Showing posts with label Guild. Show all posts
Showing posts with label Guild. Show all posts

Sunday, July 21, 2013

Drama Mamas: Guild to guild harassment

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

We've seen a lot of drama pass through these pages, but funsuckers can always surprise me with new methods of drama-mongering.

Dear Drama Mamas,

I come to you with a problem that at first seemed simple enough to fix but has proved to be a royal pain that not even Blizzard will address for me. Recently I was told by several people in my guild that they were being whispered in game by a people all from one set guild asking them if they were happy with their guild. Now normally this isn't a problem, I know people often do this to find new people but it quickly became a problem when after the said people continued to whisper the people in my guild over and over, even changing to a different toon to repeat the process.

At first this was just one person who was talked to but it soon became at least 2-3 members of my guild each day, being done so by anywhere from 5-6 different toon names from the other side. I have tired to take the correct path and just tell my member to place them on ignore, but as I said earlier after you get whispered by three different toons within a ten minute period, simply ingoing becomes very bothering.

I even resorted to speaking to their current guild master, only to be told I was a childish (insert profane words here) and quickly placed on ignore by them before I could even reply.

Sadly Blizzard has decided that this isn't an issue that warrants their attention, even after I have provided names of the harassed and the harassers, along with chat dates and times. (I've asked my members to let me know if this happens to them anymore and let me know the names involved) The only thing I can think of is to have each member on my end who was confronted to place a ticket, but even with all the information I provided them, I don't see this going very far.

Is there anything else I might be able to do? It saddens me that so many make this a daily behavior for themselves and chose to burden those just trying to enjoy their game. I am thankful that my members have not resorted to their level of childish actions.

Thank you,
Annoyed and Ignored


Drama Mama RobinDrama Mama Robin: Annoyed, what is happening to your guildmates is absolutely annoying. Harassment shouldn't be used as a recruiting technique. And honestly, I'm not sure what that other guild is expecting to accomplish. Who would want to join a guild that tries to recruit in this way?

You were right to talk to the offending guild's leader to try to resolve things, but that obviously didn't work. Unfortunately, funneling all the complaints through you to Blizzard doesn't work either. When you act as the middle man between your guildies and customer service, you are putting in an extra layer of hoops for the people trying to help you to jump through.

Rather than have each person tell you when they get harassed, they should be opening up their own ticket. This is particularly the case when the offenders are changing characters to get around ignore. That is harassment and Blizzard will do something about it -- they just won't tell you what they're doing. But the report has to come from the person being harassed, not a go-between.

It is good for each person reporting to mention that this is part of an overall harassment campaign being carried on by the offending guild. As much information as possible should be put on each ticket. And another report should be made each time a person is bothered by that guild. But again, the person affected needs to make the report.

Here's a direct quote from Blizzard: DaxxariIf your harasser by-passes the /ignore feature and contacts you on an alternate character, immediately place that character on ignore, then open a support ticket to report Ongoing Harassment, and include that phrase, as well as the offending player's name, realm, the exact phrase that they used to harass you and that they by-passed the /ignore feature to do so. Please be detailed, our Support team works hard, but they aren't wizards. Mostly.
Hopefully this won't continue much longer. Good luck!

Drama Mama LisaDrama Mama Lisa: Pick me! Pick me! Pick my link, I mean. Robin and I have been churning through old letters and replies to find out what issues players ask for help with the most often. Then we're compiling and refreshing our previous advice to develop the Drama Mamas No-Drama Guide. And in situations like Annoyed and Ignored's, the No-Drama Guide allows me to do this:

/summon

The Drama Mamas Guide to Handling In-Game Harassment

Robin's reminder about reporting the character-swapping as Ongoing Harassment is key. Beyond that, have each of your members follow the steps in our guide, and the repeated reports should choke out this irritation fairly soon. Remind your guild members that they rock by not stooping to countertrolling the poachers. Here's hoping this whole thing will be in your rearview mirrors soon! Dodge the drama and become that player everyone wants in their group with a little help and insight from the Drama Mamas. Play nice ... and when in doubt, ask the Drama Mamas at robin@wowinsider.com. Read Robin's section of this post on how to get your letter answered and please remember that we cannot answer privately. Tags: advice, drama, featured, guild-advice, guild-drama, harassment, playing-wow, warcraft-advice, wow-advice, wow-drama, wow-drama-guide, wow-player-guide, wow-q-and-a

Filed under: Analysis / Opinion, Drama Mamas


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Tuesday, July 16, 2013

What sort of guild games do you play?

Breakfast Topic What sort of guild games do you playMy guild decided to try playing a new game this week by instituting dress codes for raid nights. I know what you're thinking, but hear me out. Apparently the basis for this all stemmed from a late night round of "Auction House Roulette," the rules of which are as follows: Go to the auction house. Buy the cheapest gear available for your particular class -- do not, under any circumstances, look at the gear with the dressing room feature before purchasing. Transmog all your gear with the purchased items. If you're lucky, you'll get matching pieces ... if you're not so lucky, you'll end up with a beautifully hideous outfit.

This bout of transmog frenzy led one of the guild's officers to institute the dress code for this week's raids. The first night was "terrible transmog" night, in which we were instructed to show up in the most hideous combination of clothing we could find. Wednesday was "purplicious" night. As you can see from the screenshot above, we got a good chunk of the guild to participate, with stunning results. And on top of that, we managed our first 25-man kill of Lei Shen. I think it was the power of purple. Or at the very least, the general good mood from everyone being particularly silly.

It has been decided that the theme nights will continue, but not on a weekly basis -- either once a month, or a few times a month is more than enough. Any more than that and we'll likely run out of gold in our enthusiasm for procuring questionable fashion. Regardless, it's been a ridiculously fun week, and I'm curious if other guilds out there do silly guild games too, and what those games are. So let's hear it -- does your guild do anything fun, just for giggles? Do you have speed run races of instances, or transmog contests? What sort of games do your guilds play?

Tags: featured, game-discussion, gamer-discussion, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Analysis / Opinion


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Sunday, July 7, 2013

Eight Years in Azeroth: Slaying internet dragons and guild management

Eight Years in Azeroth Slaying internet dragons and guild managementOne of the hottest reads in the World of Warcraft communityright now is Shawn Holmes's Eight Years in Azeroth. Old-school players chuckle along with details that today's players wouldn't recognize as coming from WoW. Guild leaders nod in agreement at scenarios that replay over and over in guilds throughout WoW. New players gawk at raiding conventions and gameplay that feels entirely different from the game we know today.

"It was 'slaying internet dragons' mixed liberally with a crash course in leadership and team management," Holmes told WoW Insider. "I went from a player who barely understood the necessity of officer-only forums and a guild bank to dealing with the complexities of interpersonal conflict, player politics, the psychological effects of the social ladder, and keeping players both motivated and loyal in the constantly changing landscape of WoW."

As Holmes blogs his way through his eight years of blood, sweat, and tears in Azeroth, has he come to any realizations along the way?

"Staying true to a moral compass is one thing; keeping an entire guild aligned with those ideals is hard work," he observes. "It's a battle I both won and lost, repeatedly."
Eight Years in Azeroth Slaying internet dragons and guild management THUMain character Kerulak, tauren restoration shaman (classic WoW); Zanjina, troll shadowpriest (TBC); Mature, blood elf death knight (current)
Guild Descendants of Draenor
Realm Deathwing (US-H)

WoW Insider: What inspired the creation of 8 Years in Azeroth? It sounds as if you had some demons to exorcise...

Shawn Holmes: The night of January 11th, 2012, was the night we officially stuck a fork in the 25-man progression team. I felt nauseated, like I took a swift kick to the nuts. All the frustrations, all the emotion and investment I had poured into my guild all just busted out at once, and I had to do something to vent. I could only pour so much of that onto my wife, Julie. She loves listening and offering advice, but this was eight years of stuff I had to get off my chest, too much even for her to handle in a single sitting.

So, I just sat down and started writing.

Initially, It was intended for myself as a means to deal with everything that simply no longer was. For eight years, I had fallen into a schedule, socializing with the same virtual faces and voices, sharing stories, working together to build a better guild and make a name for ourselves in raid progression. With that gone, a vacuum remained that needed to be filled in.

What I didn't figure on was that it would start to gain readership from people who knew nothing about us.

Right, because players are devouring this blog of yours! What do you believe is the attraction?

8YIA seems to be attracting two groups of readers. Newer players (WotLK, Cata, MoP) never experienced vanilla or TBC in all of its glory -- the game's changed so much since then. They must see 8YIA as an opportunity to experience how things used to be, which in turn gives them a little more perspective on the "problems" in WoW that exist today.

There's also a group of readers that are definitely old-school: folks from vanilla and TBC, and I believe they're reading because they are sentimental. It reminds them of the game they once loved, and 8YIA provides them with some validation around their own concerns about WoW's evolution (or de-evolution, depending on your perspective). Eight Years in Azeroth Slaying internet dragons and guild managementBeneath the veneer of nostalgia, the fascination seems to be more about the commonality of the social experience. Has writing the memoir brought you to any realizations about how other players experience the shared raiding experience of WoW?

There is this common rebuttal that Ghostcrawler likes to use to stave off the large majority of trolls that whine about "Blizzard destroying WoW." His statement is very professional and logical; to paraphrase, "Your personal experience is not the same as everyone's." This is his way of calmly reminding players flipping out that they can't make broad accusations like "everybody raids" or "nobody PvPs." These statements are based purely on our own tiny bottom-up view of the world.

Meanwhile, Blizzard has access to massive amounts of data and can instantly see the effects subtle design changes have on the entire WoW playerbase. They know in a heartbeat what percentage of their playerbase raids, what percentage is stuck on Horridon, what the ratio of 10- to 25- raid guilds are. Blizzard is never 100% transparent with this information, but Ghostcrawler and Co. drop us enough clues in their blue posts to remind us that they hold this knowledge.

Unfortunately, raw data on things like percentages of guilds through Throne of Thunder, number of times Lei Shen's been looted, classes that are dominating damage or healing meters, and so on do nothing to speak about their design's sociological impact.

Sure, they may know what percentage of 25-man guilds collapsed as a result of the changes in Cataclysm, but do they know what percentage of those 25-man guilds tried to keep things together? How many guilds genuinely wracked their brain to try to come up with any possible strategy to keep players motivated to return? How do these numbers compare to guilds that couldn't care less about 25s and couldn't wait to stick a fork in their team to slough off dead weight? What percentage of 25-man guilds collapsed because of the corrupt officership? Or how about betrayal by the roster? What percentage of players would have remained running 25s if the only thing that stopped them from jumping ship was exclusivity? Eight Years in Azeroth Slaying internet dragons and guild management THUBlizzard can't accurately report on this. They can only report to us the results: "Yeah, there's been a decline in 25-man raiding."

It sounds melodramatic when I describe it, but World of Warcraft is a game that involves people interacting with one another -- we just happen to be slaying internet dragons in the process. And as more readers visit 8YIA, I'm finding that my story isn't as unique as I originally thought. Many players have gone through the same trials, struggled with the same interpersonal conflict. I've had people ping me in game about 8YIA and say, "I had my own Ater and Blain, too!"

Blizzard won't ever know about these deeply personal stories when they pull up their report data for analysis; they'll only catch wind of them anecdotally via some forum post if and when players choose to share. So, when Ghostcrawler reminds people that their experience is skewed and not necessarily representative of the norm, I think they should put a little thoughtfulness and care into that stance. Our experiences are not as dissimilar as one might assume -- it's basic human psychology and has been studied and written about long before we were drawing a box around peons and sending them to collect gold.

A large part of Eight Years in Azeroth's appeal is the storytelling element, watching the origami of individual player dramas ceaselessly fold and unfold. Have you used real names for all these players? How have those you've written about reacted to your writing?

This was an issue I wrestled with, initially. At the outset, I avoided using any names. I felt like if I called specific players out, it would essentially be the same as trash-talking them, using my blog as a means to drag someone through the mud. That wasn't my goal; I needed to vent, not turn my blog into another /trade chat, rife with insults, free of repercussions. Eight Years in Azeroth Slaying internet dragons and guild managementAs I got deeper into the blog, however, two things became clear: It became more difficult to convey the complexities of player interactions. It's much easier to call Annihilation by his name, rather than call him "the warlock who used to be a warrior and whom was also my warrior officer but has now since stepped down."I wasn't making anything up. I'm not here to spin wild yarns about players and things they may or may not have done. The focus is reporting back to readers what happened and how those situations made me feel. So while I'll get emotional about the impact these people's decisions had on me, I'll continue to do my very best to be objective in reporting what happened.
Once I decided to start working names into 8YIA, I made it a rule to try to reach out to players first and have them preview their posts before I go live with them. If anything feels untrue, misreported, or otherwise inaccurate, I give them an opportunity to work with me to tidy up the posts.

The first person that helped me with this process was Heather, aka Wyse. They were a tough two posts that needed to be written and didn't exactly paint her in the most positive of lights, but she reviewed them and was perfectly fine with how they were written -- the events were accurate, and (as crappy as they were) it was an important story that needed to be told. As it turned out, those posts garnered a lot of attention, and Heather was able to swoop in and provide comments / feedback to the readers. I think that's invaluable, and especially helps deliver the message that I am truly striving for accuracy and not so much about muddying players' names. I'll continue along this path, at least with players that I am still on speaking terms with.

Looking back, what was the single most difficult lesson to grasp and incorporate into regular practice as a GM?

Great question. The toughest part about being an effective GM -- and I believe this translates into general leadership as well -- is being able to handle each person effectively. Part of it is reading them, being able to "tune in to their frequency," speak so they'll hear and follow, rather than ignore and rebel. Part of it is inspiring them to hold themselves to a higher standard.

Why this is so difficult is that people have different motivations -- this isn't a black-and-white formulaic system of checkboxes you apply to every person you have to lead. In that respect, I envy the hardcore guilds that didn't bother with people management, nor care to waste time with it: "You show up, you raid, you perform. If you don't do these things, you're out." There's no dealing with hurt feelings, no politics around corrupt promotions, no favoritism or collusion. They were there to raid, and when the raid ended, they went their separate ways.

It was what went on after the raid that took up most of my energy and was the hardest to get right. Eight Years in Azeroth Slaying internet dragons and guild managementAny disastrous guild choices or moves you would take back now if you could?

Ho, boy. Tons. ... Don't sacrifice your guild's integrity, even if it means a chance at progression. Don't promote friends because you feel you have to have someone (anyone) in officership. Don't overlook the management of 10-man teams, even if you're a 25-man raiding guild. Above all: Treat everyone fairly -- don't treat everyone equally.

What things do you think you did especially well or effectively over the years as a GM?

Although it took me until WotLK to really find my groove as a GM, I thought that I handled people-management-related tasks well. I also felt that I built a really solid, hierarchical structure for the guild. It provided incentive to the more hardcore, encouraging them to excel, while granting the more casual raiders the flexibility they desired -- but not at the cost of sacrificing progression.

What are your immediate plans for 8 Years in Azeroth? How long will the memoir continue?

At present, my plan is to continue to let our story unfold over weekly posts. Once the story is told, I'm not sure what I'll do, but there's already been some interest in wrapping the memoirs up in an e-book, so I've begun the process of exploring that and various self-publishing options.

You've said that writing 8 Years in Azeroth has brought closure to your experience as a 25-man guild leader. What does that mean for your future in Azeroth?

I still play. My son, Hunter, and daughter, Ariel, jump on from time to time, so I give them a hand leveling, running a dungeon, this and that. I socialize with the few remaining stragglers in DoD that refuse to leave or quit. I run LFR in this sort of half-denial, half-cynical state of mind. Raiding is, after all, what drove me in WoW for eight years. Eight Years in Azeroth Slaying internet dragons and guild managementI always sort of had this secret dream of going back through all the expansions and hand-picking an All-Star Team of DoD raiders to take on Sargeras when Blizzard finally delivers us a raid worthy of the final big baddy. That would be incredibly cool and fun.

Sadly, I worry that Blizzard will continue down the path they are now, which is continuing to reduce exclusivity for the sake of getting more subscribers in front of content, unable to backtrack on these decisions for fear of alienating a crowd of players who would otherwise not be in that content anyway. And of course, with exclusivity gone and the epic feel of massive raids and the sense of real accomplishment a distant memory, it's going to be a real challenge for me to pull some of my ex-players out of retirement -- players who've gone on to build careers, get married, have kids ... and have long since moved on from WoW.

Having processed all this detail about your life in Azeroth, what aspects of the experience do you hope to re-encounter in the future?

Games that are built by companies as passionate as Blizzard is, that take time and care to polish our in-game experience but that also maintain an understanding of basic human psychology and how the implicit social ladder affects us, whether we claim "it isn't a competition" or not. Games that facilitate and enhance our ability to work together as teams, but that retain that key degree of difficulty so that goals aren't diminished and exclusivity remains as an incentive. Games that take care to ensure that rewards match effort, and design teams that come to terms with the fact that not everyone will be able to see all the content, as it should be in the pecking order of games with depth and layers of difficulty to master.

When I first started raiding Molten Core, I was getting horrible luck on shaman Tier 1 (Earthfury) drops. I remember complaining to my friend Zoid, who happened to be a member in Elitist Jerks, and he summed it up in one simple statement: "Nobody is guaranteed anything." And he's right. I hope we see a return to that. Paying a monthly subscription shouldn't be a free pass to reap the rewards, only to make an attempt at reaping them. "I never thought of playing WoW like that!" -- and neither did we, until we talked with Game of Thrones' Hodor (Kristian Nairn) ... a blind ex-serviceman and the guildmates who keep him raiding as a regular ... and a 70-year-old grandma who tops her raid's DPS charts as its legendary-wielding GM. Send your nominations to lisa@wowinsider.com. Tags: eight-years-in-azeroth, facebookfeed, featured, guild-leadership, raid-leadership, raiding, shawn-holmes, world-of-warcraft-interviews, wow-community, wow-interviews, wow-people

Filed under: Interviews, 15 Minutes of Fame


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Thursday, July 4, 2013

Breakfast Topic: How did you choose your guild?


The people you play with make up the heart and soul of your World of Warcraft experience. They'll make the game a delight you keep coming back to or a misery you can't escape soon enough. What this comes down to is that who you're guilded with makes or breaks your game experience. A bad guild or, worse, a good guild that's falling apart will make you rush offline to a good book or a favorite TV show rather than spending your idle time in Azeroth. Of course, it's not always straightforward to find the right guild for you -- it's all too easy to have mismatched goals or schedules that turn what may have seemed to be a great group of players into a guild nightmare.

When I'm in need of a guild, I tend to follow my friends around, which always seems like a good formula but doesn't always work out. But it's hardly the only way: all you have to do is be unguilded to get numerous (unsolicited) guild invitations and the guild recruitment forum is always brimming with new guilds LFM. So, just how do you go about picking that perfect guild? Tags: featured, game-discussion, gamer-discussion, guild, guilds, how-to-choose-a-guild, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-guild, wow-guilds, wow-hot-topics, wow-issues, wow-topics

Filed under: Analysis / Opinion, Guilds, Breakfast Topics


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Monday, June 24, 2013

Breakfast Topic: Should guild bonuses be a continuing effort?

Breakfast Topic Should guild bonuses be a continuing effortPlugging into a level 25 guild after a period of solo leveling is like being loaded into a slingshot and catapulted into a candy shop of delight. More XP! More rep! More speed! More travel! Suddenly, basic game business turns EZ mode. Who wouldn't want that? Last year saw adjustments to guild leveling that made it easier to push a guild up to level 25. The changes helped boost many guilds up to the level cap, allowing their members to reap the benefits of guild membership.

The question is ... now what? Should there be something more to enjoying guild benefits once you've reached the top? Once members have helped the guild reach the level cap and pushed their individual guild reputation to exalted to earn the available rewards, is there enough incentive to keep contributing? Should there be additional benefits for consistently active players? What might those rewards look like? Tags: featured, game-discussion, gamer-discussion, guild-leveling, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Breakfast Topics


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Tuesday, June 18, 2013

Kaldorei guild brings Darnassus to the fore

Kaldorei guild brings Darnassus to the foreSince the typical WoW Insider reader has been around the block in Azeroth more than a few times, when we hear about a guild that's been going strong for many years, we tend to intuitively grok the associated ramifications. We understand the strength and adaptability it takes to weather entire gaming eras of personalities, patches, and expansions. It's the strength of the willow that bends in the wind yet does not break -- or, say, the steady strength and focus of the night elves as they traverse the centuries in harmony with their environment.

Gazing into the legacy of Nature's Grasp, a kaldorei-exclusive guild on Defias Brotherhood (EU-RP-PvP), we see a guild that has seen many different shapes and leaders over the years. "On our server there have been a number of night elf guilds that have been established," notes GM Arkil, "but all have been absorbed into Nature's Grasp at some point, making us the go-to guild for any night elf involvement in events, and we're frequently considered as 'the' guild that represents Darnassus."

As we've seen from our interviews with race- and class-specific guilds such as wry blood elves, adventurous rogues, and fiercely opinionated orcs, the personalities of specialized guilds can become quite narrowly focused. One has to wonder if the players behind Nature's Grasp might be as reclusive as the kaldorei they play. Apparently not. "We've been active a lot during Mists, we have a hefty constant playerbase, and we have weekly events most weeknights and retro raid runs during the weekends," Arkil says. "There's a great sense of community in the guild with a number of artists and musicians who share their work on our forums at natures-grasp.net, and we have an annual RL guild meet in some European location, which is a lot of fun."

Kaldorei guild brings Darnassus to the foreMain character Arkil, night elf balance druid
Guild Natures Grasp
Realm Defias Brotherhood (EU-RP-PvP)

WoW Insider: Nature's Grasp -- even the name of your guild exudes mysticism and a coolly shimmering approach to magic. Your guild is first and foremost a roleplaying guild, isn't that right?

Arkil: Nature's Grasp is a night elf-only roleplaying guild; we accept only night elf alts and also have a policy against including death knights into our ranks. The Order stands as an independent force, distinct from the known groups within night elf Lore and strive to protect our people and our territories.

As all night elves, we follow the law of Darnassus, laid down by The Sisterhood of Elune and the Cenarion Circle, acting in service to High Priestess Tyrande Whisperwind and Archdruid Malfurion Stormrage. The Order is split into four wings, each offering our members a different path to which they can align their character, in keeping with the structure of night elf society; our wings represent religion, nature, arms, and power.

Nature's Grasp has managed to absorb quite a few other night elf guilds over the years. What factors do you think lie behind your guild's staying power? What keeps the guild and its appeal going strong?

"Absorb" may not be the best choice of words. Nature's Grasp is a very old guild, and over the years our members have built strong bonds and time-told friendships that have really strengthened us and kept the guild thriving. We actively encourage and enjoy participating with other night elf guilds as when there are others that may share the same in-character morals but do not share the same in-character goals. We're strong advocates of bringing more roleplay to the night elf homeland in Kalimdor, and thanks to our dedication and friendly working relationship with other guilds and Orders across the server, they frequently point people in our direction who want to engage in night elf roleplay. Kaldorei guild brings Darnassus to the foreWhen many players think of night elves, they think of Fandral Staghelm. Has Nature's Grasp worked much with that storyline? What are the guild's perspectives on current night elf politics?

We had a minor involvement in that storyline, as one of the characters involved in the guild at the time was a die-hard Staghelm fan! The guild primarily remains loyal to Tyrande, and many of our members also hold the leadership of Malfurion Stormrage in high esteem since his return to Darnassus. The world lore helps form many of our events, guild movements and helps to establish our priorities, but the majority of our events and storylines are our own, taking influence and inspiration from how the world is changing around us.

Do you follow any particular night elf traditions or regularly mark racial holidays?

Over the past few years, Nature's Grasp have made a tradition of hosting an annual Lunar Festival celebration in Nighthaven. During the celebration we have a memorial ceremony in which we ask our friends from across the server to speak and honour their fallen comrades, as well as food, drinks and a magnificent fireworks show. We invite everyone from the roleplaying community, and the event is usually well attended and highly anticipated.

Another major event is also the Midsummer closing festival, where we mark the end of the long days and welcome the longer nights. Other events are more lore- and player-based, such as sermons, ceremonies, and rituals. Kaldorei guild brings Darnassus to the foreDoes the group's roleplay focus affect how you approach any game content related to the night elves? Is there certain PvE content you avoid doing, for example, because it doesn't fit with the lore of the guild?

Like most guilds, we have an out of character/in character policy, allowing our members to play the game in any way they choose and run any content that their hearts desire so long as they are respectful that they're championing our guild name and tabard and don't charge about he world causing havoc with our friends and allies.

Many of our members are active PVP enthusiasts, and others partake in a regular Sunday night raiding expedition. We wouldn't restrict any out-of-character experiences, and our members know what and what isn't appropriate to translate into an in-character scenario.

Do you find the guild's activities limited by the roles or classes your group is missing because of its racial exclusivity?

Night elf playable classes include warrior, hunter, rogue, priest, mage, monk, and druid (and also death knights, but we do not accept them for lore reasons). Having a strong flavour to the guild is an enhancement rather than a limitation. The night elf timeline is a vast resource from which we can spin many stories. Whilst we may not have any paladins or warlocks in our ranks, for example, that has never stopped us finding plot lines with those classes. When we run out of character PvE and PvP content and could do with the aid of a shaman or paladin, we can always turn to our allies to give a helping hand.

I understand there's quite an artistic community entwined with Natures Grasp. Tell us about that!

We have a vibrant, rich source of inspiration among our ranks thanks to the brilliance of some of our talented artists, musicians, and writers. We've dedicated a chunk of our forums to display the writing talents of some members, which is often frequented by visitors to our site and enjoyed thoroughly by own members. We have a number of talented artists and illustrators, some who work professionally and between them visually realise one another's characters. Amongst our ranks are also a number of talented musicians and singers whose work I'm sure will be the talk of the town in no time. Nature's Grasp is always extra excited to invite creative and talented people into our family. Kaldorei guild brings Darnassus to the foreWhat activities might be included in a typical week for the guild?

First and foremost, each week on a Thursday evening we hold an in-character guild meeting at our headquarters in Darnassus; this has always been the case. Other activities would typically include an event or two based around the current plot line that is going on and then perhaps other light-hearted events such as ceremonies, training, and other random bits of roleplay just to give people a purpose to get together. Weekends are often a great time to encourage small roleplay scenarios in lieu of the current storylines, as well as getting together to tackle some game content out of character.

Reaching even further is Natures Grasp's annual real-world meetup. Tell us where you last met and what you're planning next!

The annual guild meet has developed in recent years, having staged four consecutively in the guild's nearly eight years of existence. So far we've had four meetings in our soon to be eight years of existing, firstly Holland, then Sweden, then Holland again and then Belgium. This year we're planning to bring the guild meeting to England.

Last year's meet took us to exploring some of Antwerpen's finest eating and drinking establishments, touring the beautiful historic city, all of us guys donning a load of tasteful temporary tattoos and lots of social games and late-night talking. It was really a wonderful experience and bought a large chunk of our members from all across the continent to spend time together away from a computer. We have a couple of members who have met through the guild and gone on to marry and have children -- a prime example of how close a community we have in Nature's Grasp.

Kaldorei guild brings Darnassus to the foreLet's end on a lighter note that I always enjoy asking. What's the coolest thing you never get tired of in game that's related to being night elves?

I believe it's a shared consensus that the night elves' lore is so rich and their world so magnificent and shrouded in mystery and wonder by the younger races that it allows us the freedom to adventure not only in the world, but in the history and psychological marvel that would be the mind of a being that's lived so long and witnessed so much. There is something for everyone within this race. If you like religious RP, military RP, nature RP, or magical RP, you will find it all within the race of a night elf and Nature's Grasp cater to all of this too.

And the tired old thing you're sick to death of newbies or others saying or doing in game (again, related to night elves)?

Night elves are one of the toughest races to roleplay, seeing as you always have to think outside the box and try not to act like any ordinary human would. Your character has most likely seen a few centuries pass, some have even seen a few millennia, and that would probably give them a different perspective on the world and its inhabitants.

But most people don't see that. They see the aristocratic, tree-hugging, vegetarian, Tolkien elves -- or humans with long ears. There are many common lore mistakes throughout applications made to us, but we ensure to help our applicants understand more about the complexities of night elf lore before we accept them.

Read more in our series on class- and race-exclusive guilds:

Blood elves continue their people's story with self-deprecating humor
Death knights squeeze WoW in ice-fisted death grip
Druids shred raid content by tooth and claw
Injecting draenei culture into mainstream Azeroth
Dwarves indulge in rollicking good world PvP
Gnomes ratchet to guild level 25 on steam-drive gnomish power
Goblin roleplay campaign inspires goblin NPC
Hunters take aim across Azeroth
Orc clan leader offers fierce perspectives on RP, world PvP
Rogues stealth and stab their way into friendly player antagonism
Tauren guild stampedes beyond roleplaying
Trolls savagely roleplay the revenge of the Zandalari
Worgen run wild across Azeroth "I never thought of playing WoW like that!" -- and neither did we, until we talked with Game of Thrones' Hodor (Kristian Nairn) ... a blind ex-serviceman and the guildmates who keep him raiding as a regular ... and a 70-year-old grandma who tops her raid's DPS charts as its legendary-wielding GM. Send your nominations to lisa@wowinsider.com. Tags: arkil, facebookfeed, featured, kaldorei, natures-grasp, night-elf, night-elf-guild, night-elves, world-of-warcraft-interviews, wow-community, wow-interviews, wow-people

Filed under: Interviews, 15 Minutes of Fame


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Does your guild offer an opposite-faction group?

Breakfast Topic Does your guild offer an oppositefaction groupI recently fired up a warlock, something I've always meant to do (I'm a long-time arcane pet class lover and an experienced necromancer) but never managed with any serious effort in WoW. Character selection seemed obvious: Evil class, evil faction, right? Only I don't have an active Horde guild anywhere at the moment, and I was mortifyingly lonely after only two brief play sessions.

Of course, once I remade my character in a happily guilded Alliance version, I was reminded that the guild also runs a Horde alternative guild. Frankly, I'm just as pleased to be tucked safely into the active, happy sprawl of the Alliance-side main guild (especially since I plan to focus on soloing with this character), but I did kick myself when I remembered the Horde alternative. Oh, well. Evil is as evil does, right?

Does your guild maintain an active group on the other side of the faction line? If so, do you belong to both? Are they equally active, or is one guild definitely the primary group? Tags: featured, game-discussion, gamer-discussion, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Analysis / Opinion


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Thursday, June 13, 2013

Breakfast Topic: Have you ever been the cause of guild-killing guild drama?

Breakfast Topic Have you ever been the cause of guildkilling guild dramaI admit it: I've been the first domino in guild-killing guild drama. It wasn't anything I said or did that set off the firestorm. But over the course of, oh, nearly 15 years of guild-based MMOs, my curt and final departure from two utterly dysfunctional guilds was most definitely the event that precipitated a cascade of drama leading to the spectacular implosion of both groups.

(See? I told you so. Shoulda left when I did.)

Still, I didn't actually cause the guild-killing drama. I can't say the same for my intrepid spouse, who is quite content to march into the breach of guild dissension with guns blazing. He's not the type to just pack up his toys and go home, like I am. Yeah, he'd be the first to admit he's probably said some things that caused people to go for one another's throats, eventually choking out the entire guild in a frenzy of righteous accusations. Good times. (Not.)

'Fess up: Have you ever said or done something that's set off a guild-wiping drama bomb? Was it a mistake on your part, or would you actually do or say the same thing again? (Yikes.) Tags: drama, featured, game-discussion, gamer-discussion, guild-drama, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Breakfast Topics


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Friday, May 17, 2013

guild activity point

hi everyone :) little question here :P

a lvl 4 who has been in our clan for 1 day and only played for about 2 min has earned 9600000 weekly guild experience, while my lvl 12 who I played and quested non stop, with 2 BG's thrown in (which we won) for 4 hours ( gaining 4 lvls in the process) only got 661165 thats a 8,938,845. point difference!I just don't get it....
the reason this concerns me is because the clan offers $500 gold to the player with the most weekly activity points, how is a lvl 4 who hasn't played out experiencing all of us?


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Monday, April 15, 2013

New Website for Guild

I like it you are putting up current content. The formatting and fonts do matter and all but the content of the site is much more important. I personally really like the look and due to the content (the fat boss guide is you current progression boss) being up to date I give this site a 94/100.

Also, you have clearly stated rules and expectations for your members.

Edited for grammer Edited by Nymexx, 11 April 2013 - 05:54 PM.


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Wednesday, March 20, 2013

How’s Guild Wars 2 doing?

It’s incredibly active, it’s very controversial, and it’s never out of the headlines for long, but how well is Guild Wars 2 actually doing?

Well, after the introduction of new outdoor loot options, several bloggers are arguing – with persuasive evidence – that it’s not only doing well, but much better than most traffic numbers would suggest:

Kill Ten Rats looks at the active support and development of community tools for GW2, even ones that fix major limitations with the game itself – “With almost 3 million LFG’s created, I’d say there is significant demand for this community tool.”And Bhagpuss reports back from the front lines, telling tales of joyfully overcrowded and really fun-sounding times on his server – “The run up to every chest-dropper is like a little mini-event in itself, with impromptu costume brawls, dance parties and heavy map banter. The spirit is good because, by and large, people are getting what they want and they don’t mind waiting for that. “

How’s GW2 doing for you?

Tagged as: population, tools

If you enjoyed this article, check out our other posts from these categories: Guild Wars 2


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Friday, March 1, 2013

New Website for Guild

I am just looking for some opinions and input regarding a new website I have put together for my Guild. What do you people of Azeroth think? Design-wise? something missing? Something irrelevant?

http://gamingdeluxe....riang/index.php

Obviously the URL is temporary at the moment - as we are not sure if we are even going to be using this website or not.

Thanks for your time Posted Image


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Friday, February 1, 2013

Brawler's Guild Invite?

Hey guys,

I was wondering if anyone had a spare Brawler's Guild invite for us on the PTR :)

Thanks!

Sorry, I could not read the content fromt this page.

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Tuesday, January 29, 2013

Roundup: The Future Of Guild Wars 2

The lovely people at Arena.net recently posted a detailed look at what the next six months hold for their game – and there’s some exciting stuff in there.

But will it do the job? Will Guild Wars 2 stay on form?

Ravious thinks that there are some good ideas in there, but it’s all a bit wooly – “Lots of good words, but 2013 is a long year. The only imminent-ish stuff feels like the achievements/ crowns since ArenaNet is most open about that.”And Hunter’s Insight is excited about the new changes, but once again feels that they’re still rather vague – “Content that will allow guilds to go on missions together. Interesting terminology. Missions like in the original Guild Wars? Separate instances maybe? “If you enjoyed this article, check out our other posts from these categories: Guild Wars 2


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Monday, January 14, 2013

Drama Mamas: How to find a World of Warcraft guild

Drama Mamas How to find a World of Warcraft guildThere's so much more to joining a guild in World of Warcraft than clicking an uninvited newbie zone popup or replying to a random whisper while you're trying to quest. We wouldn't go so far as to say there's a science to getting it right; joining a guild is more of an art, an intersection of careful screening and social serendipity. While it's true that you can successfully fumble about in the relatively unpopulated leveling zones or run the dungeon and raid finders on your own, you'll enjoy a richer, more complete game experience if you play with other players as intended.

This guide is not about figuring out what type of guild might best suit you. (We've cover that in a future guide.) If you're unguilded or dissatisfied with your current guild but not quite sure how to describe the kind of group that would make your online gaming experience feel just right, consider this week's pointers as food for thought until we can analyze your own guild needs.

If you're ready to find a new guild right now, read on for the best ways to connect with a quality organization.

Drama Mamas How to find a World of Warcraft guildLooking for Guild: Dig up some likely prospects

Your search for a guild home should incorporate a combination of web and in-game tools to help you narrow down the possibilities.

Be wary of newbie guilds. It's not the end of the world to join the guild of the guy who spammed you with a random guild invite in Stormwind or the group of rag-tag beginners that somehow fell together in The Barrens. You may meet folks who'll remain fast friends for years to come. In general, though, you'll get a more lasting (and organized) experience if you look for a more established group with leadership, structure, and purpose.

Get social. The single most effective way to find a good guild fit on your own realm is to meet people. Group up for quests, ply your trade and make purchases from other tradesfolk of similar levels, run level-appropriate instances, or help someone who's struggling with adds as you pass by. Make a special effort to get out there in the type of content you'd like to enjoy with your future guild.

Check the in-game guild finder. Yes, people really use this tool now. It's a solid way to make first contact with likely groups. (And hey, guild officers -- polish up your listing!)

Visit your Blizzard realm forum. Look for recruiting threads, of course, but also keep an eye out for social drama that sheds light on a guild's attitudes and behavior. Get a feel for the guild's general reputation, and observe how guild members conduct themselves on the forums.

Review the Blizzard guild recruitment forum. This forum will be more useful if you're seeking a particular playstyle, progression point, schedule, or niche -- and, of course, if you're willing to play on a different realm.

Google "WoW guild [realm name]" -- yes, Google. You'd be surprised.

Listen for recruiting messages in public chat channels. If you spot something that sounds especially likely, whisper the recruiter for more information. Posting your own Looking for Guild messages in these channels is a fairly outdated, needle-in-a-haystack strategy that might set you up for more razzing from other players than helpful contacts from guilds.

Drama Mamas How to find a World of Warcraft guildResearch the frontrunners

Once you've determined a guild has a broadly compatible playstyle and hours, dig for details.

Look up guilds on the Blizzard site. Type the guild name into the search box at the top right of the page. Browse the progression chart, activity feed, and profiles for a handful of members to get a feel for how the guild actually plays.

Look up guilds on their independent guild websites. If you can find a link to a guild's website, you'll get another fantastic window into its schedule and personality. Check out the forums. Do members seem serious, immature, friendly, rude, humorous, crass ...?

Do a /who on guilds that interest you. See who's online during your normal play times and what members are typically doing during those hours. If you're new to the realm, you can create a level 1 character to do this.

Scope out the field. Keep an ongoing eye on the behavior and reputation of guild members around town and out adventuring.

Talk to current guild members. Ask about their ultimate guild goals, how long they've been together, average player age, typical play times, regularly scheduled events. Find out if there are any geographic or other commonalities that might exclude you ("We're all from Yuma, Arizona" or "We all go to UofM").

Try it out. If you're able to raid or group with potential guildmates, see if you can't come along as a guest for a guild event or two. Anyone who's gotten stuck in the wrong group will understand and respect your caution.

Drama Mamas How to find a World of Warcraft guildHelp! I need more ideas!

If you're still having a hard time finding guilds and players who sound like a good fit, try these ideas from Robin:
Contact members of guilds you've belonged to in the past to see if anything's changed that might make it a better fit for you today.Join local realm events or raids to see if you hit it off with anyone participating. Maybe someone there can recommend their guild.Ask members of a group you belong to in the physical world if anyone plays WoW. You may be surprised that your gym acquaintance also plays or that someone in your book club is hiding a secret World of Warcraft habit.Look at online forums for your other interests to see if anyone there hangs out in Azeroth, too.
More tips:
Contact old friends and former guildmates who've moved on to other guilds or realms. You might discover a compatible group.Don't categorically rule out a realm transfer. A transfer might be an especially solid solution for a character you have specific goals (such as progression raiding at a specific level) with. It's not difficult at all in today's economy to establish a beachhead on a new realm. Nothing says you have to bring your whole stable of alts with you; peaceful solo questing or running the dungeon finder will be just as fun for them on your old realm.If you are considering a realm transfer, Robin advises, don't spend the money on a transfer until you've researched the guild and server. This may mean leveling a character for a bit to get a good feel. Better to waste a few hours on a character you'll never go back to than to discover you've spent money to become even more unhappy.
Drama Mamas How to find a World of Warcraft guildSpecial Situations: When you're looking for a particular type of guild

Specific playstyles and niche interests in the game often have their own communities, sites, and forums, and these are exactly the places you should be haunting when you're looking for a new guild home. Cleave to thine own, to thy own heart be true, all that stuff -- your goal is to find your tribe.
Roleplaying Roleplayers face a whole different set of challenges when they're seeking a new guild home. We've got a whole article with advice for roleplayers.The local connection To find WoW players who live near you in the physical world, try Meetup.com. Google gaming groups to find players with compatible interests.Scheduling issues Work around an odd schedule by searching for realms by time zone; choose a realm whose peak evening playtime most closely matches your own play time (or the reverse, if you want peace and quiet).Retro play Google is your friend here, as well as WoW Insider retro raiding posts and article comments. Also try well-known iToons on Korgath (US), currently focused on level 80 content and moving into Wrath raids.PvP twinking Check out Twinkinfo.Raiding Before you hit the major specialty sites and forums, make sure you know what to look for in a raiding guild and are prepared to submit a strong application. The raid finder The raid Finder is a great place to shop for a raiding guild, reminds Robin. "Many guilds use the raid finder together, and you can witness their personality types, how they work together, and how they treat others outside of their group. Also, Captain Obvious says that if they are playing while you are, your schedules are compatible."World boss pickup groups Similarly, world boss PUGs spotlight guilds that work well together and with others (or not so well), Robin notes. So sign up for the Sha runs being advertised in trade for more hands-on guild research.
Be polite and persistent

Finally, don't be afraid to leave a guild that's just not the right fit and keep on searching. It's not always the fault of anyone or anything in particular if things just don't click.

If you must leave, do it politely. The best way to pull out is to speak with the GM or an officer, and be brief but honest: "I've decided to move to another guild where I'll be playing with a good friend. Take care, and thanks for having me!" If you still feel awkward about making a retreat, we have an entire article devoted to leaving a guild without drama or burning bridges.

The final word comes from well-known WoW player @wowcynwise on Twitter:

More Drama Mamas advice on guilds

"I never thought of playing WoW like that!" -- and neither did we, until we talked with Game of Thrones' Hodor (Kristian Nairn) ... a blind ex-serviceman and the guildmates who keep him raiding as a regular ... and a 70-year-old grandma who tops her raid's DPS charts as its legendary-wielding GM. Send your nominations to lisa@wowinsider.com. Tags: advice, application, drama, featured, guild-advice, guild-app, guild-applications, guild-drama, guild-membership, guild-recruitment, guilds, join-a-guild, joining-a-guild, lfg, looking-for-guild, playing-wow, recruitment, warcraft-advice, wow-advice, wow-drama, wow-drama-guide, wow-player-guide, wow-q-and-a

Filed under: Analysis / Opinion, Drama Mamas


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Thursday, January 3, 2013

Officers' Quarters: 3 resolutions to improve your guild in 2013

FireworksEvery Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

If your guild has been struggling during the last weeks of 2012, now is the time to take steps that ensure a better 2013. Here are three ways you could get the New Year started off right.

1. Add fresh blood to the officer ranks.

Are your current officers pushing themselves too hard? Or are they doing barely anything at all? If so, then it's high time you took a look at what needs to be done around the guild and who's actually doing it. You may have some lame-duck officers who shouldn't be officers anymore, and some hard-working regular members who deserve a promotion.

Adding new officers -- and/or culling useless ones -- can energize your leadership corps. Having more hands to man the ship can spread the work around and ease burnout symptoms. New officers also means new ideas that can spark new guild activities or better approaches to old ones. New officers can also inject some much-needed enthusiasm as they seek to make their mark and prove to the vets that they are worthy of the rank. If your guild has been stagnating lately, a new officer or two can liven things up.

2. Recruit outside your comfort zone.

Recruiting is such a painful ongoing task that we often fall back on the same routines. We paste our message in trade chat or bump our post on the realm forums, hoping that this time we'll actually find somebody.

Doing such things is not futile, but the results are often meager. Recruiting is fundamentally about connecting with people. These impersonal techniques don't really allow us to do that.

Expanding your efforts to more personal and proactive methods may provide a better return on your time. Opening up guild activities to outsiders comes with inherent risks, but you may be surprised at the quality individuals you can find if you simply give people a chance.

If you see a guildless player doing dailies, invite them to a party to help them (and you) do them faster. Be friendly. Use it as an opportunity to get the know the player a bit. Don't just pitch to them about your guild.

For social guilds, holding public contests for your faction (with prizes, of course) can be a much better advertisement than any trade chat post.

For raiding guilds, use LFR to your advantage beyond just a source of extra valor. In the weeks after a new raid releases, bring others from the guild with you. Then take the lead in your runs. Explain each encounter in raid chat as you clear its trash. If the group wipes, identify why right away and provide constructive tips on avoiding that same mistakes again, so people are less likely to quit on the group. At the end of the run, make sure to let people know that your guild is recruiting. People who are looking for a good raiding guild run LFR in the meantime, so those runs are a great way to meet raiders.

3. Have more fun.

Even a game as fun as WoW can become tedious if you let it. Grinding dailies, grinding raid bosses, grinding valor and honor points -- it can become a real drag if your guild isn't adding anything to the experience.

Running a guild can be just as tedious. Creating policies. Reviewing apps. Dealing with the bank. They're not very exciting tasks. It's easy to get bogged down in them and forget that you're actually supposed to have fun at some point.

Do yourself and everyone else a favor and remember to enjoy yourself now and then. Let someone goof around on Vent during a farm kill. Tell a few jokes in guild chat or strike up a conversation about a good movie you saw.

Schedule a guild activity that isn't just about gearing up or grinding points. Go after some achievements or do some world PvP. Do something beyond the typical. Do something that your guildmates will actually remember next week, or even a year from now.

Remember that tons of guilds can achieve rapid raid progression or dominate in BGs. Players might join your guild because of those accomplishments, but they are far more likely to stay when they enjoy the community's environment and the people who contribute to it.

How many progression raiding or competitive arena guilds form overnight, have massive success over the next two or three months, and then disband? They don't go their separate ways because they're having too much fun -- it's because the guild was focused so much on accomplishing tasks that they forgot to enjoy themselves while doing it. Tempers flare over a dumb issue and the guild environment isn't unique or enjoyable enough to convince people to stay. So it all falls apart.

Don't let it happen to your guild in 2013! Think about what you can do better, but most of all, what you can do to make it more fun. Happy new year, and

/salute
Officers' Quarters keeps your guild leadership on track to cope with sticky situations such as members turned poachers or the return of an ex-guild leader and looking forward to what guilds need in Mists of Pandaria. Send your own guild-related questions and suggestions to scott@wowinsider.com. Tags: building-guilds, featured, fun, guide, guide-to-officers, guild-activities, guild-advice, guild-leadership, guild-management, guild-officers, guilds-guide, leadership, officer-roles, officers-quarters, promoting-officers, promotions, recruiting, wow-guide, wow-guild-management, wow-guilds, wow-leadership

Filed under: Officers' Quarters (Guild Leadership)


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Tuesday, December 25, 2012

How do you guys like the Brawler's Guild?

View PostDharion, on 11 December 2012 - 04:26 PM, said:

To me....let me clarify that again, TO ME, The Brawler's Guild stinks of elitism and exclusion.

I don't think it's as bad you make it seem. In particular, you use the word exclusion with a negative connotation, when it's really not that way. It's not an exclusive club into which you cannot enter. It's a small club into which you CAN enter, anyone can enter, and everyone who is even remotely interested in WILL be able to enter sooner or later.

Everything else that is released in the game is equally available to all players, regardless of how many are trying to do it. Sure, sometimes you can't get to stuff right away (like Terrace of Endless Spring being gated by killing Shek'zeer, or Shado-Pan and August Celestials being gated by Golden Lotus), but everyone has equal changes. This is the only (that I can think of) time that you may not be able to get to something right away. Exclusive isn't necessarily bad in this case. I think it was a nice touch, and that it adds a mysterious element to the whole thing.

More importantly, though, it's doing something that hasn't been done in WoW for a long time - it's giving people not doing some content something to aim for. I miss the feeling of sitting in Dalaran and seeing people with gear off of Yogg-Saron, and thinking how I'd love to do that, be part of that "group" of people who are raiding at a high level and so on. With the introduction of LFR, and very easy raids, this is something that went away almost entirely, but the Brawler's Guild's current incarnation is a nice reminder.

As for elitism, I don't really know what you mean or where your objection comes from. It's a bunch of enemies that you can try to defeat. It's what most things in WoW boil down to. If there's any elitism, it's the fault of the players themselves, I don't see anything in-game encouraging it.

View PostClisis, on 11 December 2012 - 04:41 PM, said:

I might as well add my two cents into this convo. This has alot of work to be done such as some fights CANNOT (by any means) be done by some classes. Example would be Battletron. My guildmaster is a shadow priest and unlike locks that can cast and move shadow priest find that little harder then the average lock can do. Now I understand of making the fight hard for all classes but it seems like for some if not most all fights its near impossable for some classes. I like the idea but making it impossible is not really making me want to go into it espally when I see enhanse sham go in with EVERY cooldown and burn the boss in 2 seconds flat.
#Bruce2016

I haven't done Battletron yet, and I'm not denying the veracity of your claim, but I also wouldn't be surprised to hear that the mob has been defeated by a Shadow Priest (or more). I find that, most often, when someone says "My class can't do this!" it's a hasty statement stemming from the frustration of failure, and it's almost always rebutted by someone else simply proving that it can be done. And if it is truly an issue, then I'm sure Blizzard will fix it ;)

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2012 Guild Mentoring Program Comes to an End

Time flies when you’re having fun, and that’s no less true for those who have graciously taken time to participate in the Guild Mentoring Program. We’ve seen a plethora of new heroes pass through the halls of some great guilds—who have volunteered their time and expertise to guide new and old players alike into the vast expanses of World of Warcraft. The program ends on December 18 and we’ll be taking all of the information and feedback we’ve collected and looking at how we may better support similar initiatives in the future.

A sincere “thank you” goes out to the following participating guilds for placing themselves at the frontlines of training the next generation of heroes. If you’re new to the game, or are just looking for a friendly guild, we heartily recommend looking up any of these outfits for a potential home.

Aggramar
Alliance – Legendary
Horde - Knight Stalkers

Azuremyst
Alliance – Mordax
Horde - The Crimson Guard

Blackhand
Alliance - Silentium
Horde - Exile

Cenarius
Alliance - The Queens Knights
Horde - Pwny Express

Dalaran
Alliance - Dark Sun Knights
Horde - Dalaran Misfits

Dath'Remar
Alliance - Hybrid Theory
Horde - Zenith

Doomhammer
Alliance - Conclave
Horde - FREE Guild Perks       

Garona
Alliance - Fair Enough
Horde - Focus Fire

Garrosh
Alliance - Celtic Brotherhood
Horde - Audacity            

Ravencrest
Alliance - Texmex Pack
Horde - The Covenant

Saurfang
Alliance - INTEGRITAS
Horde - Antiquus

Sen'jin
Alliance - Godz of War
Horde - WAR PIGZ          

Shu'halo
Alliance - Ronin
Horde - Renegades

Ysera
Alliance - Breach of Faith
Horde – Myriad


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