Showing posts with label queues. Show all posts
Showing posts with label queues. Show all posts

Saturday, June 29, 2013

Flexible Raiding lockouts and queues clarified

Flexible Raiding lockouts clarifiedAs with any new feature, confusion abounds around Flexible Raiding and just how it will work. Blizzard Community Manager Taepsilum took to the forums to clarify various aspects, including lockouts. TaepsilumRight now, the idea is to have FR lockouts work very similarly to lockouts in LFR.
You will be able to repeat bosses, and that will actually still be somewhat rewarding, you'll be able to use additional bonus rolls, earn Valor Points, and potentially loot some shinnies from trash...

There's something unique about FRs though, I'll explain it with an example:
Let's say you join a 12man and kill the first boss, leave the raid, and join a 20man, you might have to repeat the first boss.

"Might", so how does that work?
If everyone in the new 20man raid has already killed the first boss just like you did, then that boss will not spawn.
But even if only 1 of the players in that 20man has not killed the first boss, he will spawn again and everyone else will have to repeat the encounter.

This is all pretty confusing stuff! WoW Insider reached out to Blizzard for some additional clarity on just how the raid lockouts will work, and they came back with some more information.
Flexible Raids will be queued for like heroic scenarios -- players will form a pre-made group, then join the queue. The raid will be cut up into sections, just like in the Raid Finder, so you will be queueing for, say, a set of three bosses. If everyone in your pre-made group has already killed boss one and boss two, the bosses and their trash will simply not be there. You will wander through straight to boss three and start from their trash. However, if even one player in your group has not killed boss one and boss two, they and their trash will be there. In order to progress to boss three, you will have to kill boss one and boss two.

But, fear not. Because on repeat kills of bosses, while, just like in the Raid Finder, you will not be eligible for loot, there are other incentives. Firstly, trash drops loot, just as Taepsilum mentions, but secondly, repeated bosses still award valor. Valor is dropped from Flexible raids on a boss-by-boss basis, and repeating bosses will still give you points. What's more, players can use their bonus rolls on repeat bosses to get greater chances of loot.

What's your take on this? It seems like a great system, gives player an incentive to do the raids more than once a week if need be to help friends and make finding groups an easier task. However, attempting to look at this from the angle of progression-focused hardcore guilds, it seems possible that this could be used creatively to spam a single boss or wing over and over for specific drops. Nonetheless, in the grand scheme of things, that's a small price to pay! Tags: featured, flex, flex-lockouts, flex-raiding, flexible-raiding, flexible-raiding-lockouts, guide, guide-to-raid-leading, leadership, lockouts, patch-5.4, raid-guide, raid-leader, raid-leader-guide, raiding-guide, raids, wow-guide, wow-guide-to-raid-leading, wow-raid-leader, wow-raiding, wow-raids

Filed under: Raiding


View the original article here

Thursday, April 18, 2013

LFR loot rules, off-specs and queues

hey,

here's an idea I have on improving LFR loot rules and queue times….

In the old loot system, flawed though it may have been, it gave an option to gear an off-spec (not necessarily by being a ninja…we used to do guild LFR runs for example). This cannot be done now, as loot is always tied to the spec in which you queued.

As a tank, I get into LFR really quick. Queues are short. The same is true when I'm playing my healer.

My problem is now, that I've got all the loot from LFR I need so I've stopped running them.

I would carry on playing them if I could have a chance at off-spec gear. I'd be happy to queue as tank or healer but just get a different spec of gear as a reward……surely this would be good for queue times and the game in general. So often it is one tank or a couple of healers missing….

Maybe I'm just spoilt with insta-queues, but having the option of choosing a spec of gear to have a chance for would get me running them again. It wouldn't just be for VP when I need it. Having an off-spec, even if only geared to LFR level, is very useful for a raid team.

What's your opinion?


View the original article here

Saturday, February 16, 2013

LFR loot rules, off-specs and queues

hey,

here's an idea I have on improving LFR loot rules and queue times….

In the old loot system, flawed though it may have been, it gave an option to gear an off-spec (not necessarily by being a ninja…we used to do guild LFR runs for example). This cannot be done now, as loot is always tied to the spec in which you queued.

As a tank, I get into LFR really quick. Queues are short. The same is true when I'm playing my healer.

My problem is now, that I've got all the loot from LFR I need so I've stopped running them.

I would carry on playing them if I could have a chance at off-spec gear. I'd be happy to queue as tank or healer but just get a different spec of gear as a reward……surely this would be good for queue times and the game in general. So often it is one tank or a couple of healers missing….

Maybe I'm just spoilt with insta-queues, but having the option of choosing a spec of gear to have a chance for would get me running them again. It wouldn't just be for VP when I need it. Having an off-spec, even if only geared to LFR level, is very useful for a raid team.

What's your opinion?


View the original article here