moment to talk to the people of the Horde in A message from the War Chief by Systematic. It seems that video didn't quiet all the anxiety among the people, so The Warchief addresses your concerns!

This video is basically another edition of A message, though with a few more jokes. A member of the Alliance even snuck in a question this time. Given the interplay with the official forums, this series of videos could go really somewhere. The format needs to upgrade a bit to keep it fresh, but I dig the overall gimmick. Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.
Tags: a-message-from-the-war-chief, featured, guide-to-machinima, machinima, movies, ow-machinima, systematic, the-warchief-addresses-your-concerns, world-of-warcraft-movies, world-of-warcraft-videos, wow-created-movies, wow-fan-movies, wow-guide, wow-machinima-guide, wow-movie-guide, wow-movies, wow-video-guide, wow-videos

Filed under: WoW Moviewatch


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Thursday, January 3, 2013

Hellscream is not my Warchief

Hellscream is not my warchief ANYSometimes, it's not just about the race you choose to play -- it's about how the story behind it is handled. Matthew Rossi wrote an interesting piece about how the race one plays has a direct effect on how one approaches the story in the game. Playing an orc and keeping in mind what it is to be an orc makes Garrosh and his plans look infinitely more appealing than one would consider straight off the bat.

But on the other end of the equation, there are lots of Horde players who don't play an orc. Take me, for example -- while I started out as a Forsaken priest, I've now played a blood elf rogue for far longer. To me, Hellscream's actions are questionable at best, horrific beyond imagining at worst. Yet here I am, still playing Horde and carrying out the orders of Hellscream. The why of it all is the part that is an incredibly clever design move on the part of the story development team.


Hellscream is not my Warchief ANYNot all of Pandaria was like this. The Jade Forest was probably the single most uncomfortable piece of World of Warcraft I've ever played though. Why? Because I could see what direction things were going, it was not a good direction, but I was powerless to stop any of it from happening. While I may not have known about the Sha, or the destruction of Yulon's statue, I knew that inciting the hozen into fighting a war for us wasn't a good move. But I did it anyway.

After the Jade Forest, it felt a little better. I was still doing errands for people, but it was errands for the pandaren, and in a way it felt a little like atonement. Kind of an awkward apology of sorts for screwing up the continent with my faction's very presence. Was there fighting? Oh yes there was -- but it was directed at the creatures that were menacing Pandaria, rather than at whatever the bellowing orders of Hellscream dictated. I didn't mind that. I liked doing that.

In patch 5.1, Hellscream arrived on Pandaria and my sense of vague foreboding began anew. Garrosh seemed to be intent on somehow harnessing the powers of the Sha and using said powers to either create new warriors for the Horde, or bolster the existing troops. Either way, frankly after playing 85-90 and some end game I knew with certainty that the Sha were a really, really bad idea. You don't mess with the Sha. Why the heck would Garrosh want to mess with the Sha?

And yet, I carried out his orders anyway. I did everything he asked.

Hellscream is not my Warchief ANYHere's where it gets kind of flip-flopped and weird. Not everyone out there, player-wise, is happy with Garrosh. Not everyone understands what he's up to, and there seems to be a general consensus that whatever it is, it's bad news. As characters in an ongoing story, any race that isn't an orc is likely feeling the same way. In a way, our experiences and feelings as a player are mirroring what our character's experiences and feelings should be, in the context of the story being told.

But it goes much deeper than just that vague sense of foreboding. Because we can sit there as players and say "You know, this is a terrible idea. These are terrible things I am doing. Why is Hellscream asking me to do these things?" all we want, but we still do them. As players, we still do them for the quest rewards, the gold, the valor points, and ultimately to move on in the story. We do them not because they make us feel particularly happy, but because we have no choice or alternative in the matter.

And that is where the character mirror really reflects back on us as players. Our characters have no choice, either -- any member of the Horde who does not carry out Hellscream's orders will be put to death. There is no trial, no judgement by peers, there is a simple accusation of treason and sentence carried out, swift and silent. End of story. If these characters do not do what Hellscream wants, their story will come to a quick end.

Hellscream is not my Warchief ANYIf I, as a player, decide that I no longer want to work for Hellscream, my only choice is to stop playing my character. That, in turn, is the end of my character's existence. We as players are facing the selfsame rock-and-a-hard-place scenario as our characters are, and it puts us in a very strange space. It's a discomforting space where we have no choice but to move on and hope that at some point in the future, the situation improves.

The odd part of all of this is that I end up doing, as a player, what my character would likely choose were she real -- I follow the orders to the letter, and no more. I don't go out of my way to murder Alliance, I don't happily seek to murder anything that stands in my way. In fact, I go about my quests with mechanical precision, completing all that is asked of me, but no more than that.

I find myself wondering if there is a way to measure this reaction in players. How many players just gleefully murder for the sake of killing all the things? How many hold back, and only do as much as asked, nothing more? And what is the racial distribution of these actions? Are players that play orcs more likely to do everything Garrosh asks and more, or are they also feeling that same sense of disquiet?

Hellscream is not my Warchief ANYWhat Blizzard's story team has done with this expansion is to turn that mirror between player and character, and reflect it back on us. The feelings that players experience while they are playing are a direct reflection of how the characters in the story feel. For Horde players, it makes Pandaria a remarkably uncomfortable place to be -- but it also gives Pandaria a sense of realness, of true emotion that is pretty brilliant, when you think about it.

Hellscream is not my Warchief. His actions fly in the face of everything I've ever read or experienced, everything that the Horde is supposed to be. For both myself and my character, the Horde that I was introduced to was Thrall's Horde -- not weak by a long shot, but a smarter Horde, one that chose alliances where necessary, and fought where necessary just as well.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.
Tags: blood-elves, forsaken, Garrosh-Hellscream, goblins, Hellscream, horde-politics, mists-of-pandaria, orc, orcs, patch-5.1, tauren, The-Horde, thrall, trolls

Filed under: Analysis / Opinion, Lore, Mists of Pandaria


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Sunday, December 30, 2012

Hellscream is my warchief

Hellscream is my warchiefThe choice of what race you play in the game can be more significant than I'd understood. Usually, whenever I roll a Horde toon, I play a tauren. As a result, my point of view has always skewed towards that of the tauren NPC's like Baine and Cairne. I found certain Horde quests distasteful and couldn't get into how the Horde seemed to be getting more bellicose as Cataclysm developed, much less the full on 'war were declared' mindset of Mists of Pandaria. Doing the Horde side quests on my tauren, I always felt mindlessly violent and that I was simply making things worse everywhere I went.

Cut to a few months down the road, and I'm playing as an orc. Suddenly, I have absolutely no problem with what I'm doing. The entire Dominance Offensive has been incredibly refreshing because trying to get into the mindset of an orc has made it all very simple. It's not fair to call orcs simple exactly, but you could call them elemental, in a way -- going all the way back to their tribal roots on Draenor, when survival was paramount and life was a struggle. There's a pure Darwinism to it all, the strong take what they need or they aren't strong at all.

In many ways, I see the Horde through new eyes. While Matthew Rossi, the human being writing this article likes them even less now in a lot of ways -- seeing the Horde constantly taking aggressive action then complain and whine when they get hit back always annoys me, for instance -- I'm enjoying playing Horde a lot more now, because I can finally understand how someone could follow Hellscream willingly. If anything, Garrosh Hellscream isn't perverting the Horde or the orcish character at all. He's the ultimate fulfillment of it.

Hellscream is my warchiefIn many ways, Go'el son of Durotan was an anomaly, and as a result the alliances he forged with the tauren and Darkspear trolls were anomalous as well. The Horde is primarily an orcish institution, and it's important to remember that while Gul'dan perverted ancient orcish traditions to bring the Horde that invaded Azeroth into existence, he didn't invent them. Orcs are inherently tribal, competitive and aggressive, but they also value unity in the face of a larger threat or they wouldn't have come up with the Horde concept in the first place.

Keep in mind that for all of its mostly-lost natural beauty, Draenor was a harsh planet in many ways. The ancient orcs had to deal with the gronn and their ogre offspring, while hunting massive and dangerous prey like clefthooves. There were also the now-vanished grom, or giants, to contend with. Zangarmarsh shows us the wide variety of hostile life that once teemed throughout Draenor, and the orcs survived and even thrived on that alien world despite rivals like the arakkoa. Even before Ner'zhul or Gul'dan, the orcs were aggressive hunters and survivors. They certainly had shamans who dealt with the ancestors and the elements, but it would be a mistake to view them as peaceful.

What's really changed following the rise of Gul'dan's Horde, the real legacy of his manipulation, is that modern orcs are unified in a way they were not on Draenor. Furthermore, while Thrall may have had the best of intentions in settling the orcs in Durotar, the fact is that when faced with a rugged land the orcs have always sought to conquer the obstacles. It's what they are. As survivors, they seek to survive. By placing them in a desert that does not provide for their needs, their natural drive to overcome is engaged. Orcs do not beg, they strive. And that's exactly what Hellscream is offering them, a clear-cut battle with an enemy that has humiliated them once already with the stakes being their own survival. Not merely to survive, in fact, but to thrive.
Hellscream is my warchiefNow, it's true that the orcs are alien invaders who destroyed their own planet and then came to Azeroth to use up another. The truth of that statement can't be denied, but most orcs aren't bothering to deny it. Why would they? They know how they got there. But it's worth keeping in mind that it's been decades since the First and Second War. Wherever they came from, however they got there, the orcs are here and they have nowhere else to go. The children of the camps, and now the children of those children, have come of age on Azeroth and have known no other world. This is home, as far as they're concerned. And when Garrosh tells them they deserve a rich homeland, like the one they see to the north held by the elves, like the ones they saw to the east in the Eastern Kingdoms, they see no reason to disbelieve him. Why shouldn't they take what they need? It's what they've been raised to believe, told in stories of old Draenor, and in the tales of heroes like Orgrim Doomhammer and Grom himself, the orc who damned and then saved his people.

Looking at Hellscream through those eyes, it's hard to imagine why you wouldn't follow him. His values are the Horde's values. He claims that the Horde can overcome and conquer. He promises a future where the orcs and those who stand by their side rule Azeroth, because they were strong enough to claim it. As a territorial people forced to reside side by side, who have lost many of their old tribal identities, the Horde itself becomes the tribe and the entire world becomes that tribe's territory. To an orc, talk is cheap. If the Alliance wants to hold their land, they'd better draw steel.

Hellscream is my warchief. Gol'Kosh, lok regar.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.
Tags: Garrosh-Hellscream, Hellscream, mists-of-pandaria, orc, orcs, The-Horde

Filed under: Analysis / Opinion, Lore, Mists of Pandaria


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