Thursday, April 25, 2013

PS2 Memory Lane

I was recently asked a couple of questions about the early days of Playstation 2 development…

My first dev unit looked more or less like this My first dev unit looked more or less like this

Can you remember your first reaction when you saw the PS2 for the first time?

My first PS2 glimpse was hardly typical. In the spring of 1999, I had to go down to LAX and claim my prototype unit. It was one of the first to leave Japan (a few weeks earlier we had sent an employee to Tokyo to get one and he’d been turned back at the airport because the customs people thought it might be a weapons computer!). It took several hours of walking paperwork around freight offices behind the airport to claim my prize. When I did, I dug through the giant crate of peanuts to uncover a handmade aluminum cube about 18 inches square, filled with wire wrapped circuit boards. It smelled like ozone. The shell was a bit bent in transit and I was terrified it wouldn’t work. But it did.

What most impressed you technically when you started to work with PS2?

At first, the thing was a beast. Well, later it was still a beast. But what was really impressive once you got into it was how much floating point vector math you could do on the vector units if you took the time to program them. This was HARD. Seriously HARD, but the things worked all from on chip memory and were ridiculously powerful for the time.

Did you notice any wider changes to gaming, culturally for example, as a result of the PS2's impact?

The PS2 had sufficient horsepower to make games look fairly realistic. You could actually put motion captured human models in a game and have them look okay. On the PS1, this was hopeless. Take a look at how blocky Lara Croft was back in the day and you’ll see what I mean. The ability to have human characters drove the whole style of games in a much more realistic and film-like direction. Before that, games were much more cartoon in style.

The more official dev unit that came many months later The more official dev unit that came many months later

What one, stand-out factor do you think helped PS2 become so successful?

It was small. It played DVDs. The price was reasonable, and the games rocked.

What do you think was PS2's most technically accomplished or innovative game and why?

I’d say that the Jak & Daxter games were certainly among the most technically accomplished. Our engine was really customized for the machine, and it was a machine that really rewarded custom design. The architecture wasn’t like anything else. But we were evolutionary in game design and there were certainly games that innovated more in genre. The PS2's middle and late periods brought some really innovative and creative games like Katamari Damacy, Ico, Shadow of the Colossus, and Okami.

What do you think will be PS2's lasting legacy?

I think the Playstation in general, and the PS2 in particular, really brought video games out of the Mario/Zelda kiddie style and into direct parity with the other broad entertainment mediums like film. The stylistic line between an effects laden blockbuster and a big video game is very thin. There’s even been a lot of back-flow as video game sensibilities push into other mediums.


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Wednesday, April 24, 2013

CoverItLive Developer Q&A: Thursday, April 25

Topic: Mists of Pandaria Gameplay and Design, Patch 5.2 and Beyond

Time: 5:30 p.m. PDT 
Duration: Approx. 45 minutes

Panelists: Dave Kosak, Ion Hazzikostas, Brian Holinka, Cory Stockton, Greg Street
Moderators: Bashiok, Crithto, Daxxarri, Rygarius, Zarhym

Good people of Azeroth, lend me your eyes!

We’ll be hosting a live World of Warcraft developer Q&A open to the community on Thursday, April 25 beginning at 5:30 p.m. PDT. Designers Dave Kosak, Ion Hazzikostas, Brian Holinka, Cory Stockton, and Greg Street will be available to field your questions about Mists of Pandaria gameplay and design, patch 5.2, and beyond. This will be a moderated chat, and community managers Bashiok, Crithto, Daxxarri, Rygarius, and I will be there to filter your submissions for the developers.

We receive thousands of questions each time we host these events, so please be patient with us and bear in mind that we won’t get to every question. You can help by keeping your inquiries concise and focused on one topic per entry. Submissions that are well over 200 characters, or contain multiple questions on an array of topics, are much less likely to receive responses. We want to cover as much ground as possible and appreciate your assistance in helping us to achieve that.

To participate, all you have to do is log in to the CoverItLive client embedded below once the Q&A is live. You can create a CoverItLive account, use your Facebook or Twitter credentials, or simply sign in as a guest. If you’re on the go while the event’s underway, be sure to check out the free CoverItLive mobile apps available on the Android Market and iTunes Store.

We look forward to chatting with you on Thursday!

About the Panelists

Dave Kosak
Lead Quest Designer

As Blizzard Entertainment's lead quest designer for World of Warcraft®, Dave Kosak oversees the development of all quest content for the game and its expansions, as well as contributing to the overall fiction of the game world. In addition to managing the team that creates the quest flow for all of the Warcraft universe's zones, Dave plays a pivotal role in defining the relationship between gameplay and storytelling.

Prior to joining Blizzard Entertainment, Kosak was a co-founder and original creative director of GameSpy, where he wrote under the pen-name 'Fargo.' He is a passionate reader, loves indie games, and can play nearly four entire chords on a guitar.

Dave Kosak
Lead Quest Designer

As Blizzard Entertainment's lead quest designer for World of Warcraft®, Dave Kosak oversees the development of all quest content for the game and its expansions, as well as contributing to the overall fiction of the game world. In addition to managing the team that creates the quest flow for all of the Warcraft universe's zones, Dave plays a pivotal role in defining the relationship between gameplay and storytelling.

Prior to joining Blizzard Entertainment, Kosak was a co-founder and original creative director of GameSpy, where he wrote under the pen-name 'Fargo.' He is a passionate reader, loves indie games, and can play nearly four entire chords on a guitar.

Ion Hazzikostas
Lead Encounter Designer

As lead encounter designer on the World of Warcraft® team, Ion Hazzikostas's primary responsibility is overseeing the creation of the game's dungeon and raid content. Hazzikostas joined Blizzard Entertainment in the summer of 2008 as a game designer, and his responsibilities have included raid boss design and implementation, class design and balancing, and maintaining the World of Warcraft achievement system. Prior to arriving at Blizzard, he worked as an attorney at a law firm in Washington, DC.

In his spare time, Hazzikostas enjoys exploring Southern California in search of craft beer. Having grown up in New York City, he is a lifelong Yankees fan.

Brian Holinka
Senior PvP Game Designer

As a senior game designer on Blizzard Entertainment's World of Warcraft® team, Brian Holinka focuses exclusively on continuing to make the World of Warcraft PvP experience enjoyable for all of its players. Holinka works with the systems and content teams to create a balanced competitive environment with exciting rewards and diverse content.

Prior to joining Blizzard Entertainment in 2012, Holinka worked on the multiplayer components of Transformers: Fall of Cybertron, Homefront, and Frontlines: Fuel of War. Holinka got his start in the game industry moonlighting on the "Desert Combat" mod for Battlefield 1942 while serving as a Captain in the United States Air Force.

Cory Stockton
Lead Content Designer

As Blizzard Entertainment, Inc.'s lead content designer for World of Warcraft®, Cory Stockton is responsible for overseeing the design and implementation of all exterior zones, dungeons, Battlegrounds, Arenas, and cities. He is also involved with many other aspects of the game, such as dungeon scripting and the Pet Battles System.

Stockton started at Blizzard Entertainment in June 2005 as lead dungeon designer before transitioning to his current role. Prior to his arrival, he was a lead designer on the Ratchet & Clank series and also contributed extensively to the Legacy of Kain: Soul Reaver series.

In his spare time, Stockton plays games extensively, and enjoys collecting classic consoles and games. He holds an associate's degree in computer animation from the Art Institute of Phoenix.

Greg Street
Lead Systems Designer

As the lead systems designer for World of Warcraft®, Greg Street is one of the two lead designers on the team that reports to the Game Director. He leads a team that is in charge of World of Warcraft class, item and tradeskill design. He and his team also design the user interface for the game and handle all of the various combat calculations and number tuning.

Contrary to popular belief, it is not Greg's #1 priority to make players (read: Paladins) unhappy. In fact, if given the opportunity, he’d love to meet with each and every one of you individually over a good gin—note: he doesn’t drink with the underaged.


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Under Development Updates

We’ve updated our Under Development page with an overview of much of the faction-shaking new content planned for Patch 5.3: Escalation. Read up on what’s coming soon to World of Warcraft, including:

New Battleground: Deepwind GorgeNew Arena: Tiger’s PeakBattlefield: Barrens Quests4 new Scenarios, and brand-new Heroic Scenario difficultyAnd plenty more!

We hope you enjoy this preview of upcoming content – if you’re interested in trying it out for yourself, head to the public test realm (information on accessing the PTR is always available on our support site).


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Tuesday, April 23, 2013

BlizzCon Tickets On Sale Wednesday

Just a reminder that the first batch of BlizzCon 2013 tickets will be going on sale tomorrow (Wednesday, April 24) at 7 p.m. PDT through the online Blizzard Store—visit the ticket sales page at that time for the chance to buy yours.

If you’re going to try for tickets, we recommend reading through our earlier ticket sales information article and the ticket info section of the BlizzCon website for helpful tips to ensure your ticket purchase goes smoothly.

If you don’t get tickets tomorrow, a second batch will go on sale Saturday, April 27 at 10 a.m. PDT. In addition, tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County will go on sale Wednesday, May 1 at 7 p.m. PDT (BlizzCon admission included). Don’t forget that if you want to attend the StarCraft II 2013 World Championship Series Global Finals in-person, you’ll need a ticket to BlizzCon. For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket—further details will be announced at a later date.

BlizzCon 2013 will take place November 8 and 9 at the Anaheim Convention Center, and tickets cost $175 USD each. Tickets to the BlizzCon Benefit Dinner cost $500 USD each and include BlizzCon admission. For further information, check out the official BlizzCon site.

?Click here to buy tickets on Wednesday at 7 p.m.!


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Dawn of the Aspects - Part III Now Available

Part II
by Richard Knaak

Powerful visions of history torment Kalecgos, forcing him to witness Galakrond's brutality firsthand. The ravenous beast terrorizes ancient Kalimdor, consuming everyone in his path. The original Aspects and other proto-dragons struggle to temper their savage rivalries long enough to make a stand against their merciless enemy, but their efforts might prove useless. A horrific new threat is rising from Galakrond's shadow: the undead. Apart from this chilling discovery, Kalecgos is troubled by a mysterious hooded figure from the distant past who appears in the present, pushing the blue dragon's sanity to the breaking point.

Read the full Part II excerpt.


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Hedonists in Vegas – Lotus of Siam

Restaurant: Lotus of Siam

Location: 953 E Sahara Ave A5, Las Vegas, NV 89104. (702) 735-3033

Date: April 16, 2013

Cuisine: Thai

Rating: Fantastic

Many people consider Lotus of Siam to be the best Thai restaurant in the United States. While I love Thai food, I can’t claim any authoritative sampling, and really, who has dined at every Thai eatery in the country? Regardless, it’s clear that this is some darn fine cooking, with a vast menu full of delights, particularly specialties of Northern Thailand.

To that effect, my Hedonist dining club drove (or flew) from California to Vegas for the express purpose of eating here — for the second time this year! Plus, to spice it up, we brought not only our usual bevy of wines but a bunch of exotic meats as well, shot by our esteemed and well armed leader, Yarom.


The frontage is hardly Vegas glam.


Particularly when you turn around and take in the off strip mall location. A bevy of slimy businesses, like a particularly sleezy-looking strip club, grace the location.


But inside, Lotus features a huge wine cellar, filled with a world class selection of Riesling. Oddly, or perhaps because they offer such great examples, we didn’t bring any.


And a good sized interior. Most Vegas restaurants are style over substance. Lotus is exactly the opposite. The menu contains over a 100 dishes, and from my sampling, I have to imagine almost all of them are awesome. Fortunately for us, the Hedonists are long time regulars and daughter Penny (who’s birthday we recently celebrated) is a member. The owners took care of us and we didn’t really have to choose at all.


1999 Kistler Chardonnay Vine Hill Road Vineyard. Parker 94-97. An awesome effort is the 1999 Chardonnay Vine Hill Vineyard. There are 2,000 cases produced from this Russian River vineyard surrounding the Kistler winery. It exhibits tell-tale minerality as well as a gorgeous nose of white fruits, citrus oils, nuts, minerals, smoke, and butter. With fabulous intensity, purity, and an expansive, multi-layered mid-palate, this powerful, impeccably-balanced, restrained Chardonnay unfolds on the palate. This wine will have a long and compelling evolution.

Alas, this was heavily oxidized and not terribly pleasant, with strong vanilla and sherry notes.

Nam Kao Tod. Crispy rice mixed with minced sour sausage, green onion, fresh chili, ginger, peanuts, and lime juice.


Special spiced elk tartar. The elk was provided by Yarom earlier in the day and Lotus prepped it. This was meat, spicy, with some real kick. Addictive.

Instead of the Rieslings, we brought a series of fantastic white Hermitages.

1994 Chave Hermitage Blanc. Parker 94. The 1994 white Hermitage is one of the most seductive, perfumed, multi-layered, and profoundly textured white Hermitages I have tasted from Chave. The unctuous texture, and superb nose of honeyed white flowers, and minerals are followed by a wine of exceptional depth, richness, and balance. It should drink splendidly well for 4-5 years, then close completely, not to re-emerge for a decade.


Ground antelope larb. The meat is mixed with onion, green chili, and lime juice and served with fresh cabbage. Yarom brought the antelope itself.

FRIED CHICKEN DUMPLINGS. Deep fried wonton skins stuffed with ground chicken and vegetables, served with homemade sweet and sour sauce. Yum! I had about 5 of these, being a dumpling fiend.

Also, I have to comment, that half the restaurants I eat at have this watered-down “shell pattern” restaurant grade flatware. In fact, we have a large set in our garage we use for parties.


From my cellar, 1991 Chapoutier Ermitage Cuvee de l’Oree. Parker 96. This firm makes outstanding white Hermitage. Readers lucky enough to have access to any of the 300-500 cases of the luxury cuvee called Hermitage Cuvee de l’Orvee should use whatever contact they have to latch onto a bottle or two of the 1993, 1992, or 1991. Made from Chapoutier’s oldest vines on the Hermitage Hill (average age of 75 years), these are closed, mineral-dominated, honeyed wines that are completely dry but fabulously rich with an intensity and breadth of flavor that would embarrass many of Burgundy’s Le Montrachets.


SOM THUM (Thai Papaya Salad). This classic dish from Thailand consists of green papaya, chili, tomato, crushed peanuts mixed with lime juice, fish sauce and sugar.


1996 Domaine Christian Clerget Echezeaux. Burghound 89. Slight toast notes frame black fruit aromas followed by delicious, complex, quite fine and delineated flavors plus solid if not spectacular length. This is approachable now though will be better in 3 to 5 years. Quite good and entirely promising.

Not bad, but a little unbalanced with some brett.


STUFFED CHICKEN WINGS. Chicken wings stuffed with ground pork, deep fried, served with homemade sweet and sour sauce. Yummy, if very fried.


From my cellar, 2003 Frédéric Magnien Chambertin-Clos de Bèze. Burghound 95. A dazzlingly complex nose of intense floral, red cherry liqueur-like notes and strong earth and sauvage aromas slam into rich, full, unbelievably powerful and huge, indeed massive flavors that sacrifice absolutely no precision at all, all wrapped in dense tannins and an explosive finish that goes on and on. I was knocked out by the sheer persistence and I could taste this 3 hours later. As good as the Bonnes Mares is, this is at another level.

Really drinking great for such a young Grand Cru.


Bison larb. The meat is mixed with onion, green chili, and lime juice and served with fresh cabbage. Yarom brought the meat itself.


2003 Clos des Papes Chateauneuf du Pape. Parker 97. The 2003 Clos des Papes Chateauneuf du Pape (the # 2 wine in the Wine Spectator’s annual winefest) has long been one of the most profound wines of the vintage. It somehow manages to offer the vintage’s character in power, high glycerin, and huge volume, but retains remarkable elegance and finesse that is so much in keeping with the style of Clos des Papes. The wine has a dense ruby/purple-tinged color and a wonderfully sweet nose of framboise, blackberry, and kirsch liqueur intermixed with Chinese black tea and licorice. The wine is full-bodied and voluptuous, but once past all the glycerin and beautiful, dense fruit of this full-bodied wine, there is striking purity, elegance, finesse, and surprising freshness. Still primary, it looks set to have a long life of 20-25 or more years.

PLAR DOOK SA-MM ROD. Deep fried whole catfish, topped with sweet, sour and spicy sauce.


Yellow curry, vegetable. The mildest among all Thai curries made from curry powder, turmeric and spices with coconut cream, potatoes and carrots.


Garlic Prawn. Deep fried prawn with shell and sautéed with our special garlic sauce, topped with ground black pepper.


2004 Valdicava Brunello di Montalcino. Parker 94. The 2004 Brunello di Montalcino is simply beautiful. Now that the wine is in bottle it is even better than when I tasted it from barrel. Firm but silky tannins frame a core of ripe dark fruit as this powerful yet elegant Brunello opens up in the glass. Smoke, cured meats, earthiness and graphite develop in the glass, adding further complexity. Sweet roses and spices linger on the long, refined finish. This is a big, structured Brunello, and like all of Abbruzzese’s wines, it needs at least a few years of bottle age before it offers its finest drinking.


ROASTED DUCK CURRY. The combination of roasted duck, pineapple, bell peppers and tomatoes in red curry base with a touch of coconut.

This was one of my favorite dishes of the evening. Really quite spectacular, particularly over rice.


A meat in dark spicy curry sauce, almost like a vindaloo.


Red curry with tofu. The beautiful red color from both fresh and dried chilis and spice make this curry hotter than yellow curry. Cooked with coconut cream, Thai basil and bamboo shoots.


Lobster (Garlic Pepper Sauce). Deep fried lobster, sautéed with our special garlic sauce.

Very Chinese, and not so different than several versions we’ve had recently. A little dry and hard to extract the meat.


Bison cooked up a different way. Same meat, different chilies, with some real heat.


SOFT SHELL CRAB SALAD. Thai delicious dish consists of deep fried soft shell crab, fresh chili, lime juice, peanuts, vegetable, served on bed of sliced cabbage.


Khao Soi. This typical Burmese influence Northern Thai egg noodle is served in curry sauce and coconut cream, garnished with sliced red onion, lime and pickled vegetables. The meat on top is beef short rib.

Another favorite. I love this red curry sauce.


1994 Chateau la Graviere Tirecul Vendange Tardive. Parker 92. The 1994 Vendange Tardive possesses a fabulous, intense perfume of exotic fruits and honey, as well as amazing richness, purity, and a level of concentration and balance that must be tasted to be believed. Already approachable, it is capable of lasting for 10-20 years. Sadly, only 50 cases were produced for the world. Monbazillac is well-known in French history, but my experience in tasting through the appellation’s wines has unearthed few gems. Leave it to Eric Solomon to discover this remarkable estate. The vineyard is planted with a high percentage of Muscadelle (50%), along with Semillon (45%), and Sauvignon (5%). There are two cuvees produced. The young vine cuvee (the vines are 45-years old) produced only 8.5 hectoliters per hectare in 1994 (less than one-quarter ton of fruit per acre). Additionally, these grapes are picked grape by grape (as they develop the noble rot), not by bunch. The proprietors, Claudia and Bruno Bilarcini, actually pass through the vineyard a minimum of four to five times a day. Given the fact that it is a manual harvest, the 1994 was harvested between October 20 and November 25. Fasten your seat belts, as these wines are remarkable.


Sticky rice and mango. The classic.

This was another fantastic Hedonist blow out, with some real great grub. At our request the kitchen kept the spice to a controllable level so as not to overwhelm the wines, and what we brought paired brilliantly. This was in contrast to at Jitlada (also great) where the ass-blasting heat destroyed anything but the Spatlese and Auslese Rieslings.

All in all, writing this review has me dreaming of more great Thai…

For more Vegas dining reviews click here.

Yarom with Chef/Owner Saipin Chutima


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Game of Thrones – Episode 24

game-thrones-dragon-posterTitle: Game of Thrones

Genre: Historical Fantasy

Watched: Episode 24 – April 21, 2013

Title: And Now His Watch Is Ended

Summary: The end brought tears to my eyes

A lot is moving in this episode, so let’s leap right into it:

Jaime – We open with the hand — around his neck. This was a particularly gruesome detail from the books I doubted the show might cling too, but it did. Pretty realistic looking hand too. Jaime isn’t doing too well, no surprise, but he has a ways yet to fall… into the mud. When he grabs a sword and makes a hopeless gambit, Brienne, tough as ever, tries to protect him,. I really like how their suffering has brought them begrudgingly together. It’s a very deftly handled relationship and both the writing and fine acting brings to life Martin’s vision here.

Poor Jaime Poor Jaime

In the second segment, they talk and Jaime reminds us that he considers himself to be his sword hand. His ego is invested fully in his fighting skill — and now it’s gone. Martin just loves this kind of thing: killing characters, and killing them without killing them. As Brienne and Jaime continue, and she embarrasses him back from his pity party, the show hits on another Martin signature: deep thoughts. And not by Jack Handy. Brienne reminds him that he’s getting a taste of the real world, where people have important things taken from them.

Sam – Sam and the Black Watch are still lingering at Craster’s — shoveling pig shit. Somewhat out of nowhere, the sullen Rast has suddenly become a master manipulator, brewing discontent with the brothers. Sam visits Gilly, who reminds him that her baby doesn’t have much time — and she has none for him unless he can help her.

In the second segment, Mormont leads the watch in a funeral, and then back in Craster’s hall, several of the men’s discontent boils over into full on mutiny. One kills Craster, and Rast seizes the moment to stab Mormont. The guy is tough, but Valar Morghulis… In the chaos, Sam runs to Gilly and they do what he does best…

I’ll have to assume that the episode title: And Now His Watch Is Ended speaks mostly for the passing of the old bear.

RIP -- we'll miss you, and the raven you should have had RIP — we’ll miss you, and the raven you should have had

Bran – has a tiny segment, pretty much just a dream. It’s creepy enough as he climbs a tree after the three-eyed crow and gets into a weird shouting match with the ghostly echo of his mother.

Theon - Theon rides with his rescuer to Deepwood Mott (we think?) and the stranger draws out of him a rather pathetic and deep reflection on his predicament, failings, and choices. In the end, it isn’t his sister that waits, but another betrayal and a return to the cross of torture. This segment has me the most perplexed, particularly because it’s so outside of the books. Who is that guy? Why do they have Theon? Why go to such elaborate means to torture him both physically and psychologically? Including killing a bunch of (his own?) men?

Tyrion - For the second week in a row, Tyrion doesn’t have too much to do. He visits Varys, one of my favorite characters, trying to ferret out the truth of his betrayal during Blackwater. He seeks revenge. What he finds from the spider is a creepy little tale about the eunuch’s final days as a man (boy). Varys councils patience, for revenge can be years in the making as he happily illustrates. The contents of the box seem a tad coincidental considering.

GameOfThronesS3-27 Better with her clothes on

Cersei – Looks on nervously as Marg continues to handle Joff with a surprising deftness. She plays into his blood lust and insecurity with equal aplomb and Joff’s taste for the macabre is reminiscent to that of my aged vampire hunter, Constantine in The Darkening Dream. In the foreground, the queen and Lady Olenna chat about life, politics, sons, and woman’s role in medieval noble houses. Marg’s grandmom is such fun to watch and the location chosen for the high Sept is pretty awesome looking too. When the shot pulls outside it looks much better than in season one. Either they’re spending more money now or the cost has come down in just two years — regardless, it really adds to the epic feel.

Later, Cersei visits her father. Seems being Tywin’s child wasn’t easy for anyone. Cersei speaks boldly, perhaps drawing inspiration from Olenna. The relationships in this family are delightfully complex as no one can really please old Ty.

Nice attention to detail too. As a history buff, I happen to know that medieval ink (and the ink Shakespeare wrote in) was made from ox bile. It smelled foul and dried very slowly. People used various drying agents like the (probable) salt Tywin sprinkles on his letter before sealing it. I must admit I own my own custom made seal and a drawer full of sealing wax imported from Florence.

Sexy little minx Sexy little minx

Varys – This is a great episode for the spider. Not only to we have his “origin story” but next he has a little chat with Ros. This is my favorite Ros scene yet, and she keeps her clothes on. In a nice bit of long term plotting outside the books, Littlefinger’s coldness is coming back to haunt her, as she clearly took up Varys in his offer to spy. This discuss the odd fact that Pod was supernaturally good in bed, and then Littlefinger’s plans to put his moves on Cat’s sister and the Vale. And this seems to include bringing Sansa with him. Things are ordered and arranged differently here than in the books. Spiritually similar, but not exactly the same. Ser Dontos, briefly introduced in the beginning of season 2, seems to have been whittled out of the Sansa plotline.

What happens when a non-existent bumps against the decrepit?

Grandmother Olenna sits in the garden and launches into a little tirade about her house sigil, the golden rose. This is as revealing about her character as it is the houses of Westeros. So when Varys approaches, and given my fondness for both characters, I was doubly pleased. They wander all around the lovely gardens near Trestino (a town just north of Dubrovnik) plotting the fate of Sansa. So delightful, I love plots and schemes. Or, as Tyrion once remarked, aren’t those the same thing?

Sansa – And the result is another deft manipulation by Marg, who visits Sansa on a lovely cliff side. She even handles Sansa’s Lannister guards expertly, then befriends the poor girl. Even as a viewer, it’s hard not to see her as genuine. Sansa is, as by Tyrion and Olenna have suggested, a beautiful girl with a famous name. So Marg dangles her charming – albeit secretly very gay — brother out as bait.

Full of piss and fire

Arya – rides blindfolded behind Thyros to the cave that serves as home base for the Brotherhood without Banners. The Hound has been dragged along too and it is here that we remeet Beric Dondarian, who Ned Stark sent out to kill the mountain toward the end of season one. If this is the same actor, I couldn’t tell, although he looks a little stockier. The guy is, however, convincingly confident as the leader of the gang and as a scion of the Lord of Light (same god that Stannis’ red lady worships). In a nice Martin moment involving the two sides of things, Arya accuses him of the murder of Micah. You almost feel bad for the hound as in the context of things, he’s actually been pretty decent. Next week he’s in for some trial by combat. Good thing he’s pretty good with a sword.

The art designers must also have gotten a Babylonian vibe from old Astapor A reconstruction of Ancient Babylon

Dany – They do save the best for last, time and time again. The producers spent some bucks (or pounds) on this sequence, including several wide shots of Astapor. Like me, the set designers must have gotten a Babylonian vibe from Martin’s descriptions of Astapoor, because they clearly based their imagined city on depictions of the ancient city (see right).

In any case, Dany, playing strong as ever, and the audience as well, trades Drogon (delightfully tethered on a leash) for her new slave army. But alas, for the slavers, Dragons choose their own masters. This sequence did literally bring tears to my eyes, and it was well done considering, with several wide angle shots of the army and city, a very commanding performance by Dany, and knowing and impressed looks between Barristan and Jorah — but alas the production cheated a little, for budgetary reasons. The actual slaughter of the slavers is a rather brief affair and doesn’t do the sack of a city justice. We don’t get to see the slave pits or anything. Sigh. They tried their best, but there are limits.

I must also note that the show’s choice to leave foreign languages as foreign languages, like Dothraki and Valyrian, is superb. I felt this with LOTR, and it is equally true here. Dany giving orders in Valyrian was so much more effective subtitled.

We come finally to the last shot, as Dany and her army march from the city and we pull back to take it all in: Astapoor, the vast departing legions, and a trio of scouting Dragons. The new martial music really played into it too, taking my breath away. This is what we fantasy geeks live for!

733763_562720630415299_1818079866_n A queen at last

All in all a fantastic episode, full of great scenes and big movements in the plot. Absent this week were Robb, Cat, Stannis, and Jon.

Another interesting review of this episode.

If you liked this post, follow me at:

My novels: The Darkening Dream and Untimed

or all my Game of Thrones posts or

Season 1 reviews: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]

Season 2 reviews: [11, 12, 13, 14, 15, 16, 17, 18, 19, 20]

Season 3 reviews: [21, 22, 23, 24]

132C2883 Here is my dad standing under the arch the Lady Olenna and Varys strolled through


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