Showing posts with label Oondasta. Show all posts
Showing posts with label Oondasta. Show all posts

Saturday, February 9, 2013

World Boss Preview: Oondasta

We just updated the Under Development page with a quick preview of one of the world bosses that will be added to the game with the release of the next major content patch.

As the war against Lei Shen's island citadel began, Alliance and Horde scouts made an effort to intercept missives between the major Zandalari camps. One such exchange seemed to revolve around an unfamiliar Zandalari word, always surrounded by terms of conquest and power: Oondasta.

Check out our sneak peek at Oondasta now!

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Monday, January 7, 2013

New Patch 5.2 world boss Oondasta

Patch 5.2 brings two new world bosses, the easiest to locate of which is Oondasta. I was exploring the new zones on the PTR today, and, after a failed attempt to fly to Thunder Isle, headed over to the Isle of Giants, to the north of Kun Lai Summit, as you can see in the map I bring up on the video. The Isle of Giants is home to Oondasta.

Oondasta is likely the first of many great-looking models to come out of the patch, and might be reminiscent of the appearance of the fantastically named Dinomancers mentioned in the second boss fight of the Throne of Thunder raid. The troll influence is pretty obvious from the boss's appearance, and man, I love the look of the armor!

Moving on to Oondasta's abilities, as per the dungeon journal, the Crush ability implies the need for a tank-swap, as it stacks. Frill Blast is a cone effect probably best dodged rather than soaked, given that it inflicts 800,000 damage to all players within it. There's a 200,000 damage roar effect that, similar to Halfus Wyrmbreaker in Bastion of Twilight, or Warmaster Blackhorn in Dragon Soul, interrupts spellcasting, but with a hefty ten-second lockout. Healers will need to avoid this!

Other than that, there's a stacking damage increase called Growing Fury, and an interesting ability called Spiritfire Beam, which deals heavy damage and also jumps to up to 20 players in range, dealing 50% more damage with each jump. The logical solution to this might be to isolate the targeted player, preventing the beam from jumping, as the damage will quickly become unhealable as the jumps occur.

This boss sounds like it might prove a challenge for PuGs!
Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.
Tags: mists, mists-of-pandaria, oondasta, patch-5.2, patch-5.2-ptr, patch-5.2-world-boss, world-boss

Filed under: Mists of Pandaria


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