Showing posts with label SWTOR. Show all posts
Showing posts with label SWTOR. Show all posts

Thursday, April 18, 2013

What Does Fox News, SWTOR, and You have in common?

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Tuesday, March 26, 2013

What Does Fox News, SWTOR, and You have in common?

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Wednesday, March 13, 2013

Pay-To-Play Reputations in SWTOR – Beginning Of The End, Or Beginning Of Not Much?

Has the other shoe dropped for SWTOR in its new F2P incarnation?

That’s what some people have been saying, as the latest SWTOR patch introduces a reputation that only interacts with the Real-Money “Cartel” system.

But is it really that bad?

Shintar thinks it’s all a big fuss over nothing, given that all of the items unlocked are cosmetic – “Cosmetic fluff is about as innocent as this kind of stuff can get. Yes, I can understand why it sucks if that’s your favourite thing in the game, but what kind of things do you expect them to sell then? “And Rohan mostly agrees, although he’s a bit concerned that it may indicate a worrying trend in the game – “In F2P games, more and more it’s looking like the monetization team is the profit-generating division, and the actual game is nothing more than a cost center, and company policy follows accordingly.”Tagged as: cartel, real money

If you enjoyed this article, check out our other posts from these categories: Star Wars: The Old Republic


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Thursday, January 31, 2013

The Strange, Empty SWTOR Battleground

Remember Ilium? When SWTOR launched last year, it was the focal point for complaints about the game – a badly-balanced, badly-designed PVP zone.

Now, a year later, Shintar revisited Ilium, and found it to be … well, odd:

“About ten minutes later, we were back on our mains, Commando and Vanguard. Since we were now on the side that didn’t own the area, we could actually capture all the objectives. It felt kind of anti-climatic though, as everything just consisted of two ten-second casts which then declared the objective captured… and nothing else happened. No rewards, no fireworks, no big changes. There were no more Imperials in the area either. The only good thing about it was that we received a buff that would grant us bonus valor from warzones for an hour.

We did queue up for a couple of games to make use of the buff, while staying on Ilum the rest of the time to see if anything interesting was going to happen between our matches. It didn’t. Eventually another guildie joined us, and it was rather amusing that he too was utterly confused by the place, considering that he’s been playing for a long time and PvP is his big passion.”

Read more here: The strangeness of Ilum a year later

If you enjoyed this article, check out our other posts from these categories: Star Wars: The Old Republic


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