Showing posts with label World. Show all posts
Showing posts with label World. Show all posts

Saturday, February 9, 2013

World Boss Preview: Oondasta

We just updated the Under Development page with a quick preview of one of the world bosses that will be added to the game with the release of the next major content patch.

As the war against Lei Shen's island citadel began, Alliance and Horde scouts made an effort to intercept missives between the major Zandalari camps. One such exchange seemed to revolve around an unfamiliar Zandalari word, always surrounded by terms of conquest and power: Oondasta.

Check out our sneak peek at Oondasta now!

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Thursday, February 7, 2013

World of Warcraft: Dawn of the Aspects - Part 1 Coming Soon

The age of the dragons is over. Azeroth’s ancient guardians struggle to find new purpose in a world plagued by uncertainty. Author Richard A. Knaak explores the history of the Dragon Aspects in this five part mini-series, which takes place at a moment in time before they’d been granted their powers, when they were called upon to band together against the proto-dragon Galakrond.

Kalecgos, youngest of the former Dragon Aspects, has been hit especially hard by the changes brought about by the death of Deathwing. Having lost his great powers, how can he—or any of his kind—still make a difference in the world?

The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu.

In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for . . . or did they earn it with blood? Kalecgos’s discoveries will change everything he knows about the events that led to the dawn of the Aspects.

Check out the teaser below for the first part of Dawn of Aspects which arrives on February, 19.

Author: Richard A. Knaak
(World of Warcraft: Stormrage, Warcraft: War of the Ancients trilogy)
Format: Five Part Serialized eBook

World of Warcraft: Dawn of the Aspects

Part I Excerpt

And then... a sound louder than thunder stilled not only the sisters, but every proto-dragon in the vicinity.

The sound erupted again, shaking the rocky ridges upon which Malygos and many of the other hunters perched. Several of the proto-dragons were cowed, and Kalec felt even Malygos fight not to prostrate himself.

Only then did Kalec realize that the incredible noise was a gigantic roar.

A vast region of the overcast sky broke away, descending with astonishing swiftness. The velocity caused the clouds to quickly scatter, revealing a sight that truly could daunt not only a proto-dragon, but even the most powerful of Kalec's own kind.

This was supposed to be a proto-dragon, but so immense was its size that not even a dragon could be chosen for an adequate comparison. Kalec could think of no creature save one that could be used… and that would have meant comparing Galakrond to himself.

Even though Kalec had never seen the gigantic Galakrond in the flesh, the remote possibility that he would not have recognized this titanic being had been eliminated by Galakrond's name racing over and over through Malygos's mind. In addition, through his host's brief glimpse away from the Father of Dragons to the other proto-dragons, Kalec saw that not one of the hunters remained in the sky. Galakrond now commanded the world above, and there was no proto-dragon foolish enough to challenge that rule.

He swooped down, passing over the entire region in a matter of seconds. In Galakrond's wake there came a vicious wind that even tore several proto-dragons from their roosts and sent more than one meal toppling to the ground far below. Galakrond's roar was no less ground-shaking miles away, forcing Malygos and the sisters to grip their perches tighter.

For such a colossal creature, Galakrond turned with remarkable agility. Once more, he passed over the now-panicking herd, but this time with intent. Galakrond seized up two caribou in each of his much larger hind paws and scooped up another whole in his gargantuan maw, then rose up. The grazer in his mouth vanished down his gullet and a moment later so did both of those in his left hind paw. By the time Galakrond leveled, all five of his catches were well on their way down to his stomach.

But five was not enough. Galakrond veered back and lunged toward the scattering prey. This time, however, he suddenly pulled back. Confused at first, Kalec watched as the bending of the vast wings during the halt created a windstorm that sent dozens of beasts rolling uncontrollably.

Before several of the caribou could rise to their feet, Galakrond plucked them up. With at least eight claimed that Kalec could see, the Father of Dragons soared back into the clouds.

It was not until several seconds after Galakrond's departure that the first proto-dragons dared move. There was no renewal of the hunt; not only were the caribou scattered so far and wide that pursuit would have required too much effort, but most of the proto-dragons were still too shaken up by Galakrond's startling manifestation. Some took to the sky themselves and fled for calmer climes. Others remained subdued.

The Father of Dragons… Kalec could still not believe the stunning image. To witness Galakrond alive was something he could never have imagined.

The blue knew little of Galakrond save that he had been one of the largest beings to roam Azeroth and that he had represented the shift from proto-dragon to true dragon. It was not that Galakrond had actually fathered all true dragons—that was a myth somehow spread millennia ago—but that after him had come the five Aspects and their respective dragonflights. Proto-dragons had all but vanished after that.

There were other legends concerning Galakrond, but, in truth, Kalec understood that only his three counterparts knew the truth. He had never thought to ask them about the Father of Dragons, but now wished that he had.

Yet, Kalec's momentary awe soon gave way again to his anger and frustration—and growing concern—over his being trapped in these ancient visions. Each one seemed more and more lifelike, as if his own time were the fantasy and this scene now were the true present.

Not for the first time, he tried to will himself back, but nothing changed. He continued to be an insignificant, unnoticed phantasm trapped within Malygos. Not even Alexstrasza or Ysera—both of whom in the future would have abilities that should make them sense his presence—so much as glanced in curiosity at the male beside them.

I will be free! Kalec abruptly roared, though his roar went unheard by any save himself. Bereft of a throat—or a body—he felt like nothing but a memory remembered by no one.

Laughter filled his—or rather, Malygos's—ears. Kalec at first thought that someone mocked him, but instead, the laughter was aimed at the other proto-dragons by a charcoal-gray male a bit larger than most, who actually sneered at the others.

"Little hatchlings!" he bellowed. "Afraid of the sky! Afraid of the ground! Galakrond laughs at you for being afraid, and I, Neltharion, do, too!"

Some of the proto-dragons hissed at the gray male, but no one challenged him. By their glances, they knew him to be strong and able to back up his taunt. Even those proto-dragons who clearly had little more intelligence than their prey appeared to know better than to fight—

Neltharion? The name finally penetrated. Kalec sought in vain to seize control of Malygos's body as the newcomer, still laughing, flew off. Where Galakrond had been a startling, unsettling thing of legend, this gray male represented a danger to the future of all life on Azeroth. If there was a creature more evil than Neltharion, Kalec could not think of one.

Of course, by the blue's time, the gray male would be better known by his more apt title… Deathwing.


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Saturday, January 19, 2013

World of Warcraft Tribute Art Book Submission Deadline January 15

Calling all artists! Blizzard and UDON have teamed up to create a World of Warcraft Tribute art book, and you’re invited to participate.

We’re calling on artists from around the world to submit their original World of Warcraft-inspired artwork to be considered for this collection, UDON’s biggest Tribute undertaking ever.

All submissions must be received by January 15, so make sure to send in your take on Azeroth before it’s too late.

Head over to WarcraftTribute.com for submission details and more information on the contest.


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Wednesday, January 16, 2013

World of Warcraft Tribute Art Book submission deadline Jan. 15

World of Warcraft Tribute Art Book submission deadline Jan 15Do you love creating Warcraft art? UDON Entertainment is teaming up with Blizzard to create what may be their biggest Tribute collection yet, featuring art paying homage to World of Warcraft. Both Blizzard and UDON have called on artists from around the world to submit their original World of Warcraft-inspired artwork for consideration. However, the deadline for submissions is fast approaching. If you'd like your work to be considered for this incredible collection, you'll need to submit it by January 15.

This is a worldwide collection, so anyone in any country may submit their art. However, you'll need to be 18+ to submit. Selected artists for the Tribute collection will have their work included and credited in the book, which was announced at NYCC last year, and should make its first appearance at San Diego Comic-Con 2013 as a special, limited-edition hardcover.

If you're an artist and you'd like to see your Warcraft-inspired work make its way into print, this is an opportunity you don't want to miss. For more information, including rules, guidelines, and submission information, head to the official World of Warcraft Tribute website.

Tags: art, blizzard-art, blizzard-entertainment, udon-entertainment, warcraft-art, world-of-warcraft, world-of-warcraft-art, world-of-warcraft-tribute

Filed under: Blizzard, News items, Arts and Crafts


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Monday, January 14, 2013

Drama Mamas: How to find a World of Warcraft guild

Drama Mamas How to find a World of Warcraft guildThere's so much more to joining a guild in World of Warcraft than clicking an uninvited newbie zone popup or replying to a random whisper while you're trying to quest. We wouldn't go so far as to say there's a science to getting it right; joining a guild is more of an art, an intersection of careful screening and social serendipity. While it's true that you can successfully fumble about in the relatively unpopulated leveling zones or run the dungeon and raid finders on your own, you'll enjoy a richer, more complete game experience if you play with other players as intended.

This guide is not about figuring out what type of guild might best suit you. (We've cover that in a future guide.) If you're unguilded or dissatisfied with your current guild but not quite sure how to describe the kind of group that would make your online gaming experience feel just right, consider this week's pointers as food for thought until we can analyze your own guild needs.

If you're ready to find a new guild right now, read on for the best ways to connect with a quality organization.

Drama Mamas How to find a World of Warcraft guildLooking for Guild: Dig up some likely prospects

Your search for a guild home should incorporate a combination of web and in-game tools to help you narrow down the possibilities.

Be wary of newbie guilds. It's not the end of the world to join the guild of the guy who spammed you with a random guild invite in Stormwind or the group of rag-tag beginners that somehow fell together in The Barrens. You may meet folks who'll remain fast friends for years to come. In general, though, you'll get a more lasting (and organized) experience if you look for a more established group with leadership, structure, and purpose.

Get social. The single most effective way to find a good guild fit on your own realm is to meet people. Group up for quests, ply your trade and make purchases from other tradesfolk of similar levels, run level-appropriate instances, or help someone who's struggling with adds as you pass by. Make a special effort to get out there in the type of content you'd like to enjoy with your future guild.

Check the in-game guild finder. Yes, people really use this tool now. It's a solid way to make first contact with likely groups. (And hey, guild officers -- polish up your listing!)

Visit your Blizzard realm forum. Look for recruiting threads, of course, but also keep an eye out for social drama that sheds light on a guild's attitudes and behavior. Get a feel for the guild's general reputation, and observe how guild members conduct themselves on the forums.

Review the Blizzard guild recruitment forum. This forum will be more useful if you're seeking a particular playstyle, progression point, schedule, or niche -- and, of course, if you're willing to play on a different realm.

Google "WoW guild [realm name]" -- yes, Google. You'd be surprised.

Listen for recruiting messages in public chat channels. If you spot something that sounds especially likely, whisper the recruiter for more information. Posting your own Looking for Guild messages in these channels is a fairly outdated, needle-in-a-haystack strategy that might set you up for more razzing from other players than helpful contacts from guilds.

Drama Mamas How to find a World of Warcraft guildResearch the frontrunners

Once you've determined a guild has a broadly compatible playstyle and hours, dig for details.

Look up guilds on the Blizzard site. Type the guild name into the search box at the top right of the page. Browse the progression chart, activity feed, and profiles for a handful of members to get a feel for how the guild actually plays.

Look up guilds on their independent guild websites. If you can find a link to a guild's website, you'll get another fantastic window into its schedule and personality. Check out the forums. Do members seem serious, immature, friendly, rude, humorous, crass ...?

Do a /who on guilds that interest you. See who's online during your normal play times and what members are typically doing during those hours. If you're new to the realm, you can create a level 1 character to do this.

Scope out the field. Keep an ongoing eye on the behavior and reputation of guild members around town and out adventuring.

Talk to current guild members. Ask about their ultimate guild goals, how long they've been together, average player age, typical play times, regularly scheduled events. Find out if there are any geographic or other commonalities that might exclude you ("We're all from Yuma, Arizona" or "We all go to UofM").

Try it out. If you're able to raid or group with potential guildmates, see if you can't come along as a guest for a guild event or two. Anyone who's gotten stuck in the wrong group will understand and respect your caution.

Drama Mamas How to find a World of Warcraft guildHelp! I need more ideas!

If you're still having a hard time finding guilds and players who sound like a good fit, try these ideas from Robin:
Contact members of guilds you've belonged to in the past to see if anything's changed that might make it a better fit for you today.Join local realm events or raids to see if you hit it off with anyone participating. Maybe someone there can recommend their guild.Ask members of a group you belong to in the physical world if anyone plays WoW. You may be surprised that your gym acquaintance also plays or that someone in your book club is hiding a secret World of Warcraft habit.Look at online forums for your other interests to see if anyone there hangs out in Azeroth, too.
More tips:
Contact old friends and former guildmates who've moved on to other guilds or realms. You might discover a compatible group.Don't categorically rule out a realm transfer. A transfer might be an especially solid solution for a character you have specific goals (such as progression raiding at a specific level) with. It's not difficult at all in today's economy to establish a beachhead on a new realm. Nothing says you have to bring your whole stable of alts with you; peaceful solo questing or running the dungeon finder will be just as fun for them on your old realm.If you are considering a realm transfer, Robin advises, don't spend the money on a transfer until you've researched the guild and server. This may mean leveling a character for a bit to get a good feel. Better to waste a few hours on a character you'll never go back to than to discover you've spent money to become even more unhappy.
Drama Mamas How to find a World of Warcraft guildSpecial Situations: When you're looking for a particular type of guild

Specific playstyles and niche interests in the game often have their own communities, sites, and forums, and these are exactly the places you should be haunting when you're looking for a new guild home. Cleave to thine own, to thy own heart be true, all that stuff -- your goal is to find your tribe.
Roleplaying Roleplayers face a whole different set of challenges when they're seeking a new guild home. We've got a whole article with advice for roleplayers.The local connection To find WoW players who live near you in the physical world, try Meetup.com. Google gaming groups to find players with compatible interests.Scheduling issues Work around an odd schedule by searching for realms by time zone; choose a realm whose peak evening playtime most closely matches your own play time (or the reverse, if you want peace and quiet).Retro play Google is your friend here, as well as WoW Insider retro raiding posts and article comments. Also try well-known iToons on Korgath (US), currently focused on level 80 content and moving into Wrath raids.PvP twinking Check out Twinkinfo.Raiding Before you hit the major specialty sites and forums, make sure you know what to look for in a raiding guild and are prepared to submit a strong application. The raid finder The raid Finder is a great place to shop for a raiding guild, reminds Robin. "Many guilds use the raid finder together, and you can witness their personality types, how they work together, and how they treat others outside of their group. Also, Captain Obvious says that if they are playing while you are, your schedules are compatible."World boss pickup groups Similarly, world boss PUGs spotlight guilds that work well together and with others (or not so well), Robin notes. So sign up for the Sha runs being advertised in trade for more hands-on guild research.
Be polite and persistent

Finally, don't be afraid to leave a guild that's just not the right fit and keep on searching. It's not always the fault of anyone or anything in particular if things just don't click.

If you must leave, do it politely. The best way to pull out is to speak with the GM or an officer, and be brief but honest: "I've decided to move to another guild where I'll be playing with a good friend. Take care, and thanks for having me!" If you still feel awkward about making a retreat, we have an entire article devoted to leaving a guild without drama or burning bridges.

The final word comes from well-known WoW player @wowcynwise on Twitter:

More Drama Mamas advice on guilds

"I never thought of playing WoW like that!" -- and neither did we, until we talked with Game of Thrones' Hodor (Kristian Nairn) ... a blind ex-serviceman and the guildmates who keep him raiding as a regular ... and a 70-year-old grandma who tops her raid's DPS charts as its legendary-wielding GM. Send your nominations to lisa@wowinsider.com. Tags: advice, application, drama, featured, guild-advice, guild-app, guild-applications, guild-drama, guild-membership, guild-recruitment, guilds, join-a-guild, joining-a-guild, lfg, looking-for-guild, playing-wow, recruitment, warcraft-advice, wow-advice, wow-drama, wow-drama-guide, wow-player-guide, wow-q-and-a

Filed under: Analysis / Opinion, Drama Mamas


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Monday, January 7, 2013

New Patch 5.2 world boss Oondasta

Patch 5.2 brings two new world bosses, the easiest to locate of which is Oondasta. I was exploring the new zones on the PTR today, and, after a failed attempt to fly to Thunder Isle, headed over to the Isle of Giants, to the north of Kun Lai Summit, as you can see in the map I bring up on the video. The Isle of Giants is home to Oondasta.

Oondasta is likely the first of many great-looking models to come out of the patch, and might be reminiscent of the appearance of the fantastically named Dinomancers mentioned in the second boss fight of the Throne of Thunder raid. The troll influence is pretty obvious from the boss's appearance, and man, I love the look of the armor!

Moving on to Oondasta's abilities, as per the dungeon journal, the Crush ability implies the need for a tank-swap, as it stacks. Frill Blast is a cone effect probably best dodged rather than soaked, given that it inflicts 800,000 damage to all players within it. There's a 200,000 damage roar effect that, similar to Halfus Wyrmbreaker in Bastion of Twilight, or Warmaster Blackhorn in Dragon Soul, interrupts spellcasting, but with a hefty ten-second lockout. Healers will need to avoid this!

Other than that, there's a stacking damage increase called Growing Fury, and an interesting ability called Spiritfire Beam, which deals heavy damage and also jumps to up to 20 players in range, dealing 50% more damage with each jump. The logical solution to this might be to isolate the targeted player, preventing the beam from jumping, as the damage will quickly become unhealable as the jumps occur.

This boss sounds like it might prove a challenge for PuGs!
Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.
Tags: mists, mists-of-pandaria, oondasta, patch-5.2, patch-5.2-ptr, patch-5.2-world-boss, world-boss

Filed under: Mists of Pandaria


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Tuesday, January 1, 2013

Around Azeroth: Alone on the top of the world

Around Azeroth Alone on the top of the world SUNDAY"My night elf decided that her occasional episodes of death made her complexion far too pale," writes submitter Darlenas of Llane (US-A). "So she donned her favorite armorkini and headed to the top of Mount Neverest where she hoped to be above all the clouds and get a good tan. Unfortunately, there was a snowstorm underway. On the bright side, at least being dead meant she wouldn't get cold."
Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm. Tags: around azeroth, around-azeroth, AroundAzeroth, featured, screen-shots, screenshots, world-of-warcraft-pictures, world-of-warcraft-screenshots, wow-screen-shots, wow-screenshot, wow-screenshots, wow-ss

Filed under: Around Azeroth


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Monday, December 31, 2012

12 Days of Winter Veil Giveaway: World of Warcraft: Cycle of Hatred paperback

12 Days of Winter Veil Giveaway World of Warcraft Cycle of Hatred paperback Dec 2912 Days of Winter Veil is under way here at WoW Insider. That means 12 days of giveaways, 12 chances for you to win some of the awesome swag we've accumulated over the year. Whether you've been a good goblin or a naughty night elf, there's a chance that WoW Insider has a holiday gift for you this season.

Cycle of Hatred, written by Keith R.A. DeCandido, is one of the earliest World of Warcraft novels dating back to January 2006. While somewhat dated in a post-Cataclysm world, the story told within Cycle of Hatred acts as a basis for the repeatedly renewed feud between the Horde and the Alliance in the World of Warcraft. Courtesy of Blizzard Entertainment, we're giving away nine copies of Cycle of Hatred in paperback.


To enter for a chance to win, leave a comment on this post before 11:59 p.m. ET, Saturday, January 5, 2013. You must be 18 years of age or older and a legal resident of the United States or Canada (excluding Quebec). You can only enter once. Nine winners will be chosen at random and we will contact you via whatever method you've used to comment. Official rules here. Tags: 12-days-of-winter-veil-2012, cycle-of-hatread, keith-ra-decandido

Filed under: Contests


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Friday, December 28, 2012

12 Days of Winter Veil Giveaway: World of Warcraft Monopoly

12 Days of Winter Veil is under way here at WoW Insider. That means 12 days of giveaways, 12 chances for you to win some of the awesome swag we've accumulated over the year. Whether you've been a good goblin or a naughty night elf, there's a chance that WoW Insider has a holiday gift for you this season.

If you missed the massive sale on World of Warcraft Monopoly just before Winter Veil, you're in luck: we didn't, and now you get a chance to win one of three, free of charge! World of Warcraft Monopoly allows you to purchase Azerothian real estate with currency themed after your favorite faction leaders, using game pieces chosen by the community.

To enter for a chance to win, leave a comment on this post before 11:59 p.m. ET, Thursday, January 3, 2013. You must be 18 years of age or older and a legal resident of the United States or Canada (excluding Quebec). You can only enter once. Three winners will be chosen at random and we will contact you via whatever method you've used to comment. Official rules here.

Tags: 12-days-of-winter-veil-2012, world-of-warcraft-monopoly, wow-monopoly

Filed under: Contests


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Tuesday, December 25, 2012

World of Warcraft Patch 5.2 PTR patch note preview

World of Warcraft Patch 52 PTR patch notesA preview of the notes for the patch 5.2 PTR has just been released on the official blog. While the PTR may not be open until January, Blizzard certainly isn't wasting any time with getting the information out there and readily available to players. The trend of speedy patches in Mists of Pandaria seems to be continuing as hoped, which should make players very happy, and far less apt to run out of content to do. Highlights from the patch include:The new raid, Throne of Thunder, which includes 12 new raid encounters and an additional 13th foe unlocked upon defeating Emperor Lei Shen in Heroic mode.New daily quest hub: The Isle of the Thunder King -- the Kirin-Tor Offensive and the Sunreaver Onslaught face off to lay claim to Emperor Lei Shen's island stronghold and the treasures contained therein.Two new world bosses, Nalak the Storm Lord and OondastaAn option to purchase Sunsong Ranch to make it a resting point like an inn. Work orders will come in from various factions, and completing the work orders will grant you reputation with the issuing faction.All world bosses are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot.Read on for the full list of patch notes for Patch 5.2. Blizzard EntertainmentWorld of Warcraft PTR Patch 5.2

General
New Daily Quest Hub: The Isle of the Thunder King. Here players can join the assault to conquer Emperor Lei Shen's island stronghold, unlock new questlines and daily quest hubs, participate in special events, earn the right to visit the fabled Treasure Room, lay claim an arsenal of powerful Mogu artifacts for their faction, and more.Each faction's finest are spearheading the assault: the Kirin-Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount.After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused. PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well.As the heroes conquer the Isle, they will unlock the powerful Lightning Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past.Players on the PTR can teleport to the Isle of the Thunder King at their faction shrines in the Vale of Eternal Blossoms. While the Isle of the Thunder King will be unlocked progressively by each realm based on participation in the war effort, initially only some of the Isle's features will be unlocked. Future updates will include the Shipyard and the Main Courtyard. Some features, including the Treasure Room, will not yet be available.New Raid: Throne of Thunder Emperor Lei Shen, the Thunder King, has returned to wreak his vengeance on Pandaria. It falls to the heroes of the Alliance and the Horde to stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: Throne of Thunder.Throne of Thunder is a sprawling citadel housing 12 new raid encounters, and players that defeat Emperor Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe.The Raid Finder version of the Throne of Thunder will be divided into 4 different wings.Join the Shado-Pan Assault in their singular drive to see Lei Shen, The Thunder King defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can be earned only within the Throne of Thunder raid dungeon.Please note: During the 5.2 PTR, this raid dungeon will only be available during a limited testing window. Keep an eye on our PTR Discussion Forum for details.The Legendary Quest Continues: Wrathion must know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverence and skill. Along the way, they'll unlock the secrets to a new headgear enchantment, the Crown of the Heavens.Please note: Initially this quest is not available on the PTR, but will be coming soon.New World Bosses: Nalak, the Storm Lord and Oondasta Nalak, the Storm Lord After the Isle of the Thunder King has been conquered, the gate guardian of the Thunder King's citadel will appear: Nalak, the Storm Lord. Players will frequently have the opportunity to test their mettle against him.Oondasta Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari, and awaits players brave enough (or foolhardy enough) to seek him out on the mysterious Isle of Giants found in the seas north of Kun-Lai Summit.Buy The Farm Players that have grown attached to working the land at Sunsong Ranch can now purchase the land from Farmer Yoon. Once the farm is owned by a player, it becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour in to the farm from factions across Pandaria, and completing a work orders will earn a reputation boost with the issuing faction.Please note: The new Sunsong Ranch features are not available on the PTR, but will be coming soon.New World Boss System All world bosses are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week, but bonus rolls apply. Bosses will now respawn more frequently as well.Classes Death Knight Death Siphon now heals for 150% of the damage dealt (was 100%).Conversion now costs 5 Runic Power plus 5 per second thereafter (was 10 Runic Power plus 10 per second).The Bloodworms summoned by Blood Parasite now have 200% more health.Unholy Reaping now also applies to Icy Touch.Summon Gargoyle no longer costs Runic Power.Gargoyle Strike now deals Shadow and Nature damage (was Nature only).Ebon Plaguebringer now causes Plague Strike to inflict Frost Fever, in addition to its other effects.Druid Cyclone now has a 30 second cooldown for Feral Druids. In addition, it will now share diminishing returns with Banish, Seduction, Bind Elemental, Hex, Freezing Trap, Wyvern Sting, Gouge, Sap, Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking Palm.Symbiosis Shattering Blow now has a 1.5 second cast time to align correctly with the Warrior version of this ability.Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.Cenarion Ward now grants 100% increased healing.Frenzied Regeneration now scales 10% more efficiently with attack power.Tooth and Claw now scales 10% more efficiently with attack power.Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.Rejuvenation now costs approximately 9% less mana.Revive and Mark of the Wild now cost 55% less mana.Faerie Swarm can now snare more than one target at a time.Mass Entanglement now has a 30 second cooldown (was 2 minutes).Typhoon now has a 30 second cooldown (was 20 seconds).The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.Soul of the Forest Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.Feral: Unchanged.Guardian: Generates 3 additional Rage per Mangle.Restoration: Now grants 70% Haste on the next spell cast after the Druid casts Swiftmend.Nature's Vigil now has a 90 second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).Hunter Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet.Silencing Shot now has a 24 second cooldown (was 20).Binding Shot no longer has a Focus cost.Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).Glyph of Marked for Death has been removed, and its effects are now baseline.New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used.Mage Invocation now removes Evocation's cooldown and reduces its channeling time and duration by 50%. A completed Evocation now grants 15% increased damage (was 25%) for 1 minute (was 40 seconds) after an Evocation is completed. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active.Greater invisibility now has a 90 second cooldown (was 2.5 minutes).Frostbolt cast by Mirror Images now deals 50% more damage.Improved Counterspell has been removed.Glyph of Fire Blast has been replaced with Glyph of Inferno Blast. Glyph of Inferno Blast causes damage over time effects spread by Inferno Blast to spread to 1 additional target.Blazing Speed can now be triggered at will.Cold Snap now heals the Mage for 15% of maximum health when used (was 30%).Ice Floes now has a 45 second cooldown (was 1 minute).Scorch now costs 3.5% of base mana (was 0.1%).Arcane Arcane Blast's mana cost has been increased to 1.66667% of base mana (was 1.5%).Frost Frostbolt now deals 24% more damage, but its debuff no longer increases subsequent Frostbolt damage.Water Elemental Freeze no longer does damage, and only provides Fingers of Frost on a successful freeze.Monk New Level 60 Talent: Ring of Peace Ring of Peace forms a 8 yard sanctuary around the target for 8 seconds, causing all enemies in the area of effect to be silenced and disarmed.New Windwalker and Brewmaster ability added at level 30: Nimble Brew. Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are re-applied by 60% for 6 seconds. It has a 2 minute cooldown.Chi Wave now does 100% more damage and healing, and no longer costs Chi, but now has a 15 second cooldown.Zen Sphere now has a limit of 2 (was 1), now detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, and no longer costs Chi.Chi Burst now does 100% more damage and healing, no longer costs Chi, and now has a 30 second cooldown.Path of Blossoms has been removed.Deadly Reach has been removed.Paralysis is now a physical, non-magical effect, and can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards.Tiger's Lust and Touch of Karma no longer have a Chi cost.Tiger's Lust can no longer be used on targets that have other temporary speed increases active.Charging Ox Wave now has a 30 second cooldown (was 60 seconds).Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.Healing Elixirs now heals the Monk for 15% of maximum health (was 10%).Chi Torpedo now deals 15% more damage.Healing Spheres now have a duration of 1 minute. Healing Spheres generated by Mastery: Gift of the Serpent now have a duration of 30 seconds.Mistweaver Life Cocoon can no longer be dispelled.Zen Focus, the 4-piece Mistweave set bonus, is now more responsive.It is no longer possible to use Thunder Focus Tea while silenced.Healing Spheres will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.Xuen will now fixate on the Monk's original target.Windwalker New Level 75 Ability: Storm, Earth and Fire The Windwalker can summon up to two elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 40% of the Monk's normal damage. Each spirit lasts until the ability is canceled, or that spirit's target dies or otherwise becomes unavailable.Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Blackout Kick or Tiger Palm cost no Chi.New Mastery: Bottled Fury -- Increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack.Tigereye Brew now increases damage by 1% per stack (was 2%), but is now improved by Bottled Fury.Tigereye Brew now gains 1 charge after spending 2 Chi (was 4 Chi).Tigereye Brew will now stack to 20, but only 10 charges can be consumed per activation.A user interface alert now displays upon reaching 10 stacks of Tigereye Brew.Brewmaster Mastery: Elusive Brawler now provides 25% more Stagger per Mastery rating.Paladin Hand of Purity now reduces all incoming damage by 10% in addition to its other effects.Eternal Flame's periodic heal now provides 100% more healing when self-cast.Judgment now costs 5% of base mana.Protection The base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%.Priest Power Word: Solace has been redesigned. Power Word: Solace replaces Holy Fire. It deals the same damage and interacts with other spells and abilities in the same manner, but is instant, costs no mana, and restores 1% of maximum mana on each cast.Dominate Mind now has a 1.8 second cast time (was 2.5 seconds).Angelic Feather now has a 6 second duration (was 4 seconds).Body and Soul now has a 3 second duration (was 4 seconds).Glyph of Holy Fire has been redesigned. It now increases the range of Holy Fire, Smite, and Power Word: Solace by 10 yards.Discipline Focused Will now reduces damage taken by 15% per stack, with a limit of 2 stacks.Spirit Shell no longer benefits from Mastery, and now properly includes the benefits of Divine Aegis and critical effect chance.Rapture now provides mana equal to 250% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short duration bonuses.Rogue Preparation is now a baseline ability learned at level 68.Versatility has been removed.New Level 90 Talent: Marked for Death Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1 minute cooldown.New Level 60 Talent: Cloak and Dagger Ambush, Garrote, and Cheap Shot now have a 30 yard range, and will cause the Rogue to teleport behind the target.Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.Shuriken Toss now causes the Rogue to throw shuriken instead of autoattacking for 10 seconds after Shuriken Toss is used.Deadly Throw can now interrupt spellcasting when used at 3, 4, and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively (was 5 combo points and 6 seconds).Nerve Strike now reduces the effectiveness of healing provided by the target by 25%.Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%).PvP set bonuses have been changed: Vigor is now the 4 piece set bonus and increases maximum energy by 50 (was 10).Deadly Brew is now the 2 piece set bonus, and its effects remain unchanged.Combat Vitality now increases attack power by 30% (was 25%).Blade Flurry now deals 75% less damage.Subtlety Sanguinary Vein now increases the damage the target takes by 20% (was 16%).Warlock The Felhunter ability Spell Lock is now an interrupt, and no longer applies a 3 second blanket silence.Blood Fear has been redesigned. This ability is now cast on the Warlock, and causes melee attacks that strike within the next 60 seconds to fear the attacker. When cast, the ability has 1 charge, costs 20% health to activate, and has a 30 second cooldown.Soul Leech now provides an absorption shield instead of healing.Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate (was 50%).Kil'jaeden's Cunning is now a passive talent, and its activated ability has been removed.The passive damage from Archimonde's Vengeance no longer has a visual effect.Grimoire of Sacrifice now increases the damage of abilities by 20% (was 25%) for Destruction, and 45% (was 50%) for Affliction.Grimoire of Sacrifice now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed.Glyph of Burning Embers has been removed, and its effects are now baseline for Destruction Warlocks.Glyph of Soul Shards has been removed, and its effects are now baseline for Affliction Warlocks.New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 50%.New Glyph: Glyph of Drain Life. This glyph increases the healing gained from Drain Life by 30%.Warrior Shockwave now has a 40 second cooldown (was 20 seconds), striking 3 or more targets will reduce its cooldown by 20 seconds.Second Wind now causes a Warrior that has been reduced to 35% health or lower to regenerate 2% of their health per second (was 3%), and now generates 15 Rage over 10 seconds (was 20 Rage).Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP) in addition to its other effects.Shield Barrier now scales approximately 10% less efficiently with attack power.Storm Bolt now deals 125% weapon damage (was 100%).Enraged Regeneration now costs 30 Rage (was 60).Glyph of Death from Above no longer increases the damage dealt by Heroic Leap.Arms Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage or the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (was level 50).Slam now deals 220% weapon damage (was 190%).Protection The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.Shaman Elemental Mastery now has a 1 minute cooldown (was 2 minutes).Shamanistic Rage is now available to Elemental Shamans as well as Enhancement Shamans.Conductivity no longer requires that the target be within the area of effect of Healing Rain.Ancestral Swiftness now increases spell haste by 5% and melee haste by 10% (was 5%/5%).Glyph of Purge now adds a 6 second cooldown to Purge.Stone Bulwark Totem now absorbs 25% more damage.Unleashed Fury Flametongue now increases Lightning Bolt damage by 20% (was 30%), and Lava Burst damage by 10% (was 0%).Primal Earth Elemental and Primal Fire Elemental now deal 20% more damage.Elemental Blast now has a chance to increase the caster's Agility for Enhancement Shamans.Glyph of Flame has been redesigned. This glyph now causes the Shaman to heal for 50% of the damage dealt by Flame Shock.Flame Shock's duration has been increased by 25%.Quests Warlocks can now undertake a solo adventure that culminates with the ability to change the color of their Fire spells to appear Fel green. The quest begins for those Warlocks determined or fortunate enough to have laid their hands on teh fabled Codex of Xerrath.Creatures
Zandalari forces have begun scouting the shores of Pandaria, searching for the perfect invasion point. The Zandalari can be found in Krasarang Wilds, Dread Wastes, Townlong Steppes, Jade Forest, and Kun-Lai Summit. Zandalari Scouts can be handled by 1 or 2 players, while elite Zandalari Warbringers will likely require a full party of 5 heroes. Defeat Warbringers to gain special drops, including crafting materials, reputation gains, an achievement, and even the chance to get one of three new rare mounts!Galleon now respawns much more frequently, but players can only receive loot from him once per week.Dire Horns have been added as a tameable species for Hunters that have learned the required skill. Aspiring Dire Horn owners should seek out clues regarding these auspicious beastsPet Battles
Supercharge now provides a 125% damage bonus (was 150%), and its cooldown is now 4 rounds (was 3).Sprite Darter Hatchling – Evanescence and Arcane Blast have swapped ability positions.Nether Roach is now a real roach and can now survive the apocalypse.Battle Pet Bandages now stack to 25 and are Bind to Account.Battle-Stones now have a chance to be awarded from PVP Pet Battles.Pets whose color schemes change each time they are summoned have returned. Older pets with this behavior now have it back, as well as some newcomers.Pet levels will now only display on the map when pets are tracked.Taming the World now lists its reward correctly in the Achievements pane.Level capped players will now have a chance to each Lesser Charms of Good Fortune after winning a pet battle versus a Pet within 5 levels of the highest level pet on their team. Higher level pets will offer a better chance to earn a Charm.Winning a pet battle versus a team within 5 levels of the player's highest level pet will now award player experience.Fleeing a pet battle will no longer despawn the pet that was being battled, but doing so will now inflict some damage on the fleeing pet battle team.Disconnecting from a pet battle will once again respawn the pets you were fighting.Any pet that has been killed in a pet battle will now never respawn.A number of new pets can be found on the Isle of Lightning, including Rare spawn drops, wild pets, and raid boss drops.Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. A new quest has been added to track progress as these new pets are hunted down, and defeating that quest will award the new Red Panda pet.Please note: Many of these changes have not yet come to the PTR, but will be available soon.PvP
PvP trinkets that clear loss of control effects will now also clear these effects from the player's pet as well.Items Skyshards are now Bind on Account.Sunsong Ranch
Seed bags have been added, that allow planting of crops 4 plots at a time.Yoon's Mailbox has been renamed to Sunsong Ranch Mailbox.The yield from special crops has been improved to make farming them competitive with gathering these items out in the world.Running the Master Plow across underground Virmen will cause them to pop out of the ground at 30% health and stunned.Wild Crops will now occur less often.Bug Fixes
Classes DruidIt is no longer possible for a weaker application of Living Seed to overwrite a stronger one.PaladinIt is no longer possible to refresh Inquisition to a lower duration.MageThe cooldown of Cauterize will now properly reset upon entering an Arena.WarlockGrimoire of Service now describes its special abilities on the tooltip.Tags: breaking, patch-5.2, patch-5.2-patch-notes, patch-5.2-ptr, ptr-patch-notes, wow-patch-5.2, wow-patch-5.2-ptr, wow-patch-notes

Filed under: News items, Mists of Pandaria


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Mega Bloks World of Warcraft Toymation Series

Mega Bloks has been hard at play over the past month creating a truly epic Toymation series featuring some of the great World of Warcraft series toys. If you’ve missed out on the action, never fear, we’ve got you covered with all five episodes here.

Mega Bloks World of Warcraft -- Episode 1: The Battle Begins

Ragerock and his Horde party are on a flight through the bitter Kingdom of Northrend when they are ambushed by the powerful Frost Wyrm, Sindragosa. Just as they begin to regain their footing, they are confronted by an even deadlier foe: Arthas, the Lich King!Colton and his comrades arrive at Ashenvale, with hopes to enlist the assistance of Ironoak and the Night Elves against the impending Horde threat. Their meeting is cut short when two Orcs attack with their X-53 Touring Rocket! Can Colton apprehend his foes before they get away?An Alliance mission to sabotage Horde equipment goes awry when they are discovered, causing the Horde to accelerate their plans. Will word of the assault reach Colton before the Horde reach Stormwind Castle?

Mega Bloks World of Warcraft -- Final Episode: Deathwing's Stormwind

As the Horde fleet of Zeppelins descends upon Stormwind, Colton and Ragerock begin their decisive duel! However, their battle is interrupted when Deathwing arrives and launches a fiery assault against both factions. As Stormwind faces destruction under Deathwing's powerful claws, will Colton and Ragerock stand together or destroy each other?

This is the fifth and final episode of Mega Bloks World of Warcraft. Thanks for watching!

To keep up to date on all of the Mega Bloks World of Warcraft news, visit the official site.


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