Showing posts with label Whats. Show all posts
Showing posts with label Whats. Show all posts

Wednesday, July 10, 2013

The Light and How to Swing It: A look at what's in store for prot in 5.4

The Light and How to Swing It How many abilities is too manyEvery week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

The first big 5.4 patch last week didn't have much of anything for prot, and despondently many of us found ourselves looking over what were primary pvp-oriented or retribution-focused changes. However, finally, our time has come! Wednesday night a whole slate of changes hit the PTR, with all sorts of eyebrow-raising additions for the tankadins out there. Let's dig in and talk about what's on our plates for the next patch as of the latest build.

The Sacred Shield one-two

It's still very (almost embryonically) early in the patch development process, but there's already been a pretty key reversal in what was an exciting change. A reversal which I'm really hoping does not stick.

The new build Wednesday night introduced a baseline Sacred Shield, renamed to our old friend Holy Shield, and a new, completely different Sacred Shield talent. Blizzard is apparently (and rightfully) concerned that since the start of the expansion, protection paladins by and large have chosen only Sacred Shield as their third-tier talent and completely avoided Eternal Flame and Selfless Healer like a warrior avoiding a bath.

However, late Thursday night, Rygarius posted on the forums that the developers were likely going to revert this change, bringing back the old/current Sacred Shield, and instead electing to make the other two talents in the tier more attractive for prot. I am disappointed, but I see their point, especially about the threat of having to nerf prot for getting a free talent (sort of).

By itself, the new (now dead) Sacred Shield wasn't anything amazing, but if paired with the gift of a free new mitigation spell, it would have given protection paladins a major buff going into the next patch. That obviously would have not gone over well.

Now, if the developers want to make EF and SH more attractive, they have their work cut out for them. The major reason we like Word of Glory so much is that's like a cooldown that you pop when your health dips and you need a boost back into safer territory. A heal-over-time doesn't have the same impact, and suffers from the same problems that most HoTs have by often being lost in overheals. Likewise, Selfless Healer is just a weak talent, the heal it allows isn't that great, and it eats up a GCD whereas WoG does not.

One way I think they could at least make SH interesting for tanks is to give it a protection-only hook where Flash of Light would apply an absorption shield instead of a heal. Make it weaker than the absorption offered by (the random) Sacred Shield, of course, because choosing when to front-load an absorb would be really powerful in of itself. Especially on any fight where there is a major, telegraphed burst. This would also avoid any redundancy with Word of Glory, since SH you would use preemptively and WoG reactively.

I think that could make the talent very situationally attractive. It's definitely a functionality that's missing in the tier!

Other major changes

Sanctified Wrath was changed to reduce the cooldown of Judgment by 100% (up from 50%). So basically, for the 30 seconds that Avenging Wrath is up, thanks to the talent, you can spam Judgment with every GCD. That sounds really boring, doesn't it? I doubt this will be the final iteration of this talent change.

Glyph of the Alabaster Shield (which is one of those glyphs you'll find on just about every protection paladin) is being nerfed from 20% to 10%. I'm sure they're concerned that it's considered near-mandatory.

And speaking of Shield of the Righteous, the T16 two-piece set bonus that would make using Bastion of Glory stacks generate holy power has been changed to the four-piece bonus. This is to prevent crafty tanks from pairing the T15 two-piece and the (old) T16 two-piece to basically keep the 40% block chance buff of the former up indefinitely. It's good they nipped that in the bud as quickly as they did.

Perhaps one of the 5.4 changes I'm most excited about, Reckoning (and other taunts) will now give the taunting paladin a 200% threat boost when they take over the boss. Ideally this will prevent the current situation where tank A is taunting a boss away from tank B who is drowning in free attack power from Vengeance, and then both tanks have to struggle to avoid B ripping the boss back from A over the next few seconds. Always a huge pain.

Personally I find myself using a cancel/apply Righteous Fury keybind these days to cancel the buff whenever my co-tank taunts off of me, so I can continue with my attacks keep the damage going without accidentally taking the boss back and blowing myself up. It's really not fun at all, so this is a great change for all tanks.

Proving our worth

Not directly a change to paladin tanks, but I think these are just as exciting and relevant to our interests. From earlier columns you may have noticed that a major bugbear of mine has been all the new stuff that Blizzard has added this expansion that tanks have to switch to a DPS offspec to do properly.

Yet we'll soon have the Proving Grounds to play around with, which has a mode specifically for tanks, and this is very awesome.

Proving Grounds will, I assume, be a great way for new tanks to practice skills like maintaining aggro and protecting their fellow groupmates -- essential for any new tank to learn -- in a high pressure environment. Perfect for stretching your wings for the first time without the threat of angry strangers just waiting to pounce with judgment. I'm glad Blizzard is adding this resource for all the new tanks out there and who have yet to pick up a shield for the first time.

For established tanks, Proving Grounds will give us a chance to flex our egos the same way that Brawler's Guild has allowed DPS to strut their stuff these past few months. And, unlike Brawler's Guild, will be able to enjoy the new feature in our preferred/main spec. As someone who is definitely not 100% comfortable/competent masquerading as DPS, I'm relishing the opportunity to really dive into this new content with the gameplay that I love to engage in. The Light and How to Swing It shows paladin tanks how to combat the Sha in the strange new land of Pandaria. Try out the new control gearing strategy, learn how to make the most of the new active mitigation system on your tankadin, and check out how to deck out your fresh 90 tank to get ready for any raids! Tags: featured, guide-to-paladins, guide-to-pallies, guide-to-pallys, paladin-guide, paladin-info, paladin-protection-the-light-and-how-to-swing-it, paladin-talents, pally-guide, pally-info, pally-talents, patch-5.4, protection-paladin-the-light-and-how-to-swing-it, wow-paladin, wow-paladin-info, wow-paladins, wow-pally, wow-pally-info

Filed under: Paladin, (Paladin) The Light and How to Swing It


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Monday, July 8, 2013

Breakfast Topic: What's the funniest quest in the game?

Breakfast Topic What's the funniest quest in the gameThis question was recently asked on the US forums, and WoW Insider thought it was such a great discussion topic that we'd ask our wonderful readers what they thought. So, as the title puts it, what's the funniest quest in the game?

Several commenters mentioned The Day that Deathwing Came in their replies on the general forums, but I have another Badlands quest for your consideration, and that is It's Goat Time, Baby. Yes, the stories were funny, and the realization that his motorbike could fly, and that it would have been helpful to know that sooner, are both highly entertaining. But, for me, punching goats off the side of Fuselight has that one beat seven ways since Sunday. I love it. I love punching the goats off the steep hills, I love that there's an achievement, Ready, Set, Goat!, for successfully punching the goats at high speed. I love that you get a goat-puncher to do it with. That an NPC actually went to the trouble of creating a specific device for the punching of goats. Everything about this quest is wonderful.

But enough about me and my goat-punching ways, what about you? What's your personal pet quest? What tickles your fancy?

Tags: featured, game-discussion, gamer-discussion, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Breakfast Topics


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Monday, June 10, 2013

Community Blog Topic Results: What's wrong with WoW

Last week, we asked "What's wrong with WoW?" After four blog posts and over 300 comments, it is obvious that quite a few people have very strong thoughts on the subject. We specifically asked what people thought were the reasons that World of Warcraft's subscriber numbers were declining, so I'll be highlighting some of the responses that focus on that.

Age

Carmelo at Clever Musings touts WoW's age as being its biggest problem. 8 years is a very long time for a game, even though it does change every two years with expansions. I'm sure that some people are leaving to play shiny new games with prettier graphics.

Dailies

Over at Halbert's Cubicle, Harold cites dailies as the biggest issue.

Locking content behind daily quests limits the appeal of that content in the long term, on top of being obnoxious to players who can't play every day.
Other than gating certain aspects of the game behind dailies, just the sheer number of possible dailies is overwhelming, and Samutz agrees.
Not just the daily quests that you do everyday for weeks just to get some faction to like you, but also the daily heroics, the daily auction house management, the daily (ranch) farming, the daily mat farming for my professions, the daily leveling of an alt, etc
KevinWilliams says he doesn't have enough time to both do dailies to keep up with raid gear and do other fun things. While Satori commented:
Repetition on all levels and in all content and just not enough content otherwise.
Players

JeffLaBowski at Sportsbard says that the playerbase is both what's wrong and right with WoW. While there are funsuckers mucking up public chats and instance groups, there are also people that make one's experience in Azeroth more fun. But enough bad experiences and some people just want to play something that doesn't expose them to That Guy.

While many people in the comments complained about funsuckers, MrMassPanic complained about whining. Whether in battlegrounds or LFR or on the forums or whatever, people are whining too much for him to enjoy himself as much as he would like.

Lack of new players

Many commenters including vthemechanicv suggest that Blizzard is not doing enough to attract new players and that the funsuckers chase them away. To solve this problem, Dickece suggests a gear/skill scaling system to allow friends of disparate levels to play together, much like City of Heroes used to have.

Alt unfriendliness

Myramensgone at Insert Raid Here talks about the rep and valor grind that is already lengthy for main characters must be repeated for alts, making it very difficult to rotate different classes in the endgame content. Quite a few of the commenters claimed this as well.

Questing with friends

In the comments, Barleyhop says

Long story short: for a game that focuses so much on questing, Blizzard made it really hard to run quests with your friends. Too many linear questlines, too much phasing.
As much as I love the revamped quests that were introduced in Cataclysm, it's true that leveling quest chains in particular seem to be meant for solo players only. Friends will want to play games together that allow them to actually play together.

Not a unique experience

One of the things I love about Star Wars: The Old Republic is class questlines. Add them to more customization choices for each character and a wider range of clothing one can wear, and you have characters that don't all look the same doing the same exact thing. Drindaar_Lightbringer agrees

Not enough individuality. Players look the same, do the same quests, have the same storyline. Blizz needs to make the experience feel unique to the individual.

Low population servers

yocraigst cites low population servers with the steep cost of $25 to transfer each character as instrumental in lower subscriber numbers. Cross Realm Zones only do so much to alleviate the problems with low pop realms and do nothing to help the local economy. Many, many people in the comments agreed with him. In fact, it is probably the most common complaint.

Lore

Unresolved storylines and changed characters are why lib.feathers no longer plays

The characters that drew me in are gone or nearly unrecognizable. The stories that brought me here no longer exist. The game for me has become nothing but killing things and collecting things.

So maybe what would bring me back would be if they tied up some loose ends and breathed some life back into the characters I once adored.


Time-wasting mechanics

Blaming the subscription model, hunterkiller37 thinks that all of the activities intended to make people spend more time in game are what's hurting WoW. I'm an old-MMO-fogey so I remember the excruciatingly long boat rides and corpse runs in Everquest. Nothing in WoW makes me waste my time more than most things in the early years of EQ.

Pandas

Many including eroninja1 say that the pandaren race are the problem. Too many people think that pandas make the game silly or at least difficult to take seriously.

Not enough "sandbox" content

Discussing the difference between sandbox and theme park content, grendalsh suggests that the lack of things like player stores keeps people from staying with the game.

Raiding

Quite a few people feel that the grind necessary to raid and the difficulty of the raids other than LFR is why there is a decline in raiding guilds. As MichaelDrake said

Raiders want to raid. We don't want to do dailies. We don't want to farm rep. We don't want to farm mats to make gear or food. We don't want fake raids (LFR). We want to kill bosses that take up half the screen and taunt us with bad grammar. Finally, we want to show-off our (non-LFR) successes with shiny loot, mounts, and titles.
All of the above

In the comments, tobyragg cited many of the above issues as being parts of the whole problem.

The real answer is probably "death by a thousand paper cuts" and yes -- many of them seem quite self-inflicted these days. I really believe it is time for new leadership at the top of this game, a new direction, guidance from someone who truly plays and loves this game for what it is. We don't have that now, and it's showing.
And that makes sense. People quit for different reasons -- there isn't just one that stands out, though complaints about low pop realms and dailies were certainly common. There were also a lot of people who listed things they'd like to see changed in WoW -- wishlists abound -- but we'll save that for the next Community Blog Topic coming soon. Tags: community-blog-topic, community-blog-topic-results, featured, game-discussion, gamer-discussion, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics, wrong

Filed under: Analysis / Opinion


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Tuesday, June 4, 2013

Community Blog Topic: What's wrong with WoW?

Elf handsWe've talked a lot recently about what's right with WoW. Whether it's the metacommunity, making with the stabby, lore, friends, etc., World of Warcraft keeps us coming back for more. But at the same time, 1.3 million people have left the game since February of this year. WoW still has the most active accounts over all other MMOs at 8.3 million, but people are leaving. Why do you think that is?

Many people complain about the dailies. There are so many and if you are a completionist, your daily to-do list is overwhelming. Others complain about the people. The perceived preponderance of funsuckers in Azeroth can make you not want to log back in, particularly after an unpleasant experience.

Patches have been coming fast and furiously. Do players fall behind and feel like they can never catch up with the latest storylines and content? Or are the class changes so drastic that the character you fell in love with years ago just isn't the one you're playing now?

Community Blog Topic What's wrong with WoW DNPSome tout the age of the game as being a problem. While Blizzard is on the forefront of some gaming mechanics, other aspects of Azeroth are inherited from the early days of MMOs. The graphics for the vanilla races in particular are the most complained about. And rightly so. We get attached to the look of our characters, but upgrades to the classic races are long overdue.

For me, I am overwhelmed by the content that I can't keep up with, but I like the fact that there is too much to do rather than not enough. I remember just before the Burning Crusade was released doing nothing but grinding rep in Alterac Valley day after day because I had nothing better to do. Not that I didn't have fun, but a grind is a grind. And I can see the number of dailies seeming like too much of a grind.

I will also let funsuckers get to me more than I should. A bad PUG experience can make me not log in for a couple of days. I can see where people would quit the game over too many unpleasant encounters.

What about you? Why do you think WoW is losing subscribers? Is it a trend, or do you think it's a momentary lapse and the numbers will rise to eight digits again? What do you think Blizzard can do to keep players from canceling their accounts?

Answer in your blog and post a link in the comments below. Or, if you don't have a WoW blog, put your opinion in the comments. We will highlight some responses next week. Tags: community-blog-topic, featured, game-discussion, gamer-discussion, subscribers, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Analysis / Opinion


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Tuesday, January 29, 2013

Breakfast Topic: What's the worst way you've wiped a raid?

Breakfast Topic What's the worst way you've wiped a raidYou might have to squint pretty hard to see it, but what you're looking at in the header image is my pictorial representation of one of the two worst ways I've wiped a raid. Well, recently at least! I had only relatively recently started off-tanking the raid, and our main tank had gone over to tank healing for Magmaw, as my off-spec was retribution. We'd killed it relatively quickly, but in subsequent attempts, where, you know, you're a bit more lax and less attentive, I had taken to tab-targeting Magmaw's body when he pulled himself off the spike.

Tab-targeting is just fine, apart from the fact that I had bound my autorun to the key above tab, to the left of 1. So, every so often, instead of hitting tab, I'd hit autorun, and, unless my reactions were particularly fast that day, I'd run straight off the edge into the lava. From which I could not be retrieved, by hook or by crook or by Leap of Faith. Even battle rezzing didn't have enough range.

What was the second way? What could possibly be worse than that? Failing to get onto Nefarian's pillars. I was still the paladin off-tank, on Onyxia duty, so I had a bubble and such to keep me safe, but I'd still get stuck on the lip of the darn pillar.

How about you? What's the worst way you've wiped a raid? What do you still cringe at slightly, weeks, months, even years later? Oh, and I moved my autorun key. A very long way.


Tags: featured, game-discussion, gamer-discussion, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Breakfast Topics


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Monday, January 21, 2013

What's your guild's niche? Help players find your specialized group

What's your guild's niche Help players find your specialized groupWhat is your guild all about? Many guilds are fairly easily described by their schedules and raid progressions (or their lack of either). More likely, though, the essence of your group -- the part that gives it its flavor and makes it stand apart from other guilds -- is somewhat trickier to describe. "Social," "casual," "raiding" ...These terms pretty much describe most guilds.

Even terms that seem fairly self-explanatory at first glance can be problematic for players trying to evaluate a potential fit. "We're a dedicated roleplaying guild." OK, so what's the spin? One RP guild might maintain a military structure and campaign, while another plays out some very adult-themed interpersonal dramas -- definitely not interchangeable concepts!

Our experience is that player and guild drama becomes inevitable when members end up unhappily guilded in a group that doesn't truly fit. The Drama Mamas frequently get mail from players who find their guildmates nice enough but still have that itchy feeling that something just isn't clicking. So as we prepare a guide to help players target the qualities they're looking for in a guild and figure out where to find them, we're turning to you for feedback plus a chance to let other players know about what your own guild's niche has to offer. Click past the break for more details on how to participate.

Guilds worth searching for

One of the things our upcoming guide will do is to let players know what types of guilds exist out there in the vast space beyond general classifications like "social" or "casual." Whether by design or happy accident, is your guild filled with players from a particular niche?

A few examples of guild niches:
Social niches such as all-male or all-female, LGBT-friendly, politically minded, players from a specific city or region, real-life friends, specific age ranges (30somethings with careers, college students, etc.), professional/career interests (such as military or firefighters/police)Retro content (PvE twinking)PvP twinkingParticular schedules such as non-traditional play times (including wee-hours raiding), limited-schedule raiding (one or two nights per week), weekend-only raidingDisability-friendlyThemed guilds (all gnomes, all rogues, etc.)Players who enjoy professionsNo voice chat (raiding and non-raiding)Re-rollersX-rated atmosphere (guild chat that's often or usually inappropriate for younger players, as opposed to a "mature guild" that's more about shared commonalities like careers or families and whose members may also make incidental off-color references)Raider training (for new/rusty raiders)
Spin cycle

Here's your chance to help us build our guide to helping players find a guild that fits and let other players know about your own guild's special mojo. Keep descriptions brief -- tweet-length, 140 characters or less -- and add them in the comments here, tweet me at @LisaPoisso, or email me at lisa@wowinsider.com.
What are we missing? What niches or angles not listed above have you or other players you know searched for in a guild? How do you describe the playstyle, focus, or social atmosphere you're looking for?Share your guild info What's your guild's niche, and where can we find you? (Include your realm plus faction or your guild website – and remember, 140 characters or less!)
Please note that you must be specific about the unique aspect of your guild in order to be included in our article. Guilds without realm/faction or website information will not be included. If your guild can be described best by its schedule or progression or a label like "heroic raiding" or "casual non-raiding," please don't comment; players can already find you by those traits.

In the meantime, learn more about finding a WoW guild:

How to find a World of Warcraft guild
How to leave your guild without drama or burning bridges
20 signs it's time to leave your guild
"I never thought of playing WoW like that!" -- and neither did we, until we talked with Game of Thrones' Hodor (Kristian Nairn) ... a blind ex-serviceman and the guildmates who keep him raiding as a regular ... and a 70-year-old grandma who tops her raid's DPS charts as its legendary-wielding GM. Send your nominations to lisa@wowinsider.com. Tags: advice, casual-guild, drama, featured, guild-advice, guild-drama, guild-types, guilds, leveling-guild, niche, playing-wow, pvp-guild, raiding-guild, retro-raiding, rp-guild, social-guild, types-of-guilds, warcraft-advice, wow-advice, wow-drama, wow-drama-guide, wow-player-guide, wow-q-and-a

Filed under: Guilds, Drama Mamas


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Tuesday, January 1, 2013

Breakfast Topic: What's your WoW resolution?

Breakfast Topic What's your WoW resolution1920x1080. What's yours? No, no, I jest. I'm actually talking about that thing which people inevitably do at this time of year, namely, make resolutions to change their ways in the year going forwards. Over in WRUP, the WoW Insider team spoke about their resolutions, largely outside the game, but that's not our focus in this breakfast topic today.

What I'm wondering is, as the title suggests, what you're resolving to do differently in 2013. Have you been playing or leveling or gearing in a way that you think you ought to change? Are you determined to finally get your hands on a cloud serpent? Or do you want to get ready to buy the farm from that hopeless Yoon fellow, and be rid of him once and for all?

For me, I think I will resolve to be less distracted. Since Mists hit, I've got three characters to 90, one of which is very well geared, one of which is less so, and one of which is really not that sorted. But, instead of gearing up the latter two, I've allowed myself to be distracted by alts. I'm struggling a bit with the gearing model of Mists, it's hard for someone who doesn't really go in for questing, but I'm going to resolve to do better.

How about you? What are your WoW resolutions for 2013?


Tags: featured, game-discussion, gamer-discussion, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Breakfast Topics


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Saturday, December 29, 2012

Breakfast Topic: What's your favorite vanity item in Mists of Pandaria?

Breakfast Topic What's your favorite vanity item in Mists of PandariaHoly punchable turnips, Batman! Mists of Pandaria is packed with an extraordinary number of vanity items to amuse us (while simultaneously stealing away our bag space). There are flippable tables, Botticelli clam shells, puppy hordes, and lovable (albeit misunderstood) yaks. Anne wrote up a nice guide to getting some of them earlier this month, but I'm certain there are still more out there.

So here's a question: which one is your favorite? Obviously my favorite is Ruthers' Harness ... Nothing beats a yak by your side, gently nuzzling you with love and affection so you don't have to be scared of the dark (and rogues). But I also like Mr. Smite's Brass Compass, since I suffer from height envy whenever I play my tiny blood elf.

What about bag space? How are you managing it all, given that the Royal Satchel is so expensive to make? Have you had to delete anything to make space for a new vanity item, and which items were worthy of that space? I myself deleted the Magic Banana and Puntable Marmot (I've never been impressed with the Prairie Dog model) but kept the Turnip Punching Bag and Covered Basket. You know, so I could go on picnics with a turnip ... And Ruthers.

Tags: flippable-table, mr-smite, ruthers, vanity-item, vanity-items, yak, yaks

Filed under: Breakfast Topics


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Tuesday, December 25, 2012

Breakfast Topic: What's the longest you've put off completing something in game?

Breakfast Topic What's the longest you've put off completing something in gameIn a recent Queue, loyal reader Revynn observed, "So, I finished Tuskarmaggedon ... Yesterday. I still haven't finished Frenzyheart rep even though I played this character all through Wrath. What's the longest you've procrastinated on something in-game?" Anne Stickney, that day's Queuelumnist (yes, that's a word), admitted to having reached exalted reputation with Ogri'la only as Cataclysm wound to an end. "Did I mention how much I hate that rep grind?" she grumped. "I hate that rep grind."

I don't hate the thing that I've put off; it just keeps getting pushed back. Every time I get motivated enough to give Loremaster a run, the next expansion pushes into sight and I decide to wait. At this point, I'm aiming to cap the whole thing off with the Lorewalker achievement, but even though I could whip that part out in an hour or less, there's too much piled up ahead of it. I really do intend to take a level 90 back to the start and clear up every last storyline in every last zone, sequentially -- but it's going to have to wait on all this other Mists content first ...

What's the longest you've ever put off completing something in game that you have every intention of finishing? What motivates you to keep it on your bucket list, anyway? Tags: featured, game-discussion, gamer-discussion, procrastinate, procrastination, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Breakfast Topics


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Breakfast Topic: What's your favorite quest mechanic?

Breakfast Topic What's your favorite quest mechanicRemember when everyone loved to hate The Oculus? Group members dropped like flies the moment some hapless noob intimated not having flown a drake before. Or jousting in the Argent Tournament -- ah, yes, another quest mechanic that united many players with the burning passion of unmitigated hatred.

The thing is, some players like varied quest mechanics, even flying things and jousting at things. They like a change of pace from MMO standards such as Kill 10 Rats and the Fed Ex breadcrumb delivery (or in Blizzard's case, anything to do with poop). Me, I usually resent the intrusion. I prefer to play my character, galloping around the hills to find things and using my entire arsenal of spells to peek, tweak, and then slay everything in my path. I must admit, though, that Mists of Pandaria could be swaying me from this stoic path. While I'm adamantly not a fan of the quests that put you in the shoes of the quest giver and his saga, the general variety of quest mechanics has been ... distracting. Refreshing. Dare I go so far as to even say they're downright fun? A little variety is turning out to possibly be a good thing.

(I said "a little." I still want to play my character. Harrumph.)

Do you enjoy playing a variety of quest mechanics as you move through WoW's storylines, or do you prefer to stay in your character's own skin with your own spells and abilities? What are your favorite quest types? Which would you be just as happy to never encounter again? Tags: featured, game-discussion, gamer-discussion, mechanics, poop, poop-quests, quest-mechanics, quests, vehicles, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Breakfast Topics


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