Showing posts with label Upgrades. Show all posts
Showing posts with label Upgrades. Show all posts

Friday, March 22, 2013

Item Upgrades in 5.3

As you’re probably aware we introduced a new system in 5.1 which allowed you to upgrade some gear a few items levels at a time by paying with the PvE (Valor/Justice) and PvP (Conquest/Honor) currencies. In 5.2 the Voidbinders (NPCs who perform item upgrades) took a break to let people focus on just acquiring new items with their points. It also gave us time to evaluate the system, and decide how we want to continue supporting it.

Voidbinders will return to their places in capital cities and shrines.Items upgradable by Valor now require 250 Valor to upgrade per 4 item levels, for a total of 500 Valor for 8 item levels per item. This is retroactive to all items that use Valor.5.2 Justice items now require 750 Justice to upgrade per 8 item levels, for a total of 750 Justice for 8 item levels per item. This is retroactive to all items that use Justice.This is higher than Valor to account for the increased acquisition rate of Justice since patch 5.2.


We still like the upgrade system for PvE as a way to make steady progression against bosses you can’t quite kill yet. You very predictably earn Valor every day, and use that Valor toward increasing your character’s power and overcoming an obstacle. It’s also good that Valor always has a use; it’s a currency we always want to be valuable regardless of where you are in progression.

The thing we didn’t like about item upgrades previously was that it created these rather brutal decisions where you were essentially betting against yourself, or having to offload large sums of Valor to keep from capping. If you just got a belt, but next week you’re going up against a Heroic boss that drops a best-in-slot belt for you, you might bet that you’ll get that belt and so you’d wait to upgrade it. But that’s complicated by the issue of being Valor capped and needing to spend some. So you dump Valor on upgrading a different slot and just hope you don’t replace that one instead.

In 5.3 the costs are dramatically cut to the point that these decisions are far less brutal, and you can pretty easily upgrade every slot instead of hedging bets against specific slots being replaced or not. In the example above you could go ahead and fully upgrade that new belt for only 500 Valor, as opposed to the 1500 it would have cost you before.

Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available are still upgradable at their original costs.Dreadful Gladiator’s Honor (Season 12) items that have upgrades available are still upgradable at their original costs.No other PvP items are upgradable, and no new PvP items for the foreseeable future will use the upgrade system.

It shouldn’t be too surprising, given that we’ve already come out and said it some weeks ago, that item upgrades are essentially not coming back for PvP. It’s something a lot of PvPers asked that we remove, it’s something we didn’t feel worked out too well, and so unsurprisingly the result is that it isn’t coming back. We’re still probably going to allow the Season 12 items that had previous upgradability to remain upgradable, as noted in the bullets above, but it’s not something we’re absolutely certain about at this moment. We’ll let you know if that changes.

Because gearing in PvP is based almost entirely on currency purchases, Conquest and Honor already always have a use, and we ask players to amass a lot of them to continue gearing. Honestly it was fairly unanimous that balancing the means of gear acquisition against upgrades just didn’t make good sense, at least with the current systems.

Let us know what you think in the comments, or on Twitter @Warcraft.


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Wednesday, January 30, 2013

No Item Upgrades In WoW Patch 5.2?

Of all the announcements about WoW Patch 5.2, the most startling was perhaps that the just-introduced Valor Point Upgrading would be stopping once again in the new patch.

What’s going on? And is it good? Bloggers have been commenting:

Green Armadillo argued that this was probably a permanent change, saying that it showed Blizzard had made a mistake overemphasising iLevel – he was subsequently proved wrong, but it’s still a very interesting argument – “It is natural for these customers react poorly when told that they have to do something they do not want to do in order to get the ilvl they think they need. “And The Godmother questions the overall upgrade path in 5.2, saying that the current spectre of 2 tiers of “upgrade” LFR is worrying – “You know what, Blizzard. I hate to say this, but you should have kept the Tabards and put a weekly reputation cap on them. At least them people could have chosen where they did their work. You live and learn.”Tagged as: LFR, upgrades, valor points

If you enjoyed this article, check out our other posts from these categories: World of Warcraft


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