Showing posts with label issues. Show all posts
Showing posts with label issues. Show all posts

Saturday, July 13, 2013

Blizzard confirms WoW account hacks, issues warning on security

ImageWoW Insider reported on this over the weekend, and Blizzard has now confirmed that there has been a security issue with the Mobile Auction House. Blizzard EntertainmentThere's been a recent increase in unauthorized World of Warcraft account-logins via our website and the World of Warcraft mobile armory app.

We're in the process of notifying any account holders who were not using an authenticator and whose account showed signs of unauthorized access (e.g., logging in from an unusual IP address). If you are among this group, you will receive an email describing how to reset your account.

As a result of these activities, access to the World of Warcraft auction house via the mobile app has been taken off-line temporarily. Upon request, our customer support team will restore in-game items and gold for any accounts impacted.

While no means of account security is guaranteed, every precaution you take to secure your computer and your account-including changing your password periodically-adds another defensive barrier. We strongly encourage everyone to take a few moments to read through the security tips available on our support website and follow the suggestions posted there.


As we mentioned in the original article, a GM had recommended the addition of SMS Protect to further secure accounts, and using unique passwords for your battle.net account. Also, running virus scans, keylogger scans, and malware scans is an excellent practice.Tags: breaking, hack, hacking, mobile-armory, mobile-armory-auction-house, mobile-auction-house

Filed under: Account Security


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Wednesday, May 29, 2013

Patch 5.3: Known issues

Patch 53 Known issuesIt's often the case that more patches means more problems, and while the majority of Patch 5.3: Escalation is running like clockwork, there are a few hiccups popping up along the way. WoW Insider reported on one late last night: the issues with the Tyrannical Conquest achievement. This achievement, awarded when a player has earned 25,000 conquest points in a season, also allows players to purchase conquest gear for honor. It was being awarded far too early, and allowing players who weren't entitled to do so to buy that Tyrannical gear for honor. A hotfix was swiftly implemented, blocking purchases from the vendor selling Tyrannical gear for honor, and a fix to the achievement is in the works.

The devs are also working hard on a fix that allows players to resurrect inside Lorewalker Cho's Seat of Knowledge room above Mogushan -- this contested territory is the base for the first run of new scenarios, so was seeing heavy traffic from both factions, and is out of reach from the normal resurrection run.

And what's more, Deepwind Gorge, the new battleground in patch 5.3, has been temporarily pulled from the rated battleground rotation, thanks to problems with base captures. Lastly, there are also reported problems with sound-generating addons such as Deadly Boss Mods, but WoW Insider has only been able to replicate this in certain situations. For the rest of the issues, hit the break!


SapperwixThis is a listing of some of the known issues for World of Warcraft Patch 5.3.0
Environment Gnomes can get stuck in chairs around tables in Bizmo's BrawlpubThe minimap of the exterior section in the Troves of the Thunder King scenario area is appearing bright green.
Combat Buff and debuff tooltips are not always scaling to reflect the correct values.Priest - The spell animation for the Shadow spec version of Divine Star will sometimes not display, unlike the Discipline and Holy versions.Druid - Treants summoned by Force of Nature are returning to the caster before engaging in combat.Warlock - Command Demon does not change into its pet specific version when the Warlock summons the pet type for the first time.The Role Check confirmation window only appears on the first time your party queues for a battleground.Selecting your Battleground role during the group role check will not cause your chosen role to be reflected in the UI.
UI Starter Editions are unable to engage in Pet Battles.Players sometimes do not receive credit when defeating a boss on the quest "Beast of Fable"The Bonus Roll sound may continue to play after rolling. A relog will fix this. (permanently – once relogged it will not continually loop againThe human portrait for Worgens does not always appear while in the Barbershop chair.Allowing a role check for Battlegrounds to expire will generate the "A role check has been initiated." message.Quests The quest "Into the Depths" does not award credit for killing Leyara if the player is not top threat.Players are unable to complete the quest if Taran Zhu is damaged after becoming a quest giver during "Lord of the Shado-Pan"."Infiltrating the Black Temple" does not grant credit to the warlock if the player is dead at the time of the completion event firing.Players who have earned the achievement A Test of Valor will be unable to track the achievement progress on a second character during the quest "A Test of Valor"
Items & Tradeskills Players are not able to place the legendary meta-gems into upgraded ilvl 496 helms.Dungeons, Raids, & Scenarios In Nalak's Dungeon Journal loot tab, opposite faction items are not filtered out.Tags: breaking, DBM, deadly-boss-mods, lore-walker-cho, Lorewalker-Cho, lorewalker-cho-room, patch-5.3, patch-5.3-pvp, patch-5.3-pvp-changes, patch-5.3-pvp-vendors, scenario-room, seat-of-knowledge

Filed under: Mists of Pandaria


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Saturday, January 19, 2013

Ghostcrawler discusses PTR class and set bonus issues

Ghostcrawler discusses PTR class and set bonus issuesLead Systems Designer Greg "Ghostcrawler" Street posted today on the US forums, pre-empting questions about class balance and tier 15 set bonuses. Ghostcrawler describes the purpose of the thread as follows: GhostcrawlerWhenever a PTR build goes up, we get a flurry of simple questions that we want to address, but that don't feel patch note worthy. We are going to be posting the answers to some of these in this thread.
We're going to leave the thread unlocked. Feel free to leave feedback here, but be aware that this is just a running list of explanations and don't expect a lot of back and forth discussion.Likewise, you don't need to ask your question here. We'll try and cover anything we see in our forums, other forums, Twitter, etc.The focus of this thread is on class mechanics and set bonuses. We aren't going to cover e.g. achievements, raid encounters, pet battles, account issues, or GC's favorite cover bands. Likewise, these are simple answers, not "What is your vision for my class?"
Ghostcrawler then goes into some of the finer points about Tier 15 set bonuses.

Post highlights are as follows: The Mage 2T15 bonus does favor taking Invocation, as people quickly pointed out, and we're considering revising it.We're still iterating on this design for Wild Mushrooms. Currently, they each absorb 25% overheal, up to a max of 33% of the Druid's max health (total of 75% / 100% with 3 Mushrooms out). This max size isn't working in build 16446, but we hope to hotfix that soon. WoW Insider's team is sad that the giant mushrooms aren't here to stay!We are still iterating on Blade Flurry. We feel like the implementation of Blade Flurry on live forces rogues to go Combat on any cleave fights, while leaving Combat too far behind on any single target fights. It's fine if the rogue specs have niches, but the niches shouldn't be so rigid that you don't feel like you have any choice in spec.Shadow Priests have raised concerns about both of their T15 bonuses being tied to Shadowy Apparitions. Know that we have improved Shadowy Apparitions. Previously, there was a cap of 4 out at once. In build 16446, that's raised to 5 if you have 2T15. However in the next build, we just raised the cap to 10, which you should basically never hit. And more importantly, we significantly improved their AI. Please try them out. If they give you problems, please be as specific as possible about those situations.See the full post below! It seems like these simple notes may allay a lot of PTR testing players' concerns, and it's really useful to see the inside information on what Blizzard's development team are working on, and to have requests for specific feedback on class-by-blass abilities and set bonuses. GhostcrawlerDruid
• We're still iterating on this design for Wild Mushrooms. Currently, they each absorb 25% overheal, up to a max of 33% of the Druid's max health (total of 75% / 100% with 3 Mushrooms out). This max size isn't working in build 16446, but we hope to hotfix that soon. Upon blooming, their accumulated healing is split over the targets they heal. Several parts of this aren't yet working in build 16446, leading them to be massively overpowered (which we also hope to hotfix soon). Feedback, especially in future builds, is appreciated.

Mage
• The Mage 2T15 bonus does favor taking Invocation, as people quickly pointed out, and we're considering revising it.
• The Arcane Mage 4T15 bonus is a multiplier on all of the effects of Arcane Charges. Damage, mana cost, and number of additional targets hit.
• The Fire Mage 4T15 bonus is before Critical Mass. Net increase to your Pyroblast's crit rate will be +6.5%.
• This build included a new version of Blazing Speed. We changed it from the previous build because we thought that it was too strong. This is definitely something we're still iterating on for 5.2. The new version replaces Blink, but goes farther than Blink (and distance is variable instead of fixed), does not cost a GCD, and provides brief stun and root immunity, and is on a different spell school. Feedback from playing with it is very helpful. We realize that there is somewhat of a conflict here with the PvP Glove bonus, and will resolve that if needed.
• Another talent we're iterating on is Invocation; it's quite possible that the current version is overpowered, but we'd like people to try it out, and give us feedback about how you use it, especially as Arcane.

Hunter
• The Hunter 2T15 bonus is a chance to summon a Thunderhawk. That Thunderhawk will assist you, and will always cast 5x Lightning Bolts for 16k to 24k Nature damage. Its damage will scale with BM mastery, and will not scale with Survival mastery. However, the proc chances (which are Real PPM) vary by spec: 0.7/min for BM, 1/min for MM, 1.2/min for Surv.
• The Hunter 4T15 bonus is affected by Survival's mastery, cannot trigger Wild Quiver, and procs at a rate of 3 RealPPM.

Monk
• Storm, Earth, and Fire is a new ability for Windwalkers. It's intended to be fill the role of attacking 2 or 3 targets. It's a rather complex ability, technically, and you're seeing a very early version of it that still has some significant bugs (which we're hoping to hotfix soon). To give you an idea of the design intent here, the spirits should mirror your damaging attacks against targets other than the one they're on (so that it's not a single target DPS gain). The spirits auto attack on their own. It should reduce your and your spirits damage while they're out, but the exact tuning for that is still being iterated on. They're currently -40% for 1 (total of 120% of normal against 2 targets), and -55% for 2 (total of 135% against 3 targets). Non-damaging attacks (such as Spear Hand Strike) should not be mirrored, but damaging attacks (such as Fists of Fury) should. Feedback very appreciated.

Rogue
• We are still iterating on Blade Flurry. We feel like the implementation of Blade Flurry on live forces rogues to go Combat on any cleave fights, while leaving Combat too far behind on any single target fights. It's fine if the rogue specs have niches, but the niches shouldn't be so rigid that you don't feel like you have any choice in spec. Blade Flurry will be how Combat does 2-5 target AoE damage. In the next PTR build, it deals 40% of normal damage to up to 4 additional targets, for a 20% energy regen reduction.
• The Rogue 2T15 bonus does apply to all finishers with a duration, including Slice and Dice, Kidney Shot, Recuperate, Envenom, and Rupture. In build 16446, the Kidney Shot increase was broken, but is fixed for the next build.

Priest
• Shadow Priests have raised concerns about both of their T15 bonuses being tied to Shadowy Apparitions. Know that we have improved Shadowy Apparitions. Previously, there was a cap of 4 out at once. In build 16446, that's raised to 5 if you have 2T15. However in the next build, we just raised the cap to 10, which you should basically never hit. And more importantly, we significantly improved their AI. Please try them out. If they give you problems, please be as specific as possible about those situations.

Shaman
• The Elemental Shaman 2T15 bonus triggers from Lightning Bolt and Chain Lightning hits (including Overloads). A Chain Lightning that hits 5 targets has 5 separate chances to trigger the Lightning Strike. If it Overloads, then 10 chances. There is no ICD, so it can proc multiple times from a single Chain Lightning. However, in the next build (or perhaps a hotfix), the damage from the Lightning Strike will be split between affected targets. There is a very high potential impact from this set bonus, so we're keeping our eye on this, and may have to nerf it. But we're trying it this way, since it is the most fun version.

Warlock
• Fel Armor has a significant typo in its tooltip; we added the 10% damage reduction and took away the armor. The health and healing received are still increases, not decreases.
• The new Glyph of Unstable Affliction reduces the cast time, but does not affect the GCD. Thus, it is not a DPS gain in a purely Patchwerk situation, but makes it harder to be interrupted, and allows you to start moving again slightly faster.
• The Affliction Warlock 4T15 bonus increases the damage of Malefic Grasp itself, and the extra ticks triggered by it. Same with Drain Soul.

Warrior
• The DPS Warrior 2T15 bonus has a RealPPM rate of 1.6 for Arms and 0.6 for Fury. It triggers all of the effects of enraging, including generating a Raging Blow charge, and 10 rage.

Death Knight
• The DPS Death Knight 2T15 bonus has a RealPPM rate of 1.0. The Zandalari spirit it summons has damage and attacks similar to the normal DK Ghoul, benefits from Unholy's mastery, does not replace your current ghoul, and you can have multiple of them up at once.
• While the DPS Death Knight 4T15 bonus (increased Army duration) is on target, performance-wise, in most fights, it's always challenging to have a set bonus improve a 10min cooldown. We're considering some additional changes to this, such as also lowering the channel time and / or rune cost. We understand this is a challenging set bonus to design, so we're going to have to iterate on it a bit.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.
Tags: breaking, featured, ghostcrawler, patch-5.2, patch-5.2-class-changes, patch-5.2-dk-changes, patch-5.2-druid-changes, patch-5.2-hunter-changes, patch-5.2-mage-changes, patch-5.2-monk-changes, patch-5.2-priest-changes, patch-5.2-ptr, patch-5.2-ptr-changes, patch-5.2-rogue-changes, patch-5.2-shaman-changes, patch-5.2-warlock-changes, patch-5.2-warriror-changes

Filed under: News items, Mists of Pandaria


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Saturday, January 12, 2013

Data suggests mage changes solved spec issues

GuildOx sends us interesting news of a change in the ratio of specs for raiding mages. Prior to hotfixes and patch adjustments that happened over the past couple months, raiding mages were overwhelmingly fire specd -- over 90% of the top mages were specd into fire. Now? According to GuildOx data, 45% of the top mages are arcane spec, and 39% are fire spec. Prior to the changes, arcane was around 3%.

While this change in mage spec might seem an oddity and not necessarily important, it does serve to illustrate an key fact: balance changes can and do work. All these small changes to the way that the game is played, be it through small hotfixes or modifications to the encounter designs; these changes eventually lead to an equalization of spec and greater player choice.

Of course in a perfect world these minor changes wouldn't be necessary to correct major deficiencies. But, given that the game is so fluid and changes are a natural part of WoW these days, it's encouraging to see that they have the desired effect.

Is there a method to Ghostcrawler's and his team's madness? Yes, and it appears to be working.
Tags: arcane-spec, breaking, fire-spec, guildox, mage, mage-arcane-spec, mage-fire-spec

Filed under: Mage


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