Showing posts with label coming. Show all posts
Showing posts with label coming. Show all posts

Friday, July 5, 2013

Breakfast Topic: Coming back to WoW


Sometimes you just need a WoW break, whether it's a day, a week, a month, or even longer. And though stepping away from your gaming friends can be tough, coming back can be even tougher. Have you missed a patch? Several patches? An entire expansion? The game world around you may have changed, your class may have changed, your friends may have advanced past you, your guild may have disbanded. You may find yourself starting anew, and while sometimes that's just what you need to keep the game fresh, sometimes it's just a hassle you don't want. (Trust me, I'm speaking from experience as someone who took a couple of years off.)

So tell us, have you ever taken a WoW vacation? For how long? And how did you deal with getting back into the game when you returned? Tags: featured, game-discussion, gamer-discussion, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Analysis / Opinion, Breakfast Topics


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Sunday, June 30, 2013

Legendary catch-up coming in Patch 5.4

Legendary catchup coming in Patch 54For those of us who have not yet begun our Legendary item-building, not hung out with Wrathion at all, and not collected the relevant sigils and points and such, the idea of starting out now is daunting to say the least. But fear not! Blizzard Lead Systems Designer Greg "Ghostcrawler" Street has tweeted with some excellent news:
I think we'll all agree that this is a pretty fantastic bit of news for players who want to catch up with the Legendary, perhaps having let it slide, and players with alts who might like some orange things in their life. But it's inevitable that this will also result in a slew of comments that legendaries should be hard to get, should require months of work, and should not have catch-up systems. That doing all those things makes them less legendary, not to mention the legendaries-for-all approach that has been ushered in with Mists of Pandaria. Which side of the fence do you sit on? Or are you awkwardly perched upon said fence like me? I am still not sure if one of my characters will ever have one. Tags: breaking, legendary, patch-5.4, patch-5.4-legendary, wrathion

Filed under: Mists of Pandaria


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Friday, April 19, 2013

The Repopulation: Beta Coming this Spring

Sorry, I could not read the content fromt this page.Sorry, I could not read the content fromt this page.

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Tuesday, April 2, 2013

Noblegarden is Coming: March 31 - April 6

EVENTS DETAILS

When
March 31 - April 6

Where

Alliance: Azure Watch, Dolanaar, Goldshire, Kharanos.Horde: Brill, Razor Hill, Bloodhoof Village, Falconwing Square.All Factions: Shattrath City.

Learn More on fan sites
Wowhead , Wowpedia .

 

ABOUT NOBLEGARDEN

Though its origins are steeped in druidic festivals from times long past, the current incarnation of Noblegarden is a contrast between ancient traditions and modern interpretations. While some races of Azeroth try to stay true to the original spirit of the holiday, others prefer a more lighthearted approach -- in essence, looking everywhere for festively decorated eggs and collecting the goodies found within.

Whether you celebrate Noblegarden in the traditional manner or you have a yearning for chocolates and festive garments, we hope you’re able to come together and give yourselves a break from the conflict between Horde and Alliance.


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Tuesday, March 26, 2013

The Repopulation: Beta Coming this Spring

Sorry, I could not read the content fromt this page.Sorry, I could not read the content fromt this page.

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Saturday, February 23, 2013

Diablo III Coming to PlayStation®3 and PlayStation®4

The minions of Hell grow stronger.

We're excited to announce that Diablo III is being developed for the Sony PlayStation®3 computer entertainment system. We'll also be adapting the award-winning action-role-playing game for Sony's newly announced platform: the PlayStation®4!

Diablo III for the PS3™/PS4™ will be based on the core PC game and feature all the latest updates, including Paragon levels, the Infernal Machine event, Monster Power, Brawling, and more. This version is also being tailored with customized controls, a new user interface, and a dynamic camera perspective to provide an awesome Diablo III experience for PlayStation gamers.

Players will be able to wage war against the Burning Hells on their own in single-player games as well as team up and destroy countless demons with their fellow Nephalem in multiplayer games. For multiplayer, players will have the option to choose between four-player online (complete with matchmaking) and four-player local co-op modes for their couch-based warfare.

PS3_D3_Gameplay2_thumb2.jpgAgnostic_Console_UI1_thumb2.jpgAgnostic_Console_Waypoint1_thumb.jpg

The PS3 version of Diablo III will make its public debut at PAX East in the Boston Convention and Exhibition Center from March 22–24, and attendees of the convention will be some of the first to defend the world of Sanctuary via handheld controllers.

We call upon all heroes to join us at the official Blizzard booth, where you can enjoy some fast-paced hack-and-slash, participate in fun contests and giveaways, and learn more about the game. (Community managers will also be on-site, and they look forward to answering your questions and slaying some of Diablo's many malevolent minions with you.)


For more information, be sure to check out the official press release, and stay tuned to Diablo3.com for future updates.


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Thursday, February 7, 2013

World of Warcraft: Dawn of the Aspects - Part 1 Coming Soon

The age of the dragons is over. Azeroth’s ancient guardians struggle to find new purpose in a world plagued by uncertainty. Author Richard A. Knaak explores the history of the Dragon Aspects in this five part mini-series, which takes place at a moment in time before they’d been granted their powers, when they were called upon to band together against the proto-dragon Galakrond.

Kalecgos, youngest of the former Dragon Aspects, has been hit especially hard by the changes brought about by the death of Deathwing. Having lost his great powers, how can he—or any of his kind—still make a difference in the world?

The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu.

In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for . . . or did they earn it with blood? Kalecgos’s discoveries will change everything he knows about the events that led to the dawn of the Aspects.

Check out the teaser below for the first part of Dawn of Aspects which arrives on February, 19.

Author: Richard A. Knaak
(World of Warcraft: Stormrage, Warcraft: War of the Ancients trilogy)
Format: Five Part Serialized eBook

World of Warcraft: Dawn of the Aspects

Part I Excerpt

And then... a sound louder than thunder stilled not only the sisters, but every proto-dragon in the vicinity.

The sound erupted again, shaking the rocky ridges upon which Malygos and many of the other hunters perched. Several of the proto-dragons were cowed, and Kalec felt even Malygos fight not to prostrate himself.

Only then did Kalec realize that the incredible noise was a gigantic roar.

A vast region of the overcast sky broke away, descending with astonishing swiftness. The velocity caused the clouds to quickly scatter, revealing a sight that truly could daunt not only a proto-dragon, but even the most powerful of Kalec's own kind.

This was supposed to be a proto-dragon, but so immense was its size that not even a dragon could be chosen for an adequate comparison. Kalec could think of no creature save one that could be used… and that would have meant comparing Galakrond to himself.

Even though Kalec had never seen the gigantic Galakrond in the flesh, the remote possibility that he would not have recognized this titanic being had been eliminated by Galakrond's name racing over and over through Malygos's mind. In addition, through his host's brief glimpse away from the Father of Dragons to the other proto-dragons, Kalec saw that not one of the hunters remained in the sky. Galakrond now commanded the world above, and there was no proto-dragon foolish enough to challenge that rule.

He swooped down, passing over the entire region in a matter of seconds. In Galakrond's wake there came a vicious wind that even tore several proto-dragons from their roosts and sent more than one meal toppling to the ground far below. Galakrond's roar was no less ground-shaking miles away, forcing Malygos and the sisters to grip their perches tighter.

For such a colossal creature, Galakrond turned with remarkable agility. Once more, he passed over the now-panicking herd, but this time with intent. Galakrond seized up two caribou in each of his much larger hind paws and scooped up another whole in his gargantuan maw, then rose up. The grazer in his mouth vanished down his gullet and a moment later so did both of those in his left hind paw. By the time Galakrond leveled, all five of his catches were well on their way down to his stomach.

But five was not enough. Galakrond veered back and lunged toward the scattering prey. This time, however, he suddenly pulled back. Confused at first, Kalec watched as the bending of the vast wings during the halt created a windstorm that sent dozens of beasts rolling uncontrollably.

Before several of the caribou could rise to their feet, Galakrond plucked them up. With at least eight claimed that Kalec could see, the Father of Dragons soared back into the clouds.

It was not until several seconds after Galakrond's departure that the first proto-dragons dared move. There was no renewal of the hunt; not only were the caribou scattered so far and wide that pursuit would have required too much effort, but most of the proto-dragons were still too shaken up by Galakrond's startling manifestation. Some took to the sky themselves and fled for calmer climes. Others remained subdued.

The Father of Dragons… Kalec could still not believe the stunning image. To witness Galakrond alive was something he could never have imagined.

The blue knew little of Galakrond save that he had been one of the largest beings to roam Azeroth and that he had represented the shift from proto-dragon to true dragon. It was not that Galakrond had actually fathered all true dragons—that was a myth somehow spread millennia ago—but that after him had come the five Aspects and their respective dragonflights. Proto-dragons had all but vanished after that.

There were other legends concerning Galakrond, but, in truth, Kalec understood that only his three counterparts knew the truth. He had never thought to ask them about the Father of Dragons, but now wished that he had.

Yet, Kalec's momentary awe soon gave way again to his anger and frustration—and growing concern—over his being trapped in these ancient visions. Each one seemed more and more lifelike, as if his own time were the fantasy and this scene now were the true present.

Not for the first time, he tried to will himself back, but nothing changed. He continued to be an insignificant, unnoticed phantasm trapped within Malygos. Not even Alexstrasza or Ysera—both of whom in the future would have abilities that should make them sense his presence—so much as glanced in curiosity at the male beside them.

I will be free! Kalec abruptly roared, though his roar went unheard by any save himself. Bereft of a throat—or a body—he felt like nothing but a memory remembered by no one.

Laughter filled his—or rather, Malygos's—ears. Kalec at first thought that someone mocked him, but instead, the laughter was aimed at the other proto-dragons by a charcoal-gray male a bit larger than most, who actually sneered at the others.

"Little hatchlings!" he bellowed. "Afraid of the sky! Afraid of the ground! Galakrond laughs at you for being afraid, and I, Neltharion, do, too!"

Some of the proto-dragons hissed at the gray male, but no one challenged him. By their glances, they knew him to be strong and able to back up his taunt. Even those proto-dragons who clearly had little more intelligence than their prey appeared to know better than to fight—

Neltharion? The name finally penetrated. Kalec sought in vain to seize control of Malygos's body as the newcomer, still laughing, flew off. Where Galakrond had been a startling, unsettling thing of legend, this gray male represented a danger to the future of all life on Azeroth. If there was a creature more evil than Neltharion, Kalec could not think of one.

Of course, by the blue's time, the gray male would be better known by his more apt title… Deathwing.


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Sunday, January 20, 2013

A bunch of questions from a vet player coming back after years of inactivity

View PostJerfy, on 11 January 2013 - 01:18 AM, said:


Hey there!

Welcome to the forums, and welcome to Mists of Pandaria!

The answer to a lot of these questions is "it doesn't really matter." Why so? Because in Cataclysm (somewhat) and especially in Mists of Pandaria, Blizzard has been doing an increasingly good job at balancing classes and specs, at least in PvE. This means that there are very few, if any classes or specs left that just cannot compete. I realize that this isn't a very satisfactory answer, so...

For tanks, they're all good right now! All tanks now rely on "active mitigation" to survive, and are no longer punching bags with 3-minute defensive cooldowns. Some take the damage better than others, though, and a Warrior or Paladin is going to take smoother and more controlled damage than a Death Knight, which still relies heavily on self-healing and proper timing of Death Strike to stay alive.

For healers, again, they are all good right now. There is always a bit of variation in performance, determined by the current state of the content/gearing, etc, but I really can't say that there is a healing class that outshines the others, or one that lags behind.

For DPS, yet again, things are pretty well balanced. I'd say that melee DPS have an advantage at the moment, and will be doing overall more DPS than most ranged, but the difference is minor, and it depends a lot on the fight. And, it is *still* the case that melee DPS have a lot to put up with in terms of avoiding things in the boss's proximity, and that they're more prone to dying to all manner of things, and so on. The usual problems that melee DPS faced still exist, so keep that in mind.

Choosing a race does matter, in the sense that some races have bonuses that are considerably better for raiding than others. For example, as a physical DPS player on Horde, you're almost always going to get the best results by being an Orc or a Troll, and not a Blood Elf. For Alliance, the bonuses are a bit more even, so as long as you aren't a Worgen or a Night Elf, then you're probably getting good benefit for your class/spec. You really need to look at it in terms of race/class combinations, though.

For professions, you really just want to have some crafting professions ultimately, unless you enjoy farming materials and selling them (but this isn't really efficient in the least, I would say). Any of the crafting professions should be fine.

In regards to PvP, I really cannot comment I'm afraid.


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Saturday, December 29, 2012

Big changes coming to Sunsong Ranch in 5.2

Big changes coming to Sunsong Ranch in 52There's been plenty of talk over the last couple of months about Sunsong Ranch, the farm that players can adopt and use to grow various crops of their own. A lot of that talk revolved around whether or not Sunsong Ranch was the first step towards player housing, a feature that a lot of players have been wistfully wishing for since the days of vanilla. Earlier this month, we asked Cory Stockton and Dave Kosak if this was indeed the case, and the response was that while the ranch could be interpreted that way, player housing wasn't something intended for the future.

However, both Stockton and Kosak were excited with how well the farming feature had been received, and with how well it integrated with other features in the game. As a new feature, the farm works seamlessly with other professions in the game. Being able to grow your own resources has been a tremendous boon for players, but the question still remained -- how could the farming feature be improved even further?

Well ... how about as an additional means to gather reputation?


Farm improvements in 5.2

Patch 5.2 will see a few new features added to Sunsong Ranch, the most important being the option to purchase it. Technically, while players are able to use the farm, it still belongs to Farmer Yoon -- he's just allowing players to use the farm because they've been such a tremendous help in getting the farm cleaned up, and getting Yoon in with the Tillers to boot. Even though players have earned the favor of everyone in Halfhill, the farm still isn't really their property.

With patch 5.2, you'll be able to purchase the farm from Yoon and own it outright. This means that the farm will turn into a rest point like an inn, and players will be able to bind their hearthstones to their farms and instantly log out at that location. As far as requested improvements go, this was at the top of the list for many players. As for how much that farm will cost you ... well, we'll have to wait and see. The new Sunsong Ranch features will not be available on the PTR, but they will be coming soon.

But purchasing the farm does more than give you a new hearthstone option. If you own the farm, you'll begin to get work orders from the various factions scattered across Pandaria. Filling out those work orders will give you a reputation boost with the issuing faction. This additional feature does two things -- makes that reputation grinding a little easier, and further cements that integrated nature of the farm that the developers seem to be so fond of.

We don't currently know what form that reputation boost will take -- whether it will be a flat amount of reputation rewarded, or a buff that increases reputation gain with a faction. But any bonus to reputation gain is apt to be well-received, and it's a purpose for the farm that goes beyond the usual helpful boost to professions.

Big changes coming to Sunsong Ranch in 52
Quality of life improvements

But that's not all we'll be seeing out of Sunsong Ranch. Along with the option to purchase the farm, several quality-of-life improvements will be added as well. Players that are tired of planting 16 seeds one at a time will be glad to hear that seed bags will now be available, allowing you to plant four plots worth of crops at a time.

Special crop seeds have been in since Mists of Pandaria's launch. While you can use these special crop seeds to gather materials like fabric, cloth, leather, and enchanting materials, the yield on these special crop seeds was pretty low. In 5.2, the yield has been improved to make farming more competitive with gathering these items out in the world -- making the seeds a much more useful purchase.

Planting seeds has always resulted in crops that need to be tended to. Players have to water the plants, pull pesky weeds, spray for bugs, or murder encroaching wildlife. But there was a dual-layered nature to farming that got tiresome -- if you picked a plant, you'd either end up with soil that needed to be tilled, a weed that needed to be pulled before the soil could be tilled, or occupied soil with a virmen that needed to be killed before the soil could be tilled.

If you've reached exalted with the Tillers and purchased a Master Plow, in 5.2 it will now do something about those annoying virmen living in the soil. Running the Master Plow over the offending soil will pop the virmen out of the ground stunned and at 30% health, making them far less of a nuisance. In addition, Wild Crops -- the swinging vines that require players to hop on and wrestle for a minute or so -- will now occur less often.

It's really nice to see that this useful new feature is still being worked on and improved over time, and in ways that are genuinely useful to players. The ability to use the farm as an additional means to gain reputation is a really good move. And even though Sunsong Ranch really can't be considered player housing, it's still nice that we'll be able to buy the place, bind our hearthstones, and call it a far more personal home than any inn in Pandaria.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.
Tags: chee-chee, cooking, ella, farm, farmer-yoon, farming, fish-fellreed, gina-mudclaw, halfhill-market, haohan-mudclaw, jogu-the-drunk, mists-of-pandaria, old-hillpaw, patch-5.2, patch-5.2-ptr, reputation-rewards, sho, sunsong-ranch, the-tillers, tillers, tina-mudclaw, wow-farming

Filed under: News items, Mists of Pandaria


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