Showing posts with label Playing. Show all posts
Showing posts with label Playing. Show all posts

Tuesday, June 25, 2013

Breakfast Topic: Do you have trouble playing a non-humanoid race?

Breakfast Topic Do you have trouble playing a nonhumanoid raceWhen it comes to our avatars, some of us are better than others at handling anthropomorphism. I don't personally have anything against the non-humanoid races, but I find I don't ultimately bond with a character that looks like a bear or a cow or a wolf. These characters end up feeling like cartoon game pieces that I move around on the game world rather than "my girls," even if "my girl" is undead or has gigantic tusks or a tail. Unbridled fantasy elements? I'm totally down with that. But big, furry critters feel like caricatures that I just can't take seriously -- and if I'm not taking my character seriously, I'm not taking the rest of the game seriously, either.

Are you comfortable reaching outside the humanoid comfort zone by playing goat-people and walking cows? Or do you need a character that's plausibly humanoid? Tags: anthropomorphic, featured, game-discussion, gamer-discussion, humanoid, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Breakfast Topics


View the original article here

Friday, June 7, 2013

Drama Mamas: Playing on multiple levels with different groups and partners

Drama Mamas Playing on multiple levels with different groups and partnersSometimes having so many appealing playstyles to choose from makes deciding how to settle in to play WoW more difficult, not less. That's certainly the case when you're trying to enjoy the game with multiple sets of groups and partners -- for example, guild raiding twice a week, leveling and exploring with a significant other, and battling the enemy in battlegrounds now and again with a crew of longstanding gaming friends. Is it even possible to connect all those threads into an enjoyable gaming week without blowing every last minute of free time (and then some)?

Fortunately, you can learn to combine different playstyles and groups. The trick is learning how to adjust your expectations and approach from group to group and partner to partner. Never assume that everyone "needs" or wants to cover the same content or achieve the same type of goals in the game. With a little time management and a lot of clarity among gaming partners, you can enjoyably indulge in WoW on multiple levels without the time crunch and without any drama.
Drama Mamas Playing on multiple levels with different groups and partnersFirst Up: Time management

Before you even think about carving up your week into WoW sessions with separate groups of people, be certain that you have time management firmly under your belt.

Prerequisite: Does the time you'll spend with other groups impinge on your responsibilities and relationships with work, family, or significant others? If all signs point to smooth coexistence, you're ready to move on to making sure your play time fits into the stream of the rest of your life. Read the video gamer's guide to time management for tips and advice.

Drama Mamas Playing on multiple levels with different groups and partnersAre we having fun yet?

The next step is to decide who you want to have fun with and identify what each of you thinks would be fun to do in game –- and therein lies your greatest challenge. Let's look at some common scenarios and then flip back to some classic Drama Mamas resource links to help you work through your plan. Drama Mamas Playing on multiple levels with different groups and partnersCombine ingredients, mix until smooth

Despite your best efforts, trying to juggle too many WoW groups could bring the whole thing crashing down on your head. The more you divide your attention, the more opportunities there are to trip up –- or you could simply find yourself overbooked. Some of the best-laid plans will simply fail to rise, leaving you with a doughy partnership that nobody's especially keen to bite into.

Don't be afraid to say no or to stop doing something that isn't fun any more. Leaving a guild or regular gaming group doesn't mean goodbye forever. You can still keep in contact with friends you don't play with regularly.

Talk, talk, talk to your WoWmates, and try again. Or try something different. Or try something that's not WoW. Sometimes, the best solution is stepping away for a change of pace. Ever considered a casual night of homebrew and Hearthstone? ... Dodge the drama and become that player everyone wants in their group with advice from the Drama Mamas guide to preventing multiplayer drama. Got a question? Email the mamas at robin@wowinsider.com. Tags: advice, drama, featured, guild-advice, guild-drama, partner, playing-wow, significant-other, warcraft-advice, wow-advice, wow-drama, wow-drama-guide, wow-player-guide, wow-q-and-a

Filed under: Drama Mamas


View the original article here

Tuesday, January 15, 2013

Playing with grey morality

Playing with grey moralityOne of the reasons I went with an orc for my main this expansion was that I wanted to play someone I could believe would do some of the quests I was being asked to do, but upon reflection I started to wonder if I'd shortened myself out of some interesting experiences. Sure, it's fairly easy for me to believe an orc warrior would follow Garrosh's lead, but when I play my tauren I start to consider all he's seen in his time in the game -- he's been an active part of the Horde since Thrall first sent people into Blackrock Mountain to take out Dagan Thaurissan. He's fought across alien landscapes, taken on the burden of fighting the walking dead in Northrend, and stood up to the Twilight's Hammer and the end of the world. In essence, his relationship with his duties and responsibilities is more interesting than my orc, because unlike his current faction leader Baine Bloodhoof, my tauren has seen the Horde war machine in action. He's been that war machine, the very tip of Garrosh's spear, in the Twilight Highlands.

When looking at the quests I've done since arriving in Pandaria, one of the things that interested me is the idea of stewardship, of responsibility to the land. The pandaren are a noble people in many ways, but I could easily imagine a tauren finding their stewardship of the land wanting. Save for the Shado-Pan none of them really seem invested in the land's welfare or its defense. Keeping in mind that tauren are the survivors of a generational war with the centaur, who stole their lands and murdered them wholesale, I looked at the lands of Pandaria with his eyes and I saw the yaungol invading and I shuddered. Here we have a clear cousin people to my own, and here they are, invading and destroying, tauren become centaur, and suddenly it was all too easy to justify following Garrosh and his orders. The pandaren clearly can't hold this land, can't defend it, and whatever else the Horde might be it cannot be said that it isn't strong. The rise of the Thunder King in patch 5.2 only serves as confirmation that it falls to the Horde to defend Pandaria. Playing with grey moralityThe problem with looking at the cultures of the various factions, however, is that no culture is truly monolithic. A culture may prize honor and the earth, but there will always be individuals who fall in different places on the various spectrums of these cultural priorities, and that's where the fun of actually playing a character can come in. What if you're playing an orc who is (for his people) a pacifist who wants to bring peace to the Horde and Alliance? A tauren who only cares about money? A forsaken who isn't particularly aggrieved about her undead state and just goes with the flow? The interesting thing when dealing with lore like we have in Mists of Pandaria is it gives you the tools to set yourself apart from the cultural baggage. Your blood elf might not give two hoots in a handcart about arcane magic or the Sunwell. Or perhaps you're a courageous, military minded goblin whose only interest in money is collecting enough to start your own merc band.

It goes both ways. Sure, the Alliance tries to spin its presence on Pandaria as one of encirclement, of containing the Horde threat. But is that why you're there? Did your worgen get tired of fighting for Gilneas, seeing it as hopeless, and run away to a new land to start over only to get dragged into another war? Are you a night elf sick to death of hearing about nature, more comfortable with dispatching others dispassionately than thinking about big issues? Maybe you've come to Pandaria to get rich collecting and selling artifacts and could care less about the war, considering there's been three before this one and the fighting never seems to stop. Sure, the pandaren themselves seem nice enough, but it's been ten thousand years since they sealed themselves off from the world and all their greatest monuments and accomplishments seem to date back to before that, what have they been doing all this time? It's not that hard to imagine a justification (one you don't have to share in real life, by the way) for taking control of what could definitely seem to an outsider to be a stagnant land helpless to defend itself.

That's what interests me most about Pandaria and the storylines that have unfolded as the patches have dropped -- we've gotten to see how the Horde and Alliance change Pandaria as much as how it changes them. But the Horde and Alliance, as monolithic as they may seem, are in fact made up of individuals like your characters, and in a way however you choose to interact with these storylines is the microcosm for how they're changing, respectively. Don't close yourself off from experiencing that, like I almost did. Even a loyal orc warrior can start to have doubts, given enough cause.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.
Tags: Alliance, Horde, lore, mists-of-pandaria, patch-5.1, patch-5.2

Filed under: Analysis / Opinion, Lore, Mists of Pandaria


View the original article here