Showing posts with label Vendors. Show all posts
Showing posts with label Vendors. Show all posts

Tuesday, June 11, 2013

PvP Vendors available again

PvP Vendors available againWoW Insider posted last week about the deactivation of the PvP vendors, specifically those selling conquest gear for honor, thanks to the issues experienced with the Tyrannical Conquest achievement.

As the title suggests, the vendors are available again. Senior PvP Developer Brian Holinka took to twitter to announce this:

This troublesome achievement, though, is still causing issues for some players. It seems, from what I can gather, that in order to set the achievement off, you need to earn conquest points. Even just earning a single one will make the game re-count your season total, and award you the achievement. This is still the case even if you have earned well over the required 25,000 points in the season. Just win an arena, or a rated battleground, or do the PvP dailies, and you'll be set. Tags: arena, arena-guide, arena-strats, arena-tips, arenas, breaking, featured, guide, how-to-play-battlegrounds, how-to-pvp, patch-5.3, patch-5.3-pvp, pvp-guide, wow-arena, wow-arena-guide, wow-guide

Filed under: PvP


View the original article here

PvP Vendors available again

PvP Vendors available againWoW Insider posted last week about the deactivation of the PvP vendors, specifically those selling conquest gear for honor, thanks to the issues experienced with the Tyrannical Conquest achievement.

As the title suggests, the vendors are available again. Senior PvP Developer Brian Holinka took to twitter to announce this:

This troublesome achievement, though, is still causing issues for some players. It seems, from what I can gather, that in order to set the achievement off, you need to earn conquest points. Even just earning a single one will make the game re-count your season total, and award you the achievement. This is still the case even if you have earned well over the required 25,000 points in the season. Just win an arena, or a rated battleground, or do the PvP dailies, and you'll be set. Tags: arena, arena-guide, arena-strats, arena-tips, arenas, breaking, featured, guide, how-to-play-battlegrounds, how-to-pvp, patch-5.3, patch-5.3-pvp, pvp-guide, wow-arena, wow-arena-guide, wow-guide

Filed under: PvP


View the original article here

Friday, May 31, 2013

Conquest Vendors temporarily disabled

Conquest Vendors Temporarily DisabledBlizzard Community Manager Daxxarri has taken to the US and EU forums to explain a temporary issue that has led Blizzard to temporarily disable the Conquest quartermasters for both factions. DaxxarriThe achievement, Tyrannical Conquest, is only intended to be awarded when players earn 25,000 Conquest Points. Due to an issue that was not detected during the PTR testing process, the achievement could be awarded much earlier than intended. We are currently in the process of working to resolve the issue.

In the meantime, we've applied a hotfix that temporarily prevents players from purchasing gear from Tyrannical PvP item vendors.


This achievement required a hotfix back in patch 5.2, too, as it was incorrectly calculating the points required. It seems that, with patch 5.3, things have gone from bad to worse. The reason this is an issue is that the achievement's completion, at 25,000 conquest, now allows players to purchase conquest gear with honor. Allowing players to purchase that gear with honor at a far lower points earned level than intended was clearly a bit of an issue! Hopefully the developers will be able to implement a fix very soon, so that PvPers can continue to purchase their gear.

Update: Senior PvP Designer Brian Holinka tweeted WoW Insider this morning to clarify that the only disabled vendor is the one selling Tyrannical gear for honor. The Tyrannical conquest vendor is, in fact, still available.

Tags: breaking, patch-5.3, patch-5.3-pvp, patch-5.3-pvp-gear-changes, patch-5.3-pvp-vendor

Filed under: PvP


View the original article here

Friday, February 15, 2013

Vendors: The Return

A little while ago, we featured a fascinating article looking at vendors in MMOs, and how much they’d been dumbed down since the first MMORPGs arrived.

Today, we’ve got an interesting counterpoint to that debate, as Eric at Elder Game looks at how vendors will work in his own upcoming MMORPG. He’s been testing out some of the “old-school” ideas himself, and has found that they’re not all they’re cracked up to be:

“But the idea was that different vendors would have different rates… some would buy weapons at great rates, others would give you a great rate on fruits and vegetables, etc. This is a pretty classic element of older MMOs. But after I set it all up, it felt “meh.”

It’s very tedious to sell your loot if vendors have wildly different rates. I found myself having to write down who would buy what for how much, so I could efficiently figure out where to sell stuff. Writing stuff on paper? Unacceptable! A sure sign that the game isn’t helping you enough.”

Read the rest of the article here

Tagged as: game design, vendors

If you enjoyed this article, check out our other posts from these categories: General MMO Interest


View the original article here

Saturday, February 2, 2013

Should Vendors Be More Choosy?

Take any random vendor in any modern MMO. Try to sell them weapons. Fine. Now try selling clothing. Fine. Boar’s teeth? Fine. Beef? Fine. Spider web? Sure, why not?

But should it really be that way? Isn’t there something to be said for making the virtual world feel a little more real?

The Ancient Gaming Noob is looking back into the history of the MMORPG with this great post, talking about an age where vendors would only buy a few, specific things, and asking if convenience is really better:

“And with all of that, you still ran the risk of selling something of value to other players… something you could sell or trade… to a vendor without knowing. As I mentioned above, you needed a scroll of identify to see what an item did. There were no stats on demand and equipment was not color coded by the now standard formula (gray, white, green, blue, purple) to indicate relative worth. Of course, once you sold the item to a vendor, it cost you a lot more to buy it back. It seemed that vendors were in the business of making money… or at least acting like they were there to make money as opposed to just being a place to dump your crap.”

Read the rest of the article here

Tagged as: shops, vendors

If you enjoyed this article, check out our other posts from these categories: General MMO Interest


View the original article here