Showing posts with label doesnt. Show all posts
Showing posts with label doesnt. Show all posts

Monday, June 10, 2013

Editorial: Am I the only one who doesn't care about a delayed video game?


Maybe it's just me, but the news last night that Blizzard delayed Titan a bit has me ... well, not caring. At all. As in I can think of a hundred other things I'd rather do than sit around and listen to a lot of people complain about how it's vaporware or whatever else.

I don't mean to be combative here, but I want to raise the point: why do things like this get so much attention in the gaming press? Even for an unannounced title, for which there has been zero official confirmation on any of its details, people seem to be quite cranky about the delay. I can't really wrap my head around it.

Is it the fact that Blizzard has been working on this for at least five years? I remember doing Saturn Six Insider three years ago as a little spoof on it all (Saturn's 6th moon is Titan). Since then Blizzard has said nothing new about the project -- this delay only means that they're continuing to work on it and are building it up to be something large and grand. It doesn't mean anything else.

Are people annoyed because they're excited about it and are let down by not being able to hear details? No matter how you look at it the interest in things like this isn't a positive for the industry as a whole, and moreso just takes up our intellectual bandwidth of more pressing and influential gaming news. The indie scene is doing amazing things right now, and a new console war is quickly heating up. That's interesting.

A game that hasn't even been announced yet being delayed isn't. Or at least that's what I like to tell myself. Tags: featured, titan

Filed under: Analysis / Opinion


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Wednesday, January 16, 2013

Encrypted Text: Subtlety doesn't need a buff

Encrypted Text Subtlety doesn't need a buff WEDNESDAYEvery week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

You would have to be pretty dumb to play a subtlety rogue right now, right? If you check out World of Logs or DPS Bot, it's one of the game's worst specs. Subtlety is ranking down there with frost mages, as usual. Blizzard is buffing Sanguinary Vein by 4% in patch 5.2, which results in a slightly smaller overall buff for subtlety. Toss in a couple of extra Vanishes from baseline Preparation, and you're looking at a reasonable DPS boost for sub rogues. But how can a few percentage points of damage make up for the 50% gap that subtlety is showing on the meters?

Subtlety is not doing just 50% of assassination or combat's DPS. In fact, top subtlety rogues are parsing right up there with the best assassination and combat rogues in the game. Subtlety's problem is self-fulfilling: the rogues with the most skill and the best gear aren't playing sub because it looks bad. Subtlety looks bad because there are so few parses from rogues with the appropriate skill and gear. Most subtlety parses are from poorly played rogues in PvP gear that are just soaking up valor points and leather gear.

The numbers don't lie

Complex math problems, like DPS balance and spec performance, can be difficult to solve. Complex math problems without all of the right numbers are impossible. With millions of raiders playing on hundreds of servers, I can't imagine that more than 10% of all raid parses are uploaded to World of Logs. We can easily find top subtlety parses comparing favorably with top combat and assassination parses, so it's clearly not a mechanics issue that's holding subtlety back. The class is mechanically capable of keeping up with both of its rival specs.

The issue is that there are so few talented and geared subtlety rogues playing in major guilds and a plethora of PvP rogues with more resilience than hit rating trying to score some PvE loot. In one of the DPS Bot ranking charts, there were several parses with subtlety rogues doing literally zero damage. If the world's top rogues all switched to subtlety today, we'd be seeing a very different picture. Subtlety's problems lie in the fact that its PvE representatives are few and far between, and that it doesn't have any mechanical gimmicks that force rogues to keep a sub build around.

Subtlety's flavor is gone

Subtlety's flavor was parted out and sold at auction in Mists. The spec's defining characteristics, like Shadowstep, Preparation, and Cheat Death, were all made freely available to all rogues. Combat, even after the upcoming Blade Flurry nerf, is still the king of cleave. Assassination rogues can deal massive AoE damage via Deadly Poison and their natural tendency to stack mastery rating. Subtlety rogues have zero cleave and awful AoE capabilities. If you can only have two specs at a time, why would you roll into a raid with subtlety at all?

Every rogue is picking up combat and assassination for PvE. You play assassination most of the time, simply because it's performing well and it's does great against trash. You play combat any time the fight calls for it, which is a handful of encounters per tier. Blizzard is already nerfing Blade Flurry and talking about buffing combat's AoE to make it more competitive with assassination. Why is subtlety getting left out here? Combat is always going to have flavor and a reason for existing if Blade Flurry is still exclusive.

Repairing subtlety's image

There are zero reasons to play a subtlety rogue in PvE today. The spec has no defining characteristics, no flavor, no increased survivability, no increased mobility, and no utility. Every single piece of flavor has been extracted and transformed into talents. You get three moves for picking subtlety at the talent tree screen: Hemorrhage, Backstab, and occasionally Ambush. Congratulations, you're now the least effective rogue in your raid.

If the 50% damage bonus from Sanguinary Vein affected Crimson Tempest, are we even having this conversation? Subtlety's burst AoE capabilities would instantly spike to the top of the pile. Let assassination's slow poison method still keep the sustained AoE crowd, but give me a reason to keep subtlety around. If subtlety rogues deal equal single-target damage but don't have a defining characteristic, their population (and thus performance) numbers are going to continue to be at the bottom of the barrel.

Subtlety's stolen identity

A 4% buff to Sanguinary Vein is not Blizzard's grand attempt to fix subtlety. I have a hard time believing someone said "I think 4% ought to do it" and then put it in the patch notes. The buff is designed to get rogues trying subtlety again. The buff is designed to give current subtlety rogues some reassurance that they're not completely crazy for using the spec less travelled. The buff is designed to let us know that subtlety isn't completely dead.

I am not going to pick up subtlety unless it meets one of two criteria: significant single-target dominance (and I'm talking a 10% or more DPS advantage) or strategic raid utility (cleave, AoE, or otherwise). Assassination has ruled AoE for years. Combat has been the cleave king for WoW's entire lifetime. Subtlety used to be the survivability spec. You played sub when you needed to stay alive or soak nasty ability. Subtlety's PvE identity is gone, and I don't think a 4% buff is going to bring it back.
Sneak in every Wednesday for our Mogu'shan Vaults guide, a deep-dive into the world of rogue rotations -- and of course, all the basics in our guide to a raid-ready rogue.
Tags: 4-percent, assassination-rogue-encrypted-text, combat-rogue-encrypted-text, crimson-tempest, ct, executioner, featured, guide-to-rogues, patch-5.2, patch-52, rogue-assassination-encrypted-text, rogue-combat-encrypted-text, rogue-guide, rogue-identity, rogue-info, rogue-subtlety-encrypted-text, rogue-talents, sanguinary-vein, sub, sub-buff, sub-rogue, subtle, subtlety, subtlety-buff, subtlety-rogue, subtlety-rogue-encrypted-text, wow-rogue, wow-rogue-info, wow-rogues

Filed under: Rogue, (Rogue) Encrypted Text


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